From: <Dr....@t-...> - 2011-10-03 15:18:06
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Hi Eric, Brett & Stefan, do i understand the Code right that there is currently no mechanismn to detect, load and use a different StartRoundWindow GuiClass ? I was trying to use a specific StartRoundWindow for 1880 to handle the player order display and introduce the BuildingRightDialog. Regards, Martin |
From: Erik V. <eri...@xs...> - 2011-10-03 16:25:18
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I suppose not, because all varieties could so far be fitted into the standard version. Adding such an option should be pretty simple, similar to StatusWindow_1835. Please note that new dialogs should preferably be non-modal. GameUIManager has some hooks to handle such dialogs. Erik. From: Dr....@t-... [mailto:Dr....@t-...] Sent: Monday, October 03, 2011 5:18 PM To: Rails Development Subject: [Rails-devel] StartRoundWindow class ? Hi Eric, Brett & Stefan, do i understand the Code right that there is currently no mechanismn to detect, load and use a different StartRoundWindow GuiClass ? I was trying to use a specific StartRoundWindow for 1880 to handle the player order display and introduce the BuildingRightDialog. Regards, Martin |
From: Stefan F. <ste...@we...> - 2011-10-03 20:09:44
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Erik & Martin, I will try to merge all new commits from Rails 1.x into the Rails 2.0 branch. However over time it will get more difficult to do so. Currently it only effects code that uses state or model mechanisms. The next major step after that will cover all the Round classes and related parts of the GameManager class. Things I will not touch in the near future are the actions classes and all of the UI. A more detailed roadmap will follow. Stefan On Monday, October 03, 2011 06:25:05 pm Erik Vos wrote: > I suppose not, because all varieties could so far be fitted into the > standard version. > > Adding such an option should be pretty simple, similar to > StatusWindow_1835. > > > > Please note that new dialogs should preferably be non-modal. GameUIManager > has some hooks to handle such dialogs. > > > > Erik. > > > > From: Dr....@t-... [mailto:Dr....@t-...] > Sent: Monday, October 03, 2011 5:18 PM > To: Rails Development > Subject: [Rails-devel] StartRoundWindow class ? > > > > Hi Eric, Brett & Stefan, > > > > do i understand the Code right that there is currently no mechanismn to > detect, load and use a different StartRoundWindow GuiClass ? > > > > I was trying to use a specific StartRoundWindow for 1880 to handle the > player order display and introduce the BuildingRightDialog. > > > > Regards, > Martin |
From: Erik V. <eri...@xs...> - 2011-10-04 12:57:49
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Exactly. I meant that the mechanism to invoke a game-specific StartRoundWindow (if needed at all) would be very similar. It has to be coded first, of course, but that would be just more-of-the-same. I understand you don’t want to try it yourself, so I’ll put it on my to-do list. Erik. From: Dr....@t-... [mailto:Dr....@t-...] Sent: Tuesday, October 04, 2011 1:56 PM To: Erik Vos Subject: Re: [Rails-devel] StartRoundWindow class ? Hi Erik, we are not talking about StatusWindows :) We are talking about StartRoundWindow and theres no example yet. Von: "Erik Vos" <eri...@xs...> An: <Dr....@t-...>, "'Development list for Rails: an 18xx game'" <rai...@li...> Betreff: Re: [Rails-devel] StartRoundWindow class ? Datum: Mon, 03 Oct 2011 18:25:05 +0200 I suppose not, because all varieties could so far be fitted into the standard version. Adding such an option should be pretty simple, similar to StatusWindow_1835. Please note that new dialogs should preferably be non-modal. GameUIManager has some hooks to handle such dialogs. Erik. From: Dr....@t-... [mailto:Dr....@t-...] Sent: Monday, October 03, 2011 5:18 PM To: Rails Development Subject: [Rails-devel] StartRoundWindow class ? Hi Eric, Brett & Stefan, do i understand the Code right that there is currently no mechanismn to detect, load and use a different StartRoundWindow GuiClass ? I was trying to use a specific StartRoundWindow for 1880 to handle the player order display and introduce the BuildingRightDialog. Regards, Martin |
From: Erik V. <eri...@xs...> - 2011-10-04 17:52:31
