From: Brett L. <wak...@ea...> - 2005-12-14 18:49:41
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I just wanted to take a moment to step back from the code and take stock of where the whole application is at and see what we've got left to do before 1830 is "working" well enough to release for wider public consumption. Here's the things that I can see are left to do: 1. Fix tile rotation bug. Hex F20 (the double town north of NYC) doesn't allow all legal tile rotations. 2. Add tile upgrade restrictions. Currently there's nothing stopping upgrading to green tiles before the first 3-train has been purchased. 3. Add private purchasing limits. Similar to #2, there's nothing stopping purchasing of privates before the first 3-train has been purchased. 4. Finish off the token playing UI. As we've discussed over the last day or two. 5. Finish token drawing code. Relies on #4. We currently only handle single tokens in a hex. 6. Add token blocking. We're not currently checking for space in a station before playing a token. I'm not sure what the status of the private company's special abilities are, so that's a possible #7. Right now route counting requires looking at the tooltips of each hex to see the city's value. While cumbersome, it's not something that needs fixing just yet. So, on the whole, it's a rather short list. I like that. :-) ---Brett. |
From: Erik V. <eri...@hc...> - 2005-12-14 19:08:16
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> I just wanted to take a moment to step back from the code and > take stock of where the whole application is at and see what > we've got left to do before 1830 is "working" well enough to > release for wider public consumption. > > Here's the things that I can see are left to do: > > 1. Fix tile rotation bug. Hex F20 (the double town north of > NYC) doesn't allow all legal tile rotations. Which tile does that apply to? I can't find any misfits here. 2. Add tile upgrade restrictions. Currently there's nothing > stopping upgrading to green tiles before the first 3-train > has been purchased. > 3. Add private purchasing limits. Similar to #2, there's > nothing stopping purchasing of privates before the first > 3-train has been purchased. > 4. Finish off the token playing UI. As we've discussed over > the last day or two. > 5. Finish token drawing code. Relies on #4. We currently only > handle single tokens in a hex. > 6. Add token blocking. We're not currently checking for space > in a station before playing a token. > > I'm not sure what the status of the private company's special > abilities are, so that's a possible #7. This is done, except for the special token lays and the M&H/NYC swap. > Right now route counting requires looking at the tooltips of > each hex to see the city's value. While cumbersome, it's not > something that needs fixing just yet. Restricting tile lays to extend existing routes also depends on that. However, I could pretty easily add a restriction that a new tile should connect to some existing track, except on a home base. Route determination is the biggest issue still left. Next year! Erik. |
From: Erik V. <eri...@hc...> - 2005-12-17 19:52:09
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A few more items to do: - Emergency money raising - Bankruptcy - Normal game end Erik. > -----Original Message----- > From: rai...@li... > [mailto:rai...@li...] On Behalf Of Erik Vos > Sent: 14 December 2005 20:08 > To: rai...@li... > Subject: RE: [Rails-devel] Stepping back and taking inventory > > > I just wanted to take a moment to step back from the code and > > take stock of where the whole application is at and see what > > we've got left to do before 1830 is "working" well enough to > > release for wider public consumption. > > > > Here's the things that I can see are left to do: > > > > 1. Fix tile rotation bug. Hex F20 (the double town north of > > NYC) doesn't allow all legal tile rotations. > > Which tile does that apply to? I can't find any misfits here. > > 2. Add tile upgrade restrictions. Currently there's nothing > > stopping upgrading to green tiles before the first 3-train > > has been purchased. > > 3. Add private purchasing limits. Similar to #2, there's > > nothing stopping purchasing of privates before the first > > 3-train has been purchased. > > 4. Finish off the token playing UI. As we've discussed over > > the last day or two. > > 5. Finish token drawing code. Relies on #4. We currently only > > handle single tokens in a hex. > > 6. Add token blocking. We're not currently checking for space > > in a station before playing a token. > > > > I'm not sure what the status of the private company's special > > abilities are, so that's a possible #7. > > This is done, except for the special token lays and the M&H/NYC swap. > > > Right now route counting requires looking at the tooltips of > > each hex to see the city's value. While cumbersome, it's not > > something that needs fixing just yet. > > Restricting tile lays to extend existing routes also depends on that. > However, I could pretty easily add a restriction that a new > tile should > connect to some existing track, except on a home base. > > Route determination is the biggest issue still left. Next year! > > Erik. > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep > through log files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. > DOWNLOAD SPLUNK! > http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |