From: Erik V. <eri...@xs...> - 2011-06-25 09:59:58
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OK, thanks. I have committed these files. I will look at the special tiles later. Two comments: - Since Adam Badura's recent update it is no longer necessary to specify a class name in Map.xml. - Accented characters do not correctly transfer this way. I had to fix these. I suppose the only safe way is to use the (hexa)decimal UTF values, as I did in 1835. However, the actual accented characters also appear to work if entered via the Eclipse XML editor, see 18EU. Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: zaterdag 25 juni 2011 4:22 Aan: Development list for Rails: an 18xx game Onderwerp: [Rails-devel] 1826 On Fri, Jun 24, 2011 at 12:43 AM, Stefan Frey <ste...@we...> wrote: it is not too bad and should be doable: My tasks should not be the bottleneck, at least I hope so. With those encouraging words, I made some headway with the 1826 XML files. They are attached. There is a lot of stuff that still needs work--this is just the items that I could do without a rules read. The next step will be to develop a list of items to resolve and add it to the wiki. I'll do that sometime in the next week or so. There are several preprinted tiles that will need to be made. I am using a placeholder for now. Here is some text to add to the Gameslist <Game name="1826"> <Note>Prototype</Note> <Description>1826</Description> <Players minimum="2" maximum="6" /> </Game> Here are the tiles that need to be added to TileSet.xml. I'll work on adding their upgrades and formatting them once the tiles are created and there is a valid Tiles.xml. <Tile id="3" quantity="2"/> <Tile id="4" quantity="6"/> <Tile id="5" quantity="2"/> <Tile id="6" quantity="2"/> <Tile id="7" quantity="4"/> <Tile id="8" quantity="16"/> <Tile id="9" quantity="21"/> <Tile id="57" quantity="4"/> <Tile id="58" quantity="6"/> <Tile id="14" quantity="3"/> <Tile id="15" quantity="3"/> <Tile id="16" quantity="1"/> <Tile id="19" quantity="1"/> <Tile id="20" quantity="1"/> <Tile id="23" quantity="5"/> <Tile id="24" quantity="5"/> <Tile id="25" quantity="3"/> <Tile id="26" quantity="1"/> <Tile id="27" quantity="1"/> <Tile id="28" quantity="1"/> <Tile id="29" quantity="1"/> <Tile id="87" quantity="2"/> <Tile id="88" quantity="2"/> <Tile id="141" quantity="1"/> <Tile id="142" quantity="1"/> <Tile id="143" quantity="1"/> <Tile id="203" quantity="1"/> <Tile id="204" quantity="2"/> <Tile id="514" quantity="1"/> <Tile id="619" quantity="3"/> <Tile id="39" quantity="1"/> <Tile id="40" quantity="1"/> <Tile id="41" quantity="2"/> <Tile id="42" quantity="2"/> <Tile id="43" quantity="3"/> <Tile id="44" quantity="1"/> <Tile id="45" quantity="2"/> <Tile id="46" quantity="2"/> <Tile id="47" quantity="3"/> <Tile id="63" quantity="5"/> <Tile id="70" quantity="1"/> <Tile id="515" quantity="1"/> <Tile id="611" quantity="2"/> <Tile id="513" quantity="3"/> <Tile id="516" quantity="1"/> |
From: Erik V. <eri...@xs...> - 2011-06-25 14:17:35
|
I have done the missing special tiles. Not sure if we also need to replace the yellow and green tiles by ones that have negative numbers. I think there are one or two places where that could make a difference, so if needed I'll replace these too. Erik. Van: Erik Vos [mailto:eri...@xs...] Verzonden: zaterdag 25 juni 2011 12:00 Aan: 'Development list for Rails: an 18xx game' Onderwerp: Re: [Rails-devel] 1826 OK, thanks. I have committed these files. I will look at the special tiles later. Two comments: - Since Adam Badura's recent update it is no longer necessary to specify a class name in Map.xml. - Accented characters do not correctly transfer this way. I had to fix these. I suppose the only safe way is to use the (hexa)decimal UTF values, as I did in 1835. However, the actual accented characters also appear to work if entered via the Eclipse XML editor, see 18EU. Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: zaterdag 25 juni 2011 4:22 Aan: Development list for Rails: an 18xx game Onderwerp: [Rails-devel] 1826 On Fri, Jun 24, 2011 at 12:43 AM, Stefan Frey <ste...@we...