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Martin, I have added the option to specify a game-specific StartRoundWindow subclass, and added the empty class StartRoundWindow_1880. I couldn’t test it, because I’m missing another class, so I have to leave that to you. Erik. From: Erik Vos [mailto:eri...@xs...] Sent: Tuesday, October 04, 2011 2:58 PM To: Dr....@t-... Cc: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] StartRoundWindow class ? Exactly. I meant that the mechanism to invoke a game-specific StartRoundWindow (if needed at all) would be very similar. It has to be coded first, of course, but that would be just more-of-the-same. I understand you don’t want to try it yourself, so I’ll put it on my to-do list. Erik. From: Dr....@t-... [mailto:Dr....@t-...] Sent: Tuesday, October 04, 2011 1:56 PM To: Erik Vos Subject: Re: [Rails-devel] StartRoundWindow class ? Hi Erik, we are not talking about StatusWindows :) We are talking about StartRoundWindow and theres no example yet. Von: "Erik Vos" <eri...@xs...> An: <Dr....@t-...>, "'Development list for Rails: an 18xx game'" <rai...@li...> Betreff: Re: [Rails-devel] StartRoundWindow class ? Datum: Mon, 03 Oct 2011 18:25:05 +0200 I suppose not, because all varieties could so far be fitted into the standard version. Adding such an option should be pretty simple, similar to StatusWindow_1835. Please note that new dialogs should preferably be non-modal. GameUIManager has some hooks to handle such dialogs. Erik. From: Dr....@t-... [mailto:Dr....@t-...] Sent: Monday, October 03, 2011 5:18 PM To: Rails Development Subject: [Rails-devel] StartRoundWindow class ? Hi Eric, Brett & Stefan, do i understand the Code right that there is currently no mechanismn to detect, load and use a different StartRoundWindow GuiClass ? I was trying to use a specific StartRoundWindow for 1880 to handle the player order display and introduce the BuildingRightDialog. Regards, Martin |
From: Dr. M. B. <Dr....@t-...> - 2011-10-05 07:44:00
|
Hi Eric, Thanks i'll test it tonight and i'll send out my current development in a patch out also. Von meinem iPad gesendet Am 04.10.2011 um 19:52 schrieb "Erik Vos" <eri...@xs...>: > Martin, > > > > I have added the option to specify a game-specific StartRoundWindow subclass, and added the empty class StartRoundWindow_1880. > > I couldn’t test it, because I’m missing another class, so I have to leave that to you. > > > > Erik. > > > > From: Erik Vos [mailto:eri...@xs...] > Sent: Tuesday, October 04, 2011 2:58 PM > To: Dr....@t-... > Cc: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] StartRoundWindow class ? > > > > Exactly. I meant that the mechanism to invoke a game-specific StartRoundWindow (if needed at all) would be very similar. It has to be coded first, of course, but that would be just more-of-the-same. > > > > I understand you don’t want to try it yourself, so I’ll put it on my to-do list. > > > > Erik. > > > > From: Dr....@t-... [mailto:Dr....@t-...] > Sent: Tuesday, October 04, 2011 1:56 PM > To: Erik Vos > Subject: Re: [Rails-devel] StartRoundWindow class ? > > > > Hi Erik, > > we are not talking about StatusWindows :) > > We are talking about StartRoundWindow and theres no example yet. > > Von: "Erik Vos" <eri...@xs...> > An: <Dr....@t-...>, "'Development list for Rails: an 18xx game'" <rai...@li...> > Betreff: Re: [Rails-devel] StartRoundWindow class ? > Datum: Mon, 03 Oct 2011 18:25:05 +0200 > > > I suppose not, because all varieties could so far be fitted into the standard version. > > Adding such an option should be pretty simple, similar to StatusWindow_1835. > > > > Please note that new dialogs should preferably be non-modal. GameUIManager has some hooks to handle such dialogs. > > > > Erik. > > > > From: Dr....@t-... [mailto:Dr....@t-...] > Sent: Monday, October 03, 2011 5:18 PM > To: Rails Development > Subject: [Rails-devel] StartRoundWindow class ? > > > > Hi Eric, Brett & Stefan, > > do i understand the Code right that there is currently no mechanismn to detect, load and use a different StartRoundWindow GuiClass ? > > I was trying to use a specific StartRoundWindow for 1880 to handle the player order display and introduce the BuildingRightDialog. > > Regards, > Martin > > ------------------------------------------------------------------------------ > All the data continuously generated in your IT infrastructure contains a > definitive record of customers, application performance, security > threats, fraudulent activity and more. Splunk takes this data and makes > sense of it. Business sense. IT sense. Common sense. > http://p.sf.net/sfu/splunk-d2dcopy1 > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |