You can subscribe to this list here.
2005 |
Jan
|
Feb
(25) |
Mar
(84) |
Apr
(76) |
May
(25) |
Jun
(1) |
Jul
(28) |
Aug
(23) |
Sep
(50) |
Oct
(46) |
Nov
(65) |
Dec
(76) |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2006 |
Jan
(60) |
Feb
(33) |
Mar
(4) |
Apr
(17) |
May
(16) |
Jun
(18) |
Jul
(131) |
Aug
(11) |
Sep
(1) |
Oct
|
Nov
(1) |
Dec
(5) |
2007 |
Jan
(71) |
Feb
|
Mar
|
Apr
|
May
(6) |
Jun
(19) |
Jul
(40) |
Aug
(38) |
Sep
(7) |
Oct
(58) |
Nov
|
Dec
(10) |
2008 |
Jan
(17) |
Feb
(27) |
Mar
(12) |
Apr
(1) |
May
(50) |
Jun
(10) |
Jul
|
Aug
(15) |
Sep
(24) |
Oct
(64) |
Nov
(115) |
Dec
(47) |
2009 |
Jan
(30) |
Feb
(1) |
Mar
|
Apr
|
May
(2) |
Jun
|
Jul
(5) |
Aug
|
Sep
|
Oct
(4) |
Nov
(132) |
Dec
(93) |
2010 |
Jan
(266) |
Feb
(120) |
Mar
(168) |
Apr
(127) |
May
(83) |
Jun
(93) |
Jul
(77) |
Aug
(77) |
Sep
(86) |
Oct
(30) |
Nov
(4) |
Dec
(22) |
2011 |
Jan
(48) |
Feb
(81) |
Mar
(198) |
Apr
(174) |
May
(72) |
Jun
(101) |
Jul
(236) |
Aug
(144) |
Sep
(54) |
Oct
(132) |
Nov
(94) |
Dec
(111) |
2012 |
Jan
(135) |
Feb
(166) |
Mar
(86) |
Apr
(85) |
May
(137) |
Jun
(83) |
Jul
(54) |
Aug
(29) |
Sep
(49) |
Oct
(37) |
Nov
(8) |
Dec
(6) |
2013 |
Jan
(2) |
Feb
|
Mar
(1) |
Apr
(14) |
May
(5) |
Jun
(15) |
Jul
|
Aug
(38) |
Sep
(44) |
Oct
(45) |
Nov
(40) |
Dec
(23) |
2014 |
Jan
(22) |
Feb
(63) |
Mar
(43) |
Apr
(60) |
May
(10) |
Jun
(5) |
Jul
(13) |
Aug
(57) |
Sep
(36) |
Oct
(2) |
Nov
(30) |
Dec
(27) |
2015 |
Jan
(5) |
Feb
(2) |
Mar
(14) |
Apr
(3) |
May
|
Jun
(3) |
Jul
(10) |
Aug
(63) |
Sep
(31) |
Oct
(26) |
Nov
(11) |
Dec
(6) |
2016 |
Jan
|
Feb
(11) |
Mar
|
Apr
|
May
(1) |
Jun
(16) |
Jul
|
Aug
(4) |
Sep
|
Oct
(1) |
Nov
(4) |
Dec
(1) |
2017 |
Jan
(2) |
Feb
|
Mar
(1) |
Apr
|
May
(1) |
Jun
(20) |
Jul
(4) |
Aug
(1) |
Sep
|
Oct
|
Nov
|
Dec
|
2018 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(6) |
Nov
|
Dec
|
2019 |
Jan
|
Feb
|
Mar
|
Apr
(10) |
May
(10) |
Jun
(1) |
Jul
|
Aug
|
Sep
(1) |
Oct
|
Nov
|
Dec
|
2020 |
Jan
|
Feb
|
Mar
(3) |
Apr
(9) |
May
|
Jun
(1) |
Jul
|
Aug
|
Sep
|
Oct
|
Nov
(7) |
Dec
(4) |
2021 |
Jan
(5) |
Feb
|
Mar
|
Apr
(1) |
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
From: Erik V. <eri...@xs...> - 2010-01-22 20:06:10
|
I'm also having a problem with this saved file, and it's the same problem that I have with (only) one of my own saved files. But it's a different problem: loading stops after a 'Done' action in a Stock Round. No 8-trains bought yet. I don't think the quantity is the problem; it's never deducted. All that happens is that the number of remaining trains in the IPO portfolio is counted. If zero, there are no trains left. If the amount is infinite, the one existing train is taken out but a new train is created and inserted. Setting the quantity to a high number doesn't fix my problem. Clearly something is going on differently while reloading. Still investigating. Erik. -----Original Message----- From: Phil Davies [mailto:de...@gm...] Sent: Friday 22 January 2010 10:31 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] Problem with infinite trains I've not even looked at the code but at a guess, is it possible that the first train purchase of an unlimited decrements the trains available number, sending it from -1 to -2? That would explain why the first train purchase works okay. I'll have a peek at this when I get home tonight, I am having the same problem with one of my savefiles too Phil 2010/1/22 Chris Shaffer <chr...@gm...>: > We're using version 1.1.0 for compatibility reasons, so perhaps this > has been fixed already? Bug report described below, save file > attached just prior to the bug. > > -- > Chris > > Please consider the environment before printing this e-mail. > > > > > ---------- Forwarded message ---------- > From: Jonathan Hays > Date: Thu, Jan 21, 2010 at 3:38 PM > Subject: Re: [18EU-C] Chris > > Hi, > > Looking at the code and messing around with it a bit, I think I'm on > the right track to spotting the problem. > When loading the save game it dies with a NullPointerException. > > The loading of a save game basically consists of pulling some > information from the top and then loading a sequence of action objects > which encode every action taken by all players since the beginning of > the game and executing them in turn. > > It dies when trying to execute my action of buying a T8. > > Now, for each train in the game there is an object - except when there > are an infinite number of trains such as the T8 - this object is > created during initialisation and the purchase of a train involves > moving a reference to that object around from the previous owner to > the new owner. > > Whatever the bug is, I think its to do with how the infinite trains > are handled. It seems to work fine when entering the moves using the > UI, but when loading them from a save game its somehow losing the T8's > (except for the first one). > > One workaround is to hack the game.xml to put a finite (but large > enough) number of T8s thus ensuring that there are always a fixed > number of objects created at initialisation time. > > I've tested this and it works. > > Cheers, > > Jon > > > On Thu, Jan 21, 2010 at 21:48, Jonathan Hays wrote: >> nope. it can't load them either. >> >> Jon >> >> >> On Thu, Jan 21, 2010 at 21:44, Jonathan Hays wrote: >>> I can try and get 1.1.2 working with our saved game files. >>> >>> Jon >>> >>> >>> On Thu, Jan 21, 2010 at 13:53, Chris Shaffer wrote: >>>> So maybe there is something broken about the T8 phase change - I seem >>>> to recall a mention on the rails-devel list recently about problems >>>> with the grey tiles in an older version (i.e. what we're using now). >>>> >>>> -- >>>> Chris >>>> >>>> Please consider the environment before printing this e-mail. >>>> >>>> >>>> >>>> On Thu, Jan 21, 2010 at 5:52 AM, Jonathan Hays wrote: >>>>> ok, so if you try to load a file and fail, it doesn't quit but it is >>>>> left in such a state that you can't load another file at all - it >>>>> always fails with the error Jim posted. >>>>> >>>>> If I start from the beginning of my turn and just lay the track I can >>>>> save the game and reload it. If I reload the game from that point and >>>>> continue my turn buying a T8 and then save, I cannot reload that save >>>>> game file. >>>>> >>>>> Jon >>>>> >>>>> >>>>> On Thu, Jan 21, 2010 at 13:36, Jonathan Hays wrote: >>>>>> and now its broken again. very strange. >>>>>> >>>>>> Jon >>>>>> >>>>>> >>>>>> On Thu, Jan 21, 2010 at 12:45, Jonathan Hays wrote: >>>>>>> ok, now its working again,. >>>>>>> >>>>>>> >>>>>>> Jon >>>>>>> >>>>>>> >>>>>>> On Thu, Jan 21, 2010 at 12:38, Jonathan Hays wrote: >>>>>>>> hmmm, I can't open the files on my linux box anymore. >>>>>>>> The file I made last night was on my laptop at home. >>>>>>>> >>>>>>>> I'll try and read them on the laptop tonight - but its very odd. >>>>>>>> >>>>>>>> Jon >>>>>>>> >>>>>>>> >>>>>>>> On Thu, Jan 21, 2010 at 08:39, James Romano wrote: >>>>>>>>> No, I can't open it either. ("Load failed, reason: null") >>>>>>>>> >>>>>>>>> I also can't open my save file to Jon ("Game setup from file Game.xml >>>>>>>>> failed: Cannot reconfigure the ComponentManager. Load failed, reason: >>>>>>>>> Error in settin gup 18EU") >>>>>>>>> >>>>>>>>> Nor can I open Jon's earlier save to me (same error as above). But I *did* >>>>>>>>> open that file a few days ago, and I entered KPEV's turn, and saved for Jon. >>>>>>>>> >>>>>>>>> So, something has changed, since I can't open a file that I could open >>>>>>>>> before. Have we "upgraded" to a newer version of Rails or something? >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Thu, Jan 21, 2010 at 12:28 AM, Chris Shaffer >>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> Jim, can you open the file? I'm getting the same error as before. >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> Chris >>>>>>>>>> >>>>>>>>>> Please consider the environment before printing this e-mail. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, Jan 20, 2010 at 2:05 PM, Jonathan Hays >>>>>>>>>> wrote: >>>>>>>>>> > Hi, >>>>>>>>>> > >>>>>>>>>> > ok, I think the problem was that I'd done a forced undo during my turn >>>>>>>>>> > and got the game into a funny state. >>>>>>>>>> > Hopefully, this one will work. >>>>>>>>>> > >>>>>>>>>> > Jon >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > On Wed, Jan 20, 2010 at 17:17, Jonathan Hays >>>>>>>>>> > wrote: >>>>>>>>>> >> Hi, >>>>>>>>>> >> >>>>>>>>>> >> I'll deal with it once I get home from work. >>>>>>>>>> >> >>>>>>>>>> >> Jon >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>> >> On Wed, Jan 20, 2010 at 17:09, James Romano >>>>>>>>>> >> wrote: >>>>>>>>>> >>> Any progress on this? >>>>>>>>>> >>> >>>>>>>>>> >>> On Tue, Jan 19, 2010 at 10:20 PM, Chris Shaffer >>>>>>>>>> >>> wrote: >>>>>>>>>> >>>> >>>>>>>>>> >>>> I get a "load failed: reason null" error when I try to open the save >>>>>>>>>> >>>> file. I can open the previous one (named >>>>>>>>>> >>>> 18EU_20100119_2319_Jon.rails) with >>>>>>>>>> >>>> no problem. Maybe you can retake your turn Jon? >>>>>>>>>> >>>> >>>>>>>>>> >>>> -- >>>>>>>>>> >>>> Chris >>>>>>>>>> >>>> >>>>>>>>>> >>>> Please consider the environment before printing this e-mail. > > ---------------------------------------------------------------------------- -- > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for Conference > attendees to learn about information security's most important issues through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > ---------------------------------------------------------------------------- -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Phil D. <de...@gm...> - 2010-01-22 09:31:16
|
I've not even looked at the code but at a guess, is it possible that the first train purchase of an unlimited decrements the trains available number, sending it from -1 to -2? That would explain why the first train purchase works okay. I'll have a peek at this when I get home tonight, I am having the same problem with one of my savefiles too Phil 2010/1/22 Chris Shaffer <chr...@gm...>: > We're using version 1.1.0 for compatibility reasons, so perhaps this > has been fixed already? Bug report described below, save file > attached just prior to the bug. > > -- > Chris > > Please consider the environment before printing this e-mail. > > > > > ---------- Forwarded message ---------- > From: Jonathan Hays > Date: Thu, Jan 21, 2010 at 3:38 PM > Subject: Re: [18EU-C] Chris > > Hi, > > Looking at the code and messing around with it a bit, I think I'm on > the right track to spotting the problem. > When loading the save game it dies with a NullPointerException. > > The loading of a save game basically consists of pulling some > information from the top and then loading a sequence of action objects > which encode every action taken by all players since the beginning of > the game and executing them in turn. > > It dies when trying to execute my action of buying a T8. > > Now, for each train in the game there is an object - except when there > are an infinite number of trains such as the T8 - this object is > created during initialisation and the purchase of a train involves > moving a reference to that object around from the previous owner to > the new owner. > > Whatever the bug is, I think its to do with how the infinite trains > are handled. It seems to work fine when entering the moves using the > UI, but when loading them from a save game its somehow losing the T8's > (except for the first one). > > One workaround is to hack the game.xml to put a finite (but large > enough) number of T8s thus ensuring that there are always a fixed > number of objects created at initialisation time. > > I've tested this and it works. > > Cheers, > > Jon > > > On Thu, Jan 21, 2010 at 21:48, Jonathan Hays wrote: >> nope. it can't load them either. >> >> Jon >> >> >> On Thu, Jan 21, 2010 at 21:44, Jonathan Hays wrote: >>> I can try and get 1.1.2 working with our saved game files. >>> >>> Jon >>> >>> >>> On Thu, Jan 21, 2010 at 13:53, Chris Shaffer wrote: >>>> So maybe there is something broken about the T8 phase change - I seem >>>> to recall a mention on the rails-devel list recently about problems >>>> with the grey tiles in an older version (i.e. what we're using now). >>>> >>>> -- >>>> Chris >>>> >>>> Please consider the environment before printing this e-mail. >>>> >>>> >>>> >>>> On Thu, Jan 21, 2010 at 5:52 AM, Jonathan Hays wrote: >>>>> ok, so if you try to load a file and fail, it doesn't quit but it is >>>>> left in such a state that you can't load another file at all - it >>>>> always fails with the error Jim posted. >>>>> >>>>> If I start from the beginning of my turn and just lay the track I can >>>>> save the game and reload it. If I reload the game from that point and >>>>> continue my turn buying a T8 and then save, I cannot reload that save >>>>> game file. >>>>> >>>>> Jon >>>>> >>>>> >>>>> On Thu, Jan 21, 2010 at 13:36, Jonathan Hays wrote: >>>>>> and now its broken again. very strange. >>>>>> >>>>>> Jon >>>>>> >>>>>> >>>>>> On Thu, Jan 21, 2010 at 12:45, Jonathan Hays wrote: >>>>>>> ok, now its working again,. >>>>>>> >>>>>>> >>>>>>> Jon >>>>>>> >>>>>>> >>>>>>> On Thu, Jan 21, 2010 at 12:38, Jonathan Hays wrote: >>>>>>>> hmmm, I can't open the files on my linux box anymore. >>>>>>>> The file I made last night was on my laptop at home. >>>>>>>> >>>>>>>> I'll try and read them on the laptop tonight - but its very odd. >>>>>>>> >>>>>>>> Jon >>>>>>>> >>>>>>>> >>>>>>>> On Thu, Jan 21, 2010 at 08:39, James Romano wrote: >>>>>>>>> No, I can't open it either. ("Load failed, reason: null") >>>>>>>>> >>>>>>>>> I also can't open my save file to Jon ("Game setup from file Game.xml >>>>>>>>> failed: Cannot reconfigure the ComponentManager. Load failed, reason: >>>>>>>>> Error in settin gup 18EU") >>>>>>>>> >>>>>>>>> Nor can I open Jon's earlier save to me (same error as above). But I *did* >>>>>>>>> open that file a few days ago, and I entered KPEV's turn, and saved for Jon. >>>>>>>>> >>>>>>>>> So, something has changed, since I can't open a file that I could open >>>>>>>>> before. Have we "upgraded" to a newer version of Rails or something? >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Thu, Jan 21, 2010 at 12:28 AM, Chris Shaffer >>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> Jim, can you open the file? I'm getting the same error as before. >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> Chris >>>>>>>>>> >>>>>>>>>> Please consider the environment before printing this e-mail. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, Jan 20, 2010 at 2:05 PM, Jonathan Hays >>>>>>>>>> wrote: >>>>>>>>>> > Hi, >>>>>>>>>> > >>>>>>>>>> > ok, I think the problem was that I'd done a forced undo during my turn >>>>>>>>>> > and got the game into a funny state. >>>>>>>>>> > Hopefully, this one will work. >>>>>>>>>> > >>>>>>>>>> > Jon >>>>>>>>>> > >>>>>>>>>> > >>>>>>>>>> > On Wed, Jan 20, 2010 at 17:17, Jonathan Hays >>>>>>>>>> > wrote: >>>>>>>>>> >> Hi, >>>>>>>>>> >> >>>>>>>>>> >> I'll deal with it once I get home from work. >>>>>>>>>> >> >>>>>>>>>> >> Jon >>>>>>>>>> >> >>>>>>>>>> >> >>>>>>>>>> >> On Wed, Jan 20, 2010 at 17:09, James Romano >>>>>>>>>> >> wrote: >>>>>>>>>> >>> Any progress on this? >>>>>>>>>> >>> >>>>>>>>>> >>> On Tue, Jan 19, 2010 at 10:20 PM, Chris Shaffer >>>>>>>>>> >>> wrote: >>>>>>>>>> >>>> >>>>>>>>>> >>>> I get a "load failed: reason null" error when I try to open the save >>>>>>>>>> >>>> file. I can open the previous one (named >>>>>>>>>> >>>> 18EU_20100119_2319_Jon.rails) with >>>>>>>>>> >>>> no problem. Maybe you can retake your turn Jon? >>>>>>>>>> >>>> >>>>>>>>>> >>>> -- >>>>>>>>>> >>>> Chris >>>>>>>>>> >>>> >>>>>>>>>> >>>> Please consider the environment before printing this e-mail. > > ------------------------------------------------------------------------------ > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for Conference > attendees to learn about information security's most important issues through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |
From: Chris S. <chr...@gm...> - 2010-01-22 00:04:03
|
We're using version 1.1.0 for compatibility reasons, so perhaps this has been fixed already? Bug report described below, save file attached just prior to the bug. -- Chris Please consider the environment before printing this e-mail. ---------- Forwarded message ---------- From: Jonathan Hays Date: Thu, Jan 21, 2010 at 3:38 PM Subject: Re: [18EU-C] Chris Hi, Looking at the code and messing around with it a bit, I think I'm on the right track to spotting the problem. When loading the save game it dies with a NullPointerException. The loading of a save game basically consists of pulling some information from the top and then loading a sequence of action objects which encode every action taken by all players since the beginning of the game and executing them in turn. It dies when trying to execute my action of buying a T8. Now, for each train in the game there is an object - except when there are an infinite number of trains such as the T8 - this object is created during initialisation and the purchase of a train involves moving a reference to that object around from the previous owner to the new owner. Whatever the bug is, I think its to do with how the infinite trains are handled. It seems to work fine when entering the moves using the UI, but when loading them from a save game its somehow losing the T8's (except for the first one). One workaround is to hack the game.xml to put a finite (but large enough) number of T8s thus ensuring that there are always a fixed number of objects created at initialisation time. I've tested this and it works. Cheers, Jon On Thu, Jan 21, 2010 at 21:48, Jonathan Hays wrote: > nope. it can't load them either. > > Jon > > > On Thu, Jan 21, 2010 at 21:44, Jonathan Hays wrote: >> I can try and get 1.1.2 working with our saved game files. >> >> Jon >> >> >> On Thu, Jan 21, 2010 at 13:53, Chris Shaffer wrote: >>> So maybe there is something broken about the T8 phase change - I seem >>> to recall a mention on the rails-devel list recently about problems >>> with the grey tiles in an older version (i.e. what we're using now). >>> >>> -- >>> Chris >>> >>> Please consider the environment before printing this e-mail. >>> >>> >>> >>> On Thu, Jan 21, 2010 at 5:52 AM, Jonathan Hays wrote: >>>> ok, so if you try to load a file and fail, it doesn't quit but it is >>>> left in such a state that you can't load another file at all - it >>>> always fails with the error Jim posted. >>>> >>>> If I start from the beginning of my turn and just lay the track I can >>>> save the game and reload it. If I reload the game from that point and >>>> continue my turn buying a T8 and then save, I cannot reload that save >>>> game file. >>>> >>>> Jon >>>> >>>> >>>> On Thu, Jan 21, 2010 at 13:36, Jonathan Hays wrote: >>>>> and now its broken again. very strange. >>>>> >>>>> Jon >>>>> >>>>> >>>>> On Thu, Jan 21, 2010 at 12:45, Jonathan Hays wrote: >>>>>> ok, now its working again,. >>>>>> >>>>>> >>>>>> Jon >>>>>> >>>>>> >>>>>> On Thu, Jan 21, 2010 at 12:38, Jonathan Hays wrote: >>>>>>> hmmm, I can't open the files on my linux box anymore. >>>>>>> The file I made last night was on my laptop at home. >>>>>>> >>>>>>> I'll try and read them on the laptop tonight - but its very odd. >>>>>>> >>>>>>> Jon >>>>>>> >>>>>>> >>>>>>> On Thu, Jan 21, 2010 at 08:39, James Romano wrote: >>>>>>>> No, I can't open it either. ("Load failed, reason: null") >>>>>>>> >>>>>>>> I also can't open my save file to Jon ("Game setup from file Game.xml >>>>>>>> failed: Cannot reconfigure the ComponentManager. Load failed, reason: >>>>>>>> Error in settin gup 18EU") >>>>>>>> >>>>>>>> Nor can I open Jon's earlier save to me (same error as above). But I *did* >>>>>>>> open that file a few days ago, and I entered KPEV's turn, and saved for Jon. >>>>>>>> >>>>>>>> So, something has changed, since I can't open a file that I could open >>>>>>>> before. Have we "upgraded" to a newer version of Rails or something? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Thu, Jan 21, 2010 at 12:28 AM, Chris Shaffer >>>>>>>> wrote: >>>>>>>>> >>>>>>>>> Jim, can you open the file? I'm getting the same error as before. >>>>>>>>> >>>>>>>>> -- >>>>>>>>> Chris >>>>>>>>> >>>>>>>>> Please consider the environment before printing this e-mail. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Jan 20, 2010 at 2:05 PM, Jonathan Hays >>>>>>>>> wrote: >>>>>>>>> > Hi, >>>>>>>>> > >>>>>>>>> > ok, I think the problem was that I'd done a forced undo during my turn >>>>>>>>> > and got the game into a funny state. >>>>>>>>> > Hopefully, this one will work. >>>>>>>>> > >>>>>>>>> > Jon >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > On Wed, Jan 20, 2010 at 17:17, Jonathan Hays >>>>>>>>> > wrote: >>>>>>>>> >> Hi, >>>>>>>>> >> >>>>>>>>> >> I'll deal with it once I get home from work. >>>>>>>>> >> >>>>>>>>> >> Jon >>>>>>>>> >> >>>>>>>>> >> >>>>>>>>> >> On Wed, Jan 20, 2010 at 17:09, James Romano >>>>>>>>> >> wrote: >>>>>>>>> >>> Any progress on this? >>>>>>>>> >>> >>>>>>>>> >>> On Tue, Jan 19, 2010 at 10:20 PM, Chris Shaffer >>>>>>>>> >>> wrote: >>>>>>>>> >>>> >>>>>>>>> >>>> I get a "load failed: reason null" error when I try to open the save >>>>>>>>> >>>> file. I can open the previous one (named >>>>>>>>> >>>> 18EU_20100119_2319_Jon.rails) with >>>>>>>>> >>>> no problem. Maybe you can retake your turn Jon? >>>>>>>>> >>>> >>>>>>>>> >>>> -- >>>>>>>>> >>>> Chris >>>>>>>>> >>>> >>>>>>>>> >>>> Please consider the environment before printing this e-mail. |
From: Erik V. <eri...@xs...> - 2010-01-21 21:12:05
|
I'm also having problems with some saved files. My suspicion is that it's caused by the way the new nonmodal message dialog is handled, but I haven't yet been able find a clear cause. Erik. -----Original Message----- From: Phil Davies [mailto:de...@gm...] Sent: Thursday 21 January 2010 00:42 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] Issue with companies buying shares from the poolintothe company Yeah, given that this is generic code it makes sense to be as wide as possible :) Unfortunately, something has happened since 1.1.2 release and the current HEAD revision to make saved games incompatible, my JVM just spends forever eating processor time with the current repository source, so I can't actually try out my test case at the moment. When I get the chance I'll reconstruct the scenario from scratch to test it is working correctly. Phil 2010/1/20 Erik Vos <eri...@xs...>: > Correct, thanks for spotting this bug. > > I have solved it a bit more generically by setting that line to > > executeTradeCertificate(cert2, portfolio, cert2.getShares() * price); > > although I'm currently not aware of any exceptions to the rule that > such certificates always are just one share; but in theory it's possible. > > Erik. > > -----Original Message----- > From: Phil Davies [mailto:de...@gm...] > Sent: Wednesday 20 January 2010 21:33 > To: Development list for Rails: an 18xx game > Subject: [Rails-devel] Issue with companies buying shares from the pool > intothe company > > Spotted this issue today whilst running through a game today. When a > company purchases it's shares from the pool, it buys each share at > (number of shares it is buying * current market price) rather than > just current market price. > > I think this is the bit that is causing the problem (patch below), it > has a loop for the share purchase but passes the price as shares*price > through to executeTradeCertificate > > Phil > > > > Index: rails/game/TreasuryShareRound.java > =================================================================== > RCS file: /cvsroot/rails/18xx/rails/game/TreasuryShareRound.java,v > retrieving revision 1.18 > diff -u -r1.18 TreasuryShareRound.java > --- rails/game/TreasuryShareRound.java 18 Jan 2010 18:49:30 -0000 1.18 > +++ rails/game/TreasuryShareRound.java 20 Jan 2010 20:25:40 -0000 > @@ -360,7 +360,7 @@ > PublicCertificateI cert2; > for (int i = 0; i < number; i++) { > cert2 = from.findCertificate(company, cert.getShares(), false); > - executeTradeCertificate(cert2, portfolio, shares * price); > + executeTradeCertificate(cert2, portfolio, price); > } > > hasBought.set(true); > > ---------------------------------------------------------------------------- > -- > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for > Conference > attendees to learn about information security's most important issues > through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ---------------------------------------------------------------------------- -- > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for Conference > attendees to learn about information security's most important issues through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > ---------------------------------------------------------------------------- -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Chris S. <chr...@gm...> - 2010-01-21 06:24:51
|