> wrote: it is not too bad and should be doable: My tasks should not be the bottleneck, at least I hope so. With those encouraging words, I made some headway with the 1826 XML files. They are attached. There is a lot of stuff that still needs work--this is just the items that I could do without a rules read. The next step will be to develop a list of items to resolve and add it to the wiki. I'll do that sometime in the next week or so. There are several preprinted tiles that will need to be made. I am using a placeholder for now. Here is some text to add to the Gameslist <Game name="1826"> <Note>Prototype</Note> <Description>1826</Description> <Players minimum="2" maximum="6" /> </Game> Here are the tiles that need to be added to TileSet.xml. I'll work on adding their upgrades and formatting them once the tiles are created and there is a valid Tiles.xml. <Tile id="3" quantity="2"/> <Tile id="4" quantity="6"/> <Tile id="5" quantity="2"/> <Tile id="6" quantity="2"/> <Tile id="7" quantity="4"/> <Tile id="8" quantity="16"/> <Tile id="9" quantity="21"/> <Tile id="57" quantity="4"/> <Tile id="58" quantity="6"/> <Tile id="14" quantity="3"/> <Tile id="15" quantity="3"/> <Tile id="16" quantity="1"/> <Tile id="19" quantity="1"/> <Tile id="20" quantity="1"/> <Tile id="23" quantity="5"/> <Tile id="24" quantity="5"/> <Tile id="25" quantity="3"/> <Tile id="26" quantity="1"/> <Tile id="27" quantity="1"/> <Tile id="28" quantity="1"/> <Tile id="29" quantity="1"/> <Tile id="87" quantity="2"/> <Tile id="88" quantity="2"/> <Tile id="141" quantity="1"/> <Tile id="142" quantity="1"/> <Tile id="143" quantity="1"/> <Tile id="203" quantity="1"/> <Tile id="204" quantity="2"/> <Tile id="514" quantity="1"/> <Tile id="619" quantity="3"/> <Tile id="39" quantity="1"/> <Tile id="40" quantity="1"/> <Tile id="41" quantity="2"/> <Tile id="42" quantity="2"/> <Tile id="43" quantity="3"/> <Tile id="44" quantity="1"/> <Tile id="45" quantity="2"/> <Tile id="46" quantity="2"/> <Tile id="47" quantity="3"/> <Tile id="63" quantity="5"/> <Tile id="70" quantity="1"/> <Tile id="515" quantity="1"/> <Tile id="611" quantity="2"/> <Tile id="513" quantity="3"/> <Tile id="516" quantity="1"/> |
From: Scott P. <sc...@re...> - 2011-06-25 14:21:04
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On Sat, Jun 25, 2011 at 9:17 AM, Erik Vos <eri...@xs...> wrote: > I have done the missing special tiles. Not sure if we also need to replace > the yellow and green tiles by ones that have negative numbers. I think > there are one or two places where that could make a difference, so if needed > I’ll replace these too. > Yes, I think we need to do that because when tiles are laid over those hexes, they should not free up a tile for reuse. |
From: Erik V. <eri...@xs...> - 2011-06-25 15:51:13
|
Yes, you're right. Done. I also checked the layable tiles, but these all already exist. Erik Van: Scott Petersen [mailto:sc...@re...] Verzonden: zaterdag 25 juni 2011 16:21 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] 1826 On Sat, Jun 25, 2011 at 9:17 AM, Erik Vos <eri...@xs...> wrote: I have done the missing special tiles. Not sure if we also need to replace the yellow and green tiles by ones that have negative numbers. I think there are one or two places where that could make a difference, so if needed I'll replace these too. Yes, I think we need to do that because when tiles are laid over those hexes, they should not free up a tile for reuse. |
From: Erik V. <eri...@xs...> - 2011-06-26 08:58:05
|
I had forgotten to include the layable tiles in TileSet.xml (and therefore Tiles.xml), that's fixed now. Van: Erik Vos [mailto:eri...@xs...] Verzonden: zaterdag 25 juni 2011 17:51 Aan: 'Development list for Rails: an 18xx game' Onderwerp: Re: [Rails-devel] 1826 Yes, you're right. Done. I also checked the layable tiles, but these all already exist. Erik Van: Scott Petersen [mailto:sc...@re...] Verzonden: zaterdag 25 juni 2011 16:21 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] 1826 On Sat, Jun 25, 2011 at 9:17 AM, Erik Vos <eri...@xs...> wrote: I have done the missing special tiles. Not sure if we also need to replace the yellow and green tiles by ones that have negative numbers. I think there are one or two places where that could make a difference, so if needed I'll replace these too. Yes, I think we need to do that because when tiles are laid over those hexes, they should not free up a tile for reuse. |