Quick question - is there any way to make that -Dconfigfile relative to the current directory? -- Chris Please consider the environment before printing this e-mail. On Wed, Jan 20, 2010 at 11:40 AM, Erik Vos <eri...@xs...> wrote: > Are you sure that the properties files has actually been read? No errors in > the startup window? > > When I run version 1.1.2 as follows : > java -Dconfigfile=C:/Projects/Rails/18xx/my_my.properties -jar > rails-1.1.2.jar %1 > I'm getting what you see, because the properties file is not found. > The fix in this case is to leave out the C:. > Erik. > > ________________________________ > From: Chris Shaffer [mailto:chr...@gm...] > Sent: Wednesday 20 January 2010 07:36 > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] Next player variable > > I just tried it again - a fresh install of rails-1.1.2, a new game of 1830 > with players Tom, Dick, Harry. I edited the fresh copy of my.properties to > remove the # before the line save.filename.suffix=NEXT_PLAYER. Here is the > file name that was offered on saving after Tom made the first bid. > > 1830_20100119_2233.rails > > I was hoping to see this filename instead: > > 1830_20100119_2233_Dick.rails > > -- > Chris > > Please consider the environment before printing this e-mail. > > > On Tue, Jan 19, 2010 at 2:07 PM, Chris Shaffer <chr...@gm...> > wrote: >> >> No, I don't think so. It is correctly appending the time stamp to the >> file names. >> >> -- >> Chris >> >> Please consider the environment before printing this e-mail. >> >> >> On Tue, Jan 19, 2010 at 12:54 PM, Erik Vos <eri...@xs...> wrote: >>> >>> Hmm, it works for me... >>> But it may not work if you previously have saved a file *not* accepting >>> the file name proposed by Rails. >>> In that case Rails just keeps the name you have provided for any further >>> save actions. >>> >>> Could that explain it? >>> >>> Erik. >>> >>> ________________________________ >>> From: Chris Shaffer [mailto:chr...@gm...] >>> Sent: Tuesday 19 January 2010 10:39 >>> To: rai...@li... >>> Subject: [Rails-devel] Next player variable >>> >>> We have this in My.Properties >>> >>> save.filename.suffix=NEXT_PLAYER >>> >>> but it doesn't append a player name to the save file. Any suggestions? >>> >>> -- >>> Chris >>> >>> Please consider the environment before printing this e-mail. >>> >>> >>> ------------------------------------------------------------------------------ >>> Throughout its 18-year history, RSA Conference consistently attracts the >>> world's best and brightest in the field, creating opportunities for >>> Conference >>> attendees to learn about information security's most important issues >>> through >>> interactions with peers, luminaries and emerging and established >>> companies. >>> http://p.sf.net/sfu/rsaconf-dev2dev >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> > > > ------------------------------------------------------------------------------ > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for > Conference > attendees to learn about information security's most important issues > through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |
From: Aliza P. <ali...@gm...> - 2010-01-21 01:15:26
|
On Wed, Jan 20, 2010 at 2:00 AM, Phil Davies <de...@gm...> wrote: > > Also, JAR's are pretty limited in their scope, they have write access > but unless you are running the JVM as a privileged user it shouldn't > have the capacity to do anything nasty to the system. My work requires that I run Windows. You can also do a lot of damage just with read access -- passwords, address books, etc. |
From: Aliza P. <ali...@gm...> - 2010-01-21 01:03:47
|
I would have been happy with something shorter, since the price paid is in the immediately preceding report line, but this is excellent. And Mark, thank you for the lesson on writing more useful bug reports ;-) - Aliza On Sat, Jan 16, 2010 at 6:09 AM, Erik Vos <eri...@xs...> wrote: > I have gone for > > The price of $65 is paid to the Bank, which now holds $325 in escrow for LPS > > I think this is concise and still clear enough. > Erik. > > > > -----Original Message----- > From: Phil Davies [mailto:de...@gm...] > Sent: Saturday 16 January 2010 02:12 > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] 1856 SR escrow reporting > > Chris has picked up on the point that I think the rest of us were > missing (I was!)...the price wasn't 325, the price was 65 and the > total amount in escrow is now 325, which is misleading. > > You could also say > The price ($65) is paid to the Bank which holds it in escrow for LPS > ($325 total in escrow for LPS) > > Phil > > 2010/1/16 Chris Shaffer <chr...@gm...>: >> But the price was 65, not 325. >> >> -- >> Chris Shaffer >> >> Please consider the environment before printing this email. >> >> On Jan 15, 2010, at 5:05 PM, brett lentz <wak...@gm...> wrote: >> >>> I'm in agreement with Erik on this one, and a native speaker of the >>> language. ;-) >>> >>> There's no functional difference between the sentences. I don't see >>> where they might make someone think the money was paid to anybody >>> other than the escrow holdings for LPS. Both sentences presume that >>> the reader knows what "held in escrow" means. So, I don't see why you >>> describe our version as misleading. >>> >>> The only real grammatical errors are the missing comma before the >>> 'which' clause and the lack of a period at the end of the sentence. >>> See also: http://www.grammarbook.com/punctuation/parens.asp and >>> > http://www.cliffsnotes.com/WileyCDA/CliffsReviewTopic/Uses-of-Parentheses.to > picArticleId-29011,articleId-28994.html >>> >>> If you don't care for the parentheses, these options would also be >>> another way to state it: >>> >>> "The price of $325 is paid to the Bank, which holds it in escrow for >>> LPS." >>> "The price, $325, is paid to the Bank, which holds it in escrow for >>> LPS." >>> >>> ---Brett. >>> >>> >>> >>> On Fri, Jan 15, 2010 at 2:54 PM, Erik Vos <eri...@xs...> wrote: >>>> I frankly don't see any substantial difference between these two >>>> formulations. >>>> Now English isn't my mother language, so I'm open to be corrected... >>>> >>>> Erik. >>>> >>>> -----Original Message----- >>>> From: Aliza Panitz [mailto:ali...@gm...] >>>> Sent: Friday 15 January 2010 22:22 >>>> To: Development list for Rails: an 18xx game >>>> Subject: [Rails-devel] 1856 SR escrow reporting >>>> >>>> A nitpick from the SR report window: >>>> >>>> Joshua buys a 10% share of LPS from IPO for $65. >>>> The price ($325) is paid to the Bank which holds it in escrow for LPS >>>> >>>> This is misleading, and can confuse newer players. How about: >>>> >>>> The price is paid to the Bank which now holds $325 in escrow for LPS >>>> >>> >>> --- >>> --- >>> --- >>> --------------------------------------------------------------------- >>> Throughout its 18-year history, RSA Conference consistently attracts >>> the >>> world's best and brightest in the field, creating opportunities for >>> Conference >>> attendees to learn about information security's most important >>> issues through >>> interactions with peers, luminaries and emerging and established >>> companies. >>> http://p.sf.net/sfu/rsaconf-dev2dev >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> > ---------------------------------------------------------------------------- > -- >> Throughout its 18-year history, RSA Conference consistently attracts the >> world's best and brightest in the field, creating opportunities for > Conference >> attendees to learn about information security's most important issues > through >> interactions with peers, luminaries and emerging and established > companies. >> http://p.sf.net/sfu/rsaconf-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > ---------------------------------------------------------------------------- > -- > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for > Conference > attendees to learn about information security's most important issues > through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for Conference > attendees to learn about information security's most important issues through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Aliza P. <ali...@gm...> - 2010-01-21 01:01:45
|
On Wed, Jan 20, 2010 at 3:16 PM, Erik Vos <eri...@xs...> wrote: > >> For example, phase 3-and-a-half in 18MEX lets NdM shares be >> sold in the SR, and kills the minors. >> > > That's not possible yet. Sometime someone will have to invent > some trick for that... One ugly possibility: Have a stack of 3-trains, and then a stack of 3.1 trains which are identical except for triggering a new phase. Speaking of ugly possibilities, some games have flexible trains -- there's a base price, and a slightly higher price that lets you use the back of the train card, with some extra power (dits, cities-vs-hexes, etc.) Worse yet are phase changes that downgrade previously purchased trains. - Aliza |
From: Phil D. <de...@gm...> - 2010-01-20 23:41:49
|
Yeah, given that this is generic code it makes sense to be as wide as possible :) Unfortunately, something has happened since 1.1.2 release and the current HEAD revision to make saved games incompatible, my JVM just spends forever eating processor time with the current repository source, so I can't actually try out my test case at the moment. When I get the chance I'll reconstruct the scenario from scratch to test it is working correctly. Phil 2010/1/20 Erik Vos <eri...@xs...>: > Correct, thanks for spotting this bug. > > I have solved it a bit more generically by setting that line to > > executeTradeCertificate(cert2, portfolio, cert2.getShares() * price); > > although I'm currently not aware of any exceptions to the rule that > such certificates always are just one share; but in theory it's possible. > > Erik. > > -----Original Message----- > From: Phil Davies [mailto:de...@gm...] > Sent: Wednesday 20 January 2010 21:33 > To: Development list for Rails: an 18xx game > Subject: [Rails-devel] Issue with companies buying shares from the pool > intothe company > > Spotted this issue today whilst running through a game today. When a > company purchases it's shares from the pool, it buys each share at > (number of shares it is buying * current market price) rather than > just current market price. > > I think this is the bit that is causing the problem (patch below), it > has a loop for the share purchase but passes the price as shares*price > through to executeTradeCertificate > > Phil > > > > Index: rails/game/TreasuryShareRound.java > =================================================================== > RCS file: /cvsroot/rails/18xx/rails/game/TreasuryShareRound.java,v > retrieving revision 1.18 > diff -u -r1.18 TreasuryShareRound.java > --- rails/game/TreasuryShareRound.java 18 Jan 2010 18:49:30 -0000 1.18 > +++ rails/game/TreasuryShareRound.java 20 Jan 2010 20:25:40 -0000 > @@ -360,7 +360,7 @@ > PublicCertificateI cert2; > for (int i = 0; i < number; i++) { > cert2 = from.findCertificate(company, cert.getShares(), false); > - executeTradeCertificate(cert2, portfolio, shares * price); > + executeTradeCertificate(cert2, portfolio, price); > } > > hasBought.set(true); > > ---------------------------------------------------------------------------- > -- > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for > Conference > attendees to learn about information security's most important issues > through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for Conference > attendees to learn about information security's most important issues through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Phil D. <de...@gm...> - 2010-01-20 23:36:42
|
I think this just boils down to a difference of opinions between groups. Some are very keen on the tile laying and throttling approach, others don't care for it and I can see it being valid as a variant option. Given that it is so easy to have it makes sense for those people who do choose to play with an extended tile mix. Phil 2010/1/20 Aliza Panitz <ali...@gm...>: > On Wed, Jan 20, 2010 at 4:51 AM, Freek Dijkstra <sf_...@ma...> wrote: >> [in 1856, I] am annoyed that >> there are only two yellow #6 tiles (gentle curved railway with city). >> In my experience this tile is often unavailable by OR 4, and when that >> happens it only annoys the players, while -so far- I never seen this >> shortage used strategically, and thus does not add to the game play. > > I'm currently in a 5-player PBEM 1856 where we colluded to use up all > four non-straight cities to deny an OR2 tile lay (and an OR2 run by > more than one 2-train) to the Wellend, which started with a sharp > city; it is specifically this possibility that makes many players > consider the Wellend a weak company. > > Similarly, there are at least three frequent SR1 (WR, GW, often LPS) > railroads that want to lay a sharp-bend city as their first tile, and > only two such tiles. This is not an annoyance, it is a major point of > contention among the companies. > > Running out of brown city tiles (first the 5-way brown L tiles, then > the normal 6-way asterisks/splats) is an important part of late-game > track development. > > Your group clearly thinks differently. (How are you not rapidly > cycling through the yellow cities by OR4, and thus not complaining > instead about the shortages of green cities?) > > - Aliza > > ------------------------------------------------------------------------------ > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for Conference > attendees to learn about information security's most important issues through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: brett l. <wak...@gm...> - 2010-01-20 23:26:34
|
On Wed, Jan 20, 2010 at 3:16 PM, Erik Vos <eri...@xs...> wrote: > ________________________________ > From: John A. Tamplin [mailto:ja...@ja...] > Sent: Wednesday 20 January 2010 23:57 > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] Info: trains and phases > > On Wed, Jan 20, 2010 at 5:55 PM, Aliza Panitz <ali...@gm...> > wrote: >> >> A very few games (18MEX, 18AL (or the sibling game with the civil war) >> come to mind, I know there's at least one other) have half-phases -- >> the last or second-to-last train of one of the types triggers >> something. >> >> For example, phase 3-and-a-half in 18MEX lets NdM shares be sold in >> the SR, and kills the minors. >> >> I'm not sure how to indicate or code for that. > > > > That's not possible yet. Sometime someone will have to invent some trick for > that... > I don't think this should be too difficult to handle. We can add an attribute to the Phase class denoting whether the current phase is a "full" phase, or a partial phase, and then add conditional logic that runs the various parts of the turn based on the XML's definition of what parts of a turn happen (or don't) during the partial phases. ---Brett. |
From: Erik V. <eri...@xs...> - 2010-01-20 23:16:15
|
_____ From: John A. Tamplin [mailto:ja...@ja...] Sent: Wednesday 20 January 2010 23:57 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] Info: trains and phases On Wed, Jan 20, 2010 at 5:55 PM, Aliza Panitz <ali...@gm...> wrote: A very few games (18MEX, 18AL (or the sibling game with the civil war) come to mind, I know there's at least one other) have half-phases -- the last or second-to-last train of one of the types triggers something. For example, phase 3-and-a-half in 18MEX lets NdM shares be sold in the SR, and kills the minors. I'm not sure how to indicate or code for that. That's not possible yet. Sometime someone will have to invent some trick for that... Similarly, many games have rules like 1830 where the purchase of the first of one train opens up availability of some other train. That's already catered for (via an extra "release" attribute: the first 6-train releases the D-trains). It's already included in the Info. Erik. |
From: John A. T. <ja...@ja...> - 2010-01-20 22:57:28
|
On Wed, Jan 20, 2010 at 5:55 PM, Aliza Panitz <ali...@gm...>wrote: > A very few games (18MEX, 18AL (or the sibling game with the civil war) > come to mind, I know there's at least one other) have half-phases -- > the last or second-to-last train of one of the types triggers > something. > > For example, phase 3-and-a-half in 18MEX lets NdM shares be sold in > the SR, and kills the minors. > > I'm not sure how to indicate or code for that. Similarly, many games have rules like 1830 where the purchase of the first of one train opens up availability of some other train. -- John A. Tamplin |
From: Aliza P. <ali...@gm...> - 2010-01-20 22:55:13
|
On Mon, Jan 18, 2010 at 1:30 PM, Erik Vos <eri...@xs...> wrote: > I have added "Trains" and "Phases" to the "Info" menu. > [...] > > For each train type the following properties will be listed: > - the Phase that is started, > - any rusted train types, > - any train types to be released (i.e. made available for > buying, such as the D-trains with the first 6-train in 1830). A very few games (18MEX, 18AL (or the sibling game with the civil war) come to mind, I know there's at least one other) have half-phases -- the last or second-to-last train of one of the types triggers something. For example, phase 3-and-a-half in 18MEX lets NdM shares be sold in the SR, and kills the minors. I'm not sure how to indicate or code for that. - Aliza |
From: Aliza P. <ali...@gm...> - 2010-01-20 22:39:14
|
On Wed, Jan 20, 2010 at 4:51 AM, Freek Dijkstra <sf_...@ma...> wrote: > [in 1856, I] am annoyed that > there are only two yellow #6 tiles (gentle curved railway with city). > In my experience this tile is often unavailable by OR 4, and when that > happens it only annoys the players, while -so far- I never seen this > shortage used strategically, and thus does not add to the game play. I'm currently in a 5-player PBEM 1856 where we colluded to use up all four non-straight cities to deny an OR2 tile lay (and an OR2 run by more than one 2-train) to the Wellend, which started with a sharp city; it is specifically this possibility that makes many players consider the Wellend a weak company. Similarly, there are at least three frequent SR1 (WR, GW, often LPS) railroads that want to lay a sharp-bend city as their first tile, and only two such tiles. This is not an annoyance, it is a major point of contention among the companies. Running out of brown city tiles (first the 5-way brown L tiles, then the normal 6-way asterisks/splats) is an important part of late-game track development. Your group clearly thinks differently. (How are you not rapidly cycling through the yellow cities by OR4, and thus not complaining instead about the shortages of green cities?) - Aliza |
From: Erik V. <eri...@xs...> - 2010-01-20 22:14:56
|
Yes, I have reused the 1830 train-for-Diesel exchange to implement train buying at the train limit in 18EU if there is a Pullmann to discard. This obviously was a shortcut, which apparently is now striking back. I'll need to have a closer look. The solution will not be as simple as with most other bugs :-( Erik. -----Original Message----- From: Phil Davies [mailto:de...@gm...] Sent: Wednesday 20 January 2010 15:42 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] 18EU: Buying a train at limit with a Pullman... That's what exchange seems to mean in this instance. It exchanges the Pullman AND pays $500 for the 5 train. The 'buy train without exchange' options shouldn't exist Phil 2010/1/20 Chris Shaffer <chr...@gm...>: > Alternatively, the others should have a parenthetical note "(discard > Pullman)." > > -- > Chris > > Please consider the environment before printing this e-mail. > > > On Wed, Jan 20, 2010 at 1:15 AM, Phil Davies <de...@gm...> wrote: >> >> Behaves a little strangely, see following screenie: >> >> http://dl.dropbox.com/u/218527/buytrain.png >> >> The KKOB is at limit with a 3 P (train limit for corps is 2 in phase 5 >> of 18EU). It's offered either a purchase or an exchanged purchase of >> the 5 (not to mention all the other trains!). If you select purchase, >> it does allow you to buy and go over limit. It should only give it >> the exchange option in this scenario. >> >> Phil >> >> >> ---------------------------------------------------------------------------- -- >> Throughout its 18-year history, RSA Conference consistently attracts the >> world's best and brightest in the field, creating opportunities for >> Conference >> attendees to learn about information security's most important issues >> through >> interactions with peers, luminaries and emerging and established >> companies. >> http://p.sf.net/sfu/rsaconf-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ---------------------------------------------------------------------------- -- > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for > Conference > attendees to learn about information security's most important issues > through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > ---------------------------------------------------------------------------- -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Erik V. <eri...@xs...> - 2010-01-20 21:26:22
|
Correct, thanks for spotting this bug. I have solved it a bit more generically by setting that line to executeTradeCertificate(cert2, portfolio, cert2.getShares() * price); although I'm currently not aware of any exceptions to the rule that such certificates always are just one share; but in theory it's possible. Erik. -----Original Message----- From: Phil Davies [mailto:de...@gm...] Sent: Wednesday 20 January 2010 21:33 To: Development list for Rails: an 18xx game Subject: [Rails-devel] Issue with companies buying shares from the pool intothe company Spotted this issue today whilst running through a game today. When a company purchases it's shares from the pool, it buys each share at (number of shares it is buying * current market price) rather than just current market price. I think this is the bit that is causing the problem (patch below), it has a loop for the share purchase but passes the price as shares*price through to executeTradeCertificate Phil Index: rails/game/TreasuryShareRound.java =================================================================== RCS file: /cvsroot/rails/18xx/rails/game/TreasuryShareRound.java,v retrieving revision 1.18 diff -u -r1.18 TreasuryShareRound.java --- rails/game/TreasuryShareRound.java 18 Jan 2010 18:49:30 -0000 1.18 +++ rails/game/TreasuryShareRound.java 20 Jan 2010 20:25:40 -0000 @@ -360,7 +360,7 @@ PublicCertificateI cert2; for (int i = 0; i < number; i++) { cert2 = from.findCertificate(company, cert.getShares(), false); - executeTradeCertificate(cert2, portfolio, shares * price); + executeTradeCertificate(cert2, portfolio, price); } hasBought.set(true); ---------------------------------------------------------------------------- -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Phil D. <de...@gm...> - 2010-01-20 20:32:52
|
Spotted this issue today whilst running through a game today. When a company purchases it's shares from the pool, it buys each share at (number of shares it is buying * current market price) rather than just current market price. I think this is the bit that is causing the problem (patch below), it has a loop for the share purchase but passes the price as shares*price through to executeTradeCertificate Phil Index: rails/game/TreasuryShareRound.java =================================================================== RCS file: /cvsroot/rails/18xx/rails/game/TreasuryShareRound.java,v retrieving revision 1.18 diff -u -r1.18 TreasuryShareRound.java --- rails/game/TreasuryShareRound.java 18 Jan 2010 18:49:30 -0000 1.18 +++ rails/game/TreasuryShareRound.java 20 Jan 2010 20:25:40 -0000 @@ -360,7 +360,7 @@ PublicCertificateI cert2; for (int i = 0; i < number; i++) { cert2 = from.findCertificate(company, cert.getShares(), false); - executeTradeCertificate(cert2, portfolio, shares * price); + executeTradeCertificate(cert2, portfolio, price); } hasBought.set(true); |
From: Phil D. <de...@gm...> - 2010-01-20 20:29:30
|
Generally speaking, best practice seems to suggest releasing public versions as INFO. That said, DEBUG info is quite handy for those of us who want to know what's going on and to try and locate issues. Plus, the log files aren't really that big. If it makes a significant difference on performance or size (like >1MB) then it's worth switching to INFO, otherwise DEBUG information is probably more useful. Phil 2010/1/20 Erik Vos <eri...@xs...>: > The size of the log file can considerably be reduced by > replacing DEBUG by INFO or WARN in my.properties. > > Which makes me think: wouldn't it be better if INFO would > be the default setting in the release packages? > > Is anyone looking into the logs to spot errors? > > Erik. > > -----Original Message----- > From: Phil Davies [mailto:de...@gm...] > Sent: Wednesday 20 January 2010 10:55 > To: bro...@co...; Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] Log file query > > 2010/1/20 Chris Brooks <bro...@co...>: >> On Tue, Jan 19, 2010 at 3:14 PM, Erik Vos <eri...@xs...> wrote: >>> >>> So give each player a separate .bat or .sh file to start Rails. >> >> Or possibly have the log file go to a consistent non-shared path that >> (hopefully) would work across all of the machines (/tmp for example)? > > This is probably the best option I think, it saves the messiness of a > conflicted file and also stops that little swirly synch thing on > dropbox from spinning constantly whilst you have rails open :) > >> -Chris >> > ---------------------------------------------------------------------------- > -- >> Throughout its 18-year history, RSA Conference consistently attracts the >> world's best and brightest in the field, creating opportunities for >> Conference >> attendees to learn about information security's most important issues >> through >> interactions with peers, luminaries and emerging and established > companies. >> http://p.sf.net/sfu/rsaconf-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> > > ---------------------------------------------------------------------------- > -- > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for > Conference > attendees to learn about information security's most important issues > through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for Conference > attendees to learn about information security's most important issues through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Erik V. <eri...@xs...> - 2010-01-20 20:21:32
|
The size of the log file can considerably be reduced by replacing DEBUG by INFO or WARN in my.properties. Which makes me think: wouldn't it be better if INFO would be the default setting in the release packages? Is anyone looking into the logs to spot errors? Erik. -----Original Message----- From: Phil Davies [mailto:de...@gm...] Sent: Wednesday 20 January 2010 10:55 To: bro...@co...; Development list for Rails: an 18xx game Subject: Re: [Rails-devel] Log file query 2010/1/20 Chris Brooks <bro...@co...>: > On Tue, Jan 19, 2010 at 3:14 PM, Erik Vos <eri...@xs...> wrote: >> >> So give each player a separate .bat or .sh file to start Rails. > > Or possibly have the log file go to a consistent non-shared path that > (hopefully) would work across all of the machines (/tmp for example)? This is probably the best option I think, it saves the messiness of a conflicted file and also stops that little swirly synch thing on dropbox from spinning constantly whilst you have rails open :) > -Chris > ---------------------------------------------------------------------------- -- > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for > Conference > attendees to learn about information security's most important issues > through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > ---------------------------------------------------------------------------- -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Erik V. <eri...@xs...> - 2010-01-20 20:18:51
|
If you don't add -Dconfigfile, Rails will look for my.properties, but I think it will then first find the default version in the jar, which has only a few settings. Yes, I will add a comment to the next version of my.properties. Erik. _____ From: Chris Shaffer [mailto:chr...@gm...] Sent: Wednesday 20 January 2010 21:05 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] Next player variable hmmm.. I wasn't aware that you needed to flag -Dconfigfile. Maybe that's the problem. :-) Perhaps a comment could be included at the start of the My.Properties file indicating that it is only read if a command line flag is set? -- Chris Please consider the environment before printing this e-mail. On Wed, Jan 20, 2010 at 11:40 AM, Erik Vos <eri...@xs...> wrote: Are you sure that the properties files has actually been read? No errors in the startup window? When I run version 1.1.2 as follows : java -Dconfigfile=C:/Projects/Rails/18xx/my_my.properties -jar rails-1.1.2.jar %1 I'm getting what you see, because the properties file is not found. The fix in this case is to leave out the C:. Erik. _____ From: Chris Shaffer [mailto:chr...@gm...] Sent: Wednesday 20 January 2010 07:36 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] Next player variable I just tried it again - a fresh install of rails-1.1.2, a new game of 1830 with players Tom, Dick, Harry. I edited the fresh copy of my.properties to remove the # before the line save.filename.suffix=NEXT_PLAYER. Here is the file name that was offered on saving after Tom made the first bid. 1830_20100119_2233.rails I was hoping to see this filename instead: 1830_20100119_2233_Dick.rails -- Chris Please consider the environment before printing this e-mail. On Tue, Jan 19, 2010 at 2:07 PM, Chris Shaffer <chr...@gm...> wrote: No, I don't think so. It is correctly appending the time stamp to the file names. -- Chris Please consider the environment before printing this e-mail. On Tue, Jan 19, 2010 at 12:54 PM, Erik Vos <eri...@xs...> wrote: Hmm, it works for me... But it may not work if you previously have saved a file *not* accepting the file name proposed by Rails. In that case Rails just keeps the name you have provided for any further save actions. Could that explain it? Erik. _____ From: Chris Shaffer [mailto:chr...@gm...] Sent: Tuesday 19 January 2010 10:39 To: rai...@li... Subject: [Rails-devel] Next player variable We have this in My.Properties save.filename.suffix=NEXT_PLAYER but it doesn't append a player name to the save file. Any suggestions? -- Chris Please consider the environment before printing this e-mail. ---------------------------------------------------------------------------- -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ---------------------------------------------------------------------------- -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Phil D. <de...@gm...> - 2010-01-20 20:15:41
|
I think this is acceptable for the moment, then players can issue as much information as they feel they need to the person immediately before them in the turn order and control things that way. This should be sufficient I would think. Phil 2010/1/20 Erik Vos <eri...@xs...>: > OK. > Well, the Autopass and RequestTurn facilities now exist for > the Stock Round, but only the current player can effectively > enter any turn requests (from other players, obviously). > > Erik. > > -----Original Message----- > From: Phil Davies [mailto:de...@gm...] > Sent: Wednesday 20 January 2010 11:23 > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] Autopass & RequestTurn > > I think this is going to a lot of extra hassle for a limited use > feature. In dropbox play or similar if someone presses autopass they > should be genuinely out of options for the turn and not intent on > coming back in. If they want to jump back in then simply don't use > autopass and just pass normally until whatever you want to worry about > happens. Does it really slow most people's PBEM games down waiting on > people to pass? > > Things will be slightly different in a network version when we have to > think about that. I can see autopass being a bit more valid here but > providing the player with a 'hand up' or 'interject' button that > cancels the autopass. > > Phil > > 2010/1/18 Erik Vos <eri...@xs...>: >> Autopass is now available as an extra button in the Status (&SR) >> window only (not yet in the Start Round window). >> >> In addition, I have added a generic Request Turn facility, which >> can be used in any case where a user that normally would not get >> a turn could request one, provided that a situation exists where >> that would be valid. >> >> I'm currently aware of two such situations: >> - a user has autopassed but wants to unset that for any reason, >> - in 1830, a user has the M&H and wants to swap it for a NYC share >> anywhere in between other player's SR turns or company OR turns, >> out of that player's normal stock turn. >> The rules allow this, but we couldn't implement it so far. >> >> In such a case, the Special menu will be highlighted (for all players) >> and will contain an entry "{player-name} requests turn". >> This is now only implemented for autopasses. >> If that menu option is selected, the autopass will be reset >> and the player will normally get a turn. This action must be taken >> *before* the previous player finishes his/her turn, otherwise >> the turn will already have passed to the next player after the >> player who autopassed. Then the only way to get that turn is to undo >> the last move and have the previous player set the turn request as yet, >> before redoing that last move. >> >> In hotseat or moderator play this will be no problem. >> In PBEM-like play via dropbox, the requesting player should ask >> the current (or any other) player to execute this action before >> finishing the current turn. >> >> I am thinking of a way to automate this and give the player >> who wants the turn to do this himself. I am thinking to have >> the requestor's program save a file named like >> "18xx_playername.requestturn" and have all other players program >> copies check for the existence of such a file, and, >> if found, execute the request behind the scenes, >> before checking who the next player will be. >> That file should then be removed immediately. >> >> The possibility to do this depends on whether or not the Rails >> copies of all players can delete each others request files; >> does anyone know that? >> >> Any comments on this approach? >> >> Erik. >> >> >> >> >> >> > ---------------------------------------------------------------------------- > -- >> Throughout its 18-year history, RSA Conference consistently attracts the >> world's best and brightest in the field, creating opportunities for > Conference >> attendees to learn about information security's most important issues > through >> interactions with peers, luminaries and emerging and established > companies. >> http://p.sf.net/sfu/rsaconf-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > ---------------------------------------------------------------------------- > -- > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for > Conference > attendees to learn about information security's most important issues > through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for Conference > attendees to learn about information security's most important issues through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Phil D. <de...@gm...> - 2010-01-20 20:13:57
|
Ah, okay, I must still have eclipse set to the 1.1.2 release...doh, please ignore me :) 2010/1/20 Erik Vos <eri...@xs...>: > I had already fixed that (slightly differently), > but I suppose I did that just after 1.1.2 was released. > > Erik. > > -----Original Message----- > From: Phil Davies [mailto:de...@gm...] > Sent: Wednesday 20 January 2010 17:13 > To: Development list for Rails: an 18xx game > Subject: [Rails-devel] 18EU: starting a company after phase 5 > > If you start a company after phase 5 begins, the following error > occurs after choosing the company home tile: > > Missing text for key SelectedHomeBase in locale English (en) > > And in the report window: > > .... > Phil starts KPEV at $70 and pays $140 for 2 shares (20%) to KPEV > <SelectedHomeBase> > The remaining 80% shares of KPEV are put in its treasury > .... > > Fix is attached - needed a line added to LocalisedText.properties as > well as a change to the order of data sent to the reportbuffer > (otherwise the SelectedHomeBase would equal the companyname!) > > Phil > > > ------------------------------------------------------------------------------ > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for Conference > attendees to learn about information security's most important issues through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Erik V. <eri...@xs...> - 2010-01-20 20:06:27
|
OK. Well, the Autopass and RequestTurn facilities now exist for the Stock Round, but only the current player can effectively enter any turn requests (from other players, obviously). Erik. -----Original Message----- From: Phil Davies [mailto:de...@gm...] Sent: Wednesday 20 January 2010 11:23 To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] Autopass & RequestTurn I think this is going to a lot of extra hassle for a limited use feature. In dropbox play or similar if someone presses autopass they should be genuinely out of options for the turn and not intent on coming back in. If they want to jump back in then simply don't use autopass and just pass normally until whatever you want to worry about happens. Does it really slow most people's PBEM games down waiting on people to pass? Things will be slightly different in a network version when we have to think about that. I can see autopass being a bit more valid here but providing the player with a 'hand up' or 'interject' button that cancels the autopass. Phil 2010/1/18 Erik Vos <eri...@xs...>: > Autopass is now available as an extra button in the Status (&SR) > window only (not yet in the Start Round window). > > In addition, I have added a generic Request Turn facility, which > can be used in any case where a user that normally would not get > a turn could request one, provided that a situation exists where > that would be valid. > > I'm currently aware of two such situations: > - a user has autopassed but wants to unset that for any reason, > - in 1830, a user has the M&H and wants to swap it for a NYC share > anywhere in between other player's SR turns or company OR turns, > out of that player's normal stock turn. > The rules allow this, but we couldn't implement it so far. > > In such a case, the Special menu will be highlighted (for all players) > and will contain an entry "{player-name} requests turn". > This is now only implemented for autopasses. > If that menu option is selected, the autopass will be reset > and the player will normally get a turn. This action must be taken > *before* the previous player finishes his/her turn, otherwise > the turn will already have passed to the next player after the > player who autopassed. Then the only way to get that turn is to undo > the last move and have the previous player set the turn request as yet, > before redoing that last move. > > In hotseat or moderator play this will be no problem. > In PBEM-like play via dropbox, the requesting player should ask > the current (or any other) player to execute this action before > finishing the current turn. > > I am thinking of a way to automate this and give the player > who wants the turn to do this himself. I am thinking to have > the requestor's program save a file named like > "18xx_playername.requestturn" and have all other players program > copies check for the existence of such a file, and, > if found, execute the request behind the scenes, > before checking who the next player will be. > That file should then be removed immediately. > > The possibility to do this depends on whether or not the Rails > copies of all players can delete each others request files; > does anyone know that? > > Any comments on this approach? > > Erik. > > > > > > ---------------------------------------------------------------------------- -- > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for Conference > attendees to learn about information security's most important issues through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > ---------------------------------------------------------------------------- -- Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Chris S. <chr...@gm...> - 2010-01-20 20:04:51
|
hmmm.. I wasn't aware that you needed to flag -Dconfigfile. Maybe that's the problem. :-) Perhaps a comment could be included at the start of the My.Properties file indicating that it is only read if a command line flag is set? -- Chris Please consider the environment before printing this e-mail. On Wed, Jan 20, 2010 at 11:40 AM, Erik Vos <eri...@xs...> wrote: > Are you sure that the properties files has actually been read? No errors > in the startup window? > > When I run version 1.1.2 as follows : > java -Dconfigfile=C:/Projects/Rails/18xx/my_my.properties -jar > rails-1.1.2.jar %1 > I'm getting what you see, because the properties file is not found. > The fix in this case is to leave out the C:. > > Erik. > > ------------------------------ > *From:* Chris Shaffer [mailto:chr...@gm...] > *Sent:* Wednesday 20 January 2010 07:36 > > *To:* Development list for Rails: an 18xx game > *Subject:* Re: [Rails-devel] Next player variable > > I just tried it again - a fresh install of rails-1.1.2, a new game of 1830 > with players Tom, Dick, Harry. I edited the fresh copy of my.properties to > remove the # before the line save.filename.suffix=NEXT_PLAYER. Here is the > file name that was offered on saving after Tom made the first bid. > > 1830_20100119_2233.rails > > I was hoping to see this filename instead: > > 1830_20100119_2233_Dick.rails > > -- > Chris > > Please consider the environment before printing this e-mail. > > > On Tue, Jan 19, 2010 at 2:07 PM, Chris Shaffer <chr...@gm...>wrote: > >> No, I don't think so. It is correctly appending the time stamp to the >> file names. >> >> >> -- >> Chris >> >> Please consider the environment before printing this e-mail. >> >> >> On Tue, Jan 19, 2010 at 12:54 PM, Erik Vos <eri...@xs...> wrote: >> >>> Hmm, it works for me... >>> But it may not work if you previously have saved a file *not* accepting >>> the file name proposed by Rails. >>> In that case Rails just keeps the name you have provided for any further >>> save actions. >>> >>> Could that explain it? >>> >>> Erik. >>> >>> ------------------------------ >>> *From:* Chris Shaffer [mailto:chr...@gm...] >>> *Sent:* Tuesday 19 January 2010 10:39 >>> *To:* rai...@li... >>> *Subject:* [Rails-devel] Next player variable >>> >>> We have this in My.Properties >>> >>> save.filename.suffix=NEXT_PLAYER >>> >>> but it doesn't append a player name to the save file. Any suggestions? >>> >>> -- >>> Chris >>> >>> Please consider the environment before printing this e-mail. >>> >>> >>> >>> ------------------------------------------------------------------------------ >>> Throughout its 18-year history, RSA Conference consistently attracts the >>> world's best and brightest in the field, creating opportunities for >>> Conference >>> attendees to learn about information security's most important issues >>> through >>> interactions with peers, luminaries and emerging and established >>> companies. >>> http://p.sf.net/sfu/rsaconf-dev2dev >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >>> >> > > > ------------------------------------------------------------------------------ > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for > Conference > attendees to learn about information security's most important issues > through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |