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From: Scott P. <sc...@re...> - 2011-03-26 13:31:28
|
On Sat, Mar 26, 2011 at 8:20 AM, Erik Vos <eri...@xs...> wrote: > I have no problem letting a company buy the B&O private, if it still lives > when the first 3-train has been bought. > Sorry, let me further explain. I would like to implement a similar private company to 1830's B&O that cannot be bought in to a Public Corporation. Is there something in the XML that specifies that property? |
From: Erik V. <eri...@xs...> - 2011-03-26 13:21:00
|
I have no problem letting a company buy the B&O private, if it still lives when the first 3-train has been bought. And I have no clue what circumstances could prevent that. Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: zaterdag 26 maart 2011 2:57 Aan: Development list for Rails: an 18xx game Onderwerp: [Rails-devel] B&O PC Sale What "property" or tag disallows the B&O from being sold to a company in 1830? |
From: Scott P. <sc...@re...> - 2011-03-26 01:57:37
|
What "property" or tag disallows the B&O from being sold to a company in 1830? |
From: brett l. <bre...@gm...> - 2011-03-25 16:07:10
|
On Fri, Mar 25, 2011 at 1:03 AM, <ab...@o2...> wrote: > While playing around (still the on-tile symbols: not much time to do > actual programming!) I noticed that at least Batik and log4j Rails uses are > out of date. Newer versions are already available. This lead me to few > questions: > > (1) Why not update them? Updating involves some risk but considering the > frequency of Rails updates there shouldn’t be any real risk of serious > problems. While keeping up to date allows developers to use public JavaDoc > which is usually (given for latest version) and use new features. Also > upgrading in small steps is usually easier then updating in larger steps. > We can. It's mostly just an issue of time. Someone has to take the time to do it. :-) > (2) Why are they placed in SVN? Why not require developers to have them > installed where they prefer (and maybe use also in other projects)? > It was the easiest thing to support at the time we did it. It's not set in stone and could be changed. Now that we have an Ant build.xml, it could also be extended to fetch the required dependencies if they don't exist locally. Again, someone still needs to dedicate the time to doing it. > (3) Why are they placed directly in project root (the “lib” directory)? When > opening the project in Eclipse they are visible just as source and data > files. > Same basic answer as 2. It was the easiest thing to do at the time we did it. If there's a better way, we can change it. > (4) Why not setup Eclipse (preferably in project files so this will be done > only once and not by each developer) so that JavaDoc and sources for those > libraries are accessible? This would ease development. > I believe the .project file in svn uses relative paths, so that it can be reused. You just need to check out the right path. Is this not the case? > (5) How to add such library? When experimentally I tried to add Batik 1.7 I > had some problems with “doc” and “sample” sub-directories as Eclipse wanted > to compile files placed there too (since “lib” is in the root folder...). > You'll note that we only have the jars in svn, not the docs or sample code. > (6) Will anyone update those libraries? > Maybe. The question is... who? > Adam Badura ---Brett. |
From: Eric F. <eto...@gm...> - 2011-03-25 15:24:57
|
You should announce this on the 18xx-online group. -Eric On Thu, Mar 24, 2011 at 11:42 AM, Games on the Brain < gam...@gm...> wrote: > I'll play Scott. > > -Tim > > > > On Thu, Mar 24, 2011 at 1:58 PM, Scott Petersen <sc...@re...> > wrote: > > On Thu, Mar 24, 2011 at 12:52 PM, brett lentz <bre...@gm...> > wrote: > >> > >> You might need to modify the build.xml, but I won't know for sure > >> without seeing the build errors. Please post them. :-) > > > > It turns out that my indecisiveness on the name was causing problems (the > > case of the "r"). From this point forward, I am using "18Jr" exclusively > > (not 18JR). Thanks for the help. > > Now to get on to the hard work of playtesting (with friends, not just > > myself)! If anyone wants to join a PBEM game and offer feedback, let me > > know. :-) > > > ------------------------------------------------------------------------------ > > Enable your software for Intel(R) Active Management Technology to meet > the > > growing manageability and security demands of your customers. Businesses > > are taking advantage of Intel(R) vPro (TM) technology - will your > software > > be a part of the solution? Download the Intel(R) Manageability Checker > > today! http://p.sf.net/sfu/intel-dev2devmar > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > > ------------------------------------------------------------------------------ > Enable your software for Intel(R) Active Management Technology to meet the > growing manageability and security demands of your customers. Businesses > are taking advantage of Intel(R) vPro (TM) technology - will your software > be a part of the solution? Download the Intel(R) Manageability Checker > today! http://p.sf.net/sfu/intel-dev2devmar > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: <ab...@o2...> - 2011-03-25 08:03:22
|
While playing around (still the on-tile symbols: not much time to do actual programming!) I noticed that at least Batik and log4j Rails uses are out of date. Newer versions are already available. This lead me to few questions: (1) Why not update them? Updating involves some risk but considering the frequency of Rails updates there shouldn’t be any real risk of serious problems. While keeping up to date allows developers to use public JavaDoc which is usually (given for latest version) and use new features. Also upgrading in small steps is usually easier then updating in larger steps. (2) Why are they placed in SVN? Why not require developers to have them installed where they prefer (and maybe use also in other projects)? (3) Why are they placed directly in project root (the “lib” directory)? When opening the project in Eclipse they are visible just as source and data files. (4) Why not setup Eclipse (preferably in project files so this will be done only once and not by each developer) so that JavaDoc and sources for those libraries are accessible? This would ease development. (5) How to add such library? When experimentally I tried to add Batik 1.7 I had some problems with “doc” and “sample” sub-directories as Eclipse wanted to compile files placed there too (since “lib” is in the root folder...). (6) Will anyone update those libraries? Adam Badura |
From: Scott P. <sc...@re...> - 2011-03-24 22:22:31
|
Can someone change the terminology in the UI from "*Certification *Limit of 70%..." to "*Certificate *Limit of 70%..." I never noticed it before, but now it is bugging me. |
From: Games on t. B. <gam...@gm...> - 2011-03-24 18:46:51
|
I'll play Scott. -Tim On Thu, Mar 24, 2011 at 1:58 PM, Scott Petersen <sc...@re...> wrote: > On Thu, Mar 24, 2011 at 12:52 PM, brett lentz <bre...@gm...> wrote: >> >> You might need to modify the build.xml, but I won't know for sure >> without seeing the build errors. Please post them. :-) > > It turns out that my indecisiveness on the name was causing problems (the > case of the "r"). From this point forward, I am using "18Jr" exclusively > (not 18JR). Thanks for the help. > Now to get on to the hard work of playtesting (with friends, not just > myself)! If anyone wants to join a PBEM game and offer feedback, let me > know. :-) > ------------------------------------------------------------------------------ > Enable your software for Intel(R) Active Management Technology to meet the > growing manageability and security demands of your customers. Businesses > are taking advantage of Intel(R) vPro (TM) technology - will your software > be a part of the solution? Download the Intel(R) Manageability Checker > today! http://p.sf.net/sfu/intel-dev2devmar > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |
From: Scott P. <sc...@re...> - 2011-03-24 17:58:50
|
On Thu, Mar 24, 2011 at 12:52 PM, brett lentz <bre...@gm...> wrote: > You might need to modify the build.xml, but I won't know for sure > without seeing the build errors. Please post them. :-) It turns out that my indecisiveness on the name was causing problems (the case of the "r"). From this point forward, I am using "18Jr" exclusively (not 18JR). Thanks for the help. Now to get on to the hard work of playtesting (with friends, not just myself)! If anyone wants to join a PBEM game and offer feedback, let me know. :-) |
From: brett l. <bre...@gm...> - 2011-03-24 17:53:10
|
On Thu, Mar 24, 2011 at 10:39 AM, Scott Petersen <sc...@re...> wrote: > On Thu, Mar 24, 2011 at 11:08 AM, brett lentz <bre...@gm...> wrote: >> >> To build the jar with Eclipse, simply right-click the Ant build.xml >> file, select Run As > Ant Build. > > Thanks, I also had to install the Java Development Kit and copy C:\Program > Files\Java\jdk1.6.0_10\lib\tools.jar to C:\Program Files\Java\jre6\lib\ext. > This worked to run 1830 Coalfields, but I get an error when I try to run > 18Jr. The XML files for 18Jr (in playtest) are not in SVN, but are on my > local machine (it works fine for me to run 18Jr from Eclipse). Any ideas > why it does not work in the build? I see that 18Jr files in my workspace > folder are included in the jar. You might need to modify the build.xml, but I won't know for sure without seeing the build errors. Please post them. :-) ---Brett. |
From: Scott P. <sc...@re...> - 2011-03-24 17:46:04
|
On Thu, Mar 24, 2011 at 12:41 PM, John A. Tamplin <ja...@ja...> wrote: > Note that a number of games have some random element: > > - 18GL randomly chooses one of 3 privates for a particular slot > - 1846 randomly removes some of the corporations for fewer than 5 > players > - 18NYC has a random event deck > > I don't know how the 18NYC event deck is implemented, but that one could be problematic. The others could be dealt with as Erik proposed in the initial conditions setup in the game Configuration. |
From: Scott P. <sc...@re...> - 2011-03-24 17:45:08
|
On Thu, Mar 24, 2011 at 11:08 AM, brett lentz <bre...@gm...> wrote: > To build the jar with Eclipse, simply right-click the Ant build.xml > file, select Run As > Ant Build. Thanks, I also had to install the Java Development Kit and copy C:\Program Files\Java\jdk1.6.0_10\lib\tools.jar to C:\Program Files\Java\jre6\lib\ext. This worked to run 1830 Coalfields, but I get an error when I try to run 18Jr. The XML files for 18Jr (in playtest) are not in SVN, but are on my local machine (it works fine for me to run 18Jr from Eclipse). Any ideas why it does not work in the build? I see that 18Jr files in my workspace folder are included in the jar. |
From: John A. T. <ja...@ja...> - 2011-03-24 17:42:24
|
On Thu, Mar 24, 2011 at 12:48 PM, Erik Vos <eri...@xs...> wrote: > I think the way to do it would be to define the company name as a game > option. You could throw dice and enter the company name as the option value, > or perhaps build in a random generator that select the option value. In any > case, it must be settled before the game starts. > Note that a number of games have some random element: - 18GL randomly chooses one of 3 privates for a particular slot - 1846 randomly removes some of the corporations for fewer than 5 players - 18NYC has a random event deck -- John A. Tamplin |
From: Scott P. <sc...@re...> - 2011-03-24 17:14:32
|
On Thu, Mar 24, 2011 at 11:48 AM, Erik Vos <eri...@xs...> wrote: > I think the way to do it would be to define the company name as a game > option. > Yes, that is an easy way to implement it. Thanks. |
From: Erik V. <eri...@xs...> - 2011-03-24 16:48:52
|
I think the way to do it would be to define the company name as a game option. You could throw dice and enter the company name as the option value, or perhaps build in a random generator that select the option value. In any case, it must be settled before the game starts. Erik. Van: Steve Undy [mailto:ste...@gm...] Verzonden: donderdag 24 maart 2011 17:01 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] Random Element Or possibly just write the random generator seed value to the save file. Steve Undy st...@ro... On Thu, Mar 24, 2011 at 9:58 AM, Justin Rebelo <jus...@gm...> wrote: Rails randomizes seating order and then creates the game with the specified order. I would think it could similarly randomly determine any sort of value (such as which company was selected) and then write only the result of that to the game log. So when played back it would just be (in human terms) "Company X was chosen for Private #5. Player 3 takes Private #5 and 20% of Company X", for instance. On 3/24/11, Scott Petersen <sc...@re...> wrote: > Would there be any way for me to implement a random element into a game > supported by Rails? I'm thinking I would like to have the last Private > Company be a randomly selected 20% share. Could Rails have a function that > first determines whether this company has been determined and if not, select > one at random? > > I know Rails plays out the game each time a save is loaded, so perhaps it > would not be able to deal with this. One of my main design goals for my > prototype is to implement it in Rails, so I don't want to introduce > something that is impossible to implement given the Rails architecture. I > will manually select this for playtesting via the XML files. > ---------------------------------------------------------------------------- -- Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: brett l. <bre...@gm...> - 2011-03-24 16:24:28
|
I don't see why we can't make the game notes available via the menus. This seems like it would be a fairly trivial change to the UI. It's probably a good task for anyone learning the language or code base to work on. ---Brett. On Thu, Mar 24, 2011 at 9:21 AM, Phil Davies <de...@gm...> wrote: > We already have this...but it's in the wrong place! > > There is a Game Notes button on the startup screen when setting up a > new game that has credit information and lists known issues (like the > lack of a randomised distribution for 1851). Try looking at the game > notes for 1825, I've used it as a dumping ground for 'stuff I need to > do to get this working' as well as a general note of things that don't > work as expected (of course, this is out of date given that Erik has > done work on the impassable hex side functionality). > > I think this is a great suggestion, would be good if we could take the > Game Note feature and make it accessible mid game in an obvious space > where it can be referenced. > > Phil > > On 24 March 2011 16:15, Aliza Panitz <ali...@gm...> wrote: >> A possible approach: >> >> For every game, create a document with rules known not to be enforced >> by Rails, which players can pop up for reference during the game. For >> example, nearly every game would have "please check the rules for >> legal track placement; Rails allows some illegal track plays." and >> "please check the rules for legal token placement in hexes with >> multiple cities; Rails may allow illegal token placements." >> >> Maintaining a text file that can be popped up in an info window would >> be fairly simple; a later iteration might have a combination of >> standard warnings toggled on and off and a game-specific text file. >> >> This same file could also carry copyright/publisher info for the game >> itself, if we want to give credit. >> >> Thoughts? >> >> On Mon, Mar 21, 2011 at 5:17 AM, Phil Davies <de...@gm...> wrote: >>> Although I agree that rules enforcement is vital, rails is not >>> supposed to teach people how to play the game. Reading the rules and >>> knowing the actions you take are legal should be an accepted minimum >>> for anyone who wants to play. The problem with niggly things like the >>> emergency train buying rules is that they can vary enormously by game >>> and to have to override this for each and every one is a lot of time >>> that could be better spent implementing new games. >>> >>> I accept that because it does handle the enforcement for many aspects >>> that rails is a bit of a trap for people who aren't keen on reading >>> rules but it's never going to be an authoritative source of what is >>> and is not possible simply because of the level of dedication required >>> to cover every eventuality and the playtesting required. >>> >>> Yes it should be done, is it really important? I think there are more >>> important things to spend time on (certainly more interesting ones). >>> >>> Phil >>> >>> On 20 March 2011 22:28, Games on the Brain <gam...@gm...> wrote: >>>> I agree with Aliza. I've only played a handful of games in person, but >>>> I've played dozens online with Rails. It is essentially how I've >>>> learned to play the games. I never knew that about 1856. >>>> >>>> -Tim >>>> >>>> >>>> >>>> On Sun, Mar 20, 2011 at 5:53 PM, Aliza Panitz <ali...@gm...> wrote: >>>>> Given the growing number of people who play on Rails and don't >>>>> actually read the rules, I think that prohibiting illegal play ought >>>>> to take a higher priority. >>>>> >>>>> On Sun, Mar 20, 2011 at 7:25 AM, Erik Vos <eri...@xs...> wrote: >>>>>> I have ignored this aspect thus far. All games currently follow the 1830 >>>>>> rules. >>>>>> AFAIK this does not prohibit valid play, so going into this level of detail >>>>>> has not had a high priority until now. But I'll agree that it has to be done >>>>>> one day. >>>>>> >>>>>> Erik. >>>>>> >>>>>>> -----Oorspronkelijk bericht----- >>>>>>> Van: Aliza Panitz [mailto:ali...@gm...] >>>>>>> Verzonden: vrijdag 18 maart 2011 22:34 >>>>>>> Aan: Development list for Rails: an 18xx game >>>>>>> Onderwerp: [Rails-devel] 1856 rules error on forced purchases >>>>>>> >>>>>>> The 1856 rules say: >>>>>>> >>>>>>> ===================== >>>>>>> When the president is forced to contribute to the purchase of a train, the >>>>>>> following special rules govern the transaction: >>>>>>> >>>>>>> Only one train may be purchased. >>>>>>> The train must be purchased from the open market or the bank and may not >>>>>>> be purchased from another company. >>>>>>> The train purchased must be the cheapest available from the open market >>>>>>> and the bank. >>>>>>> ===================== >>>>>>> >>>>>>> However, a play-forward of a game I'm in has Rails telling a company >>>>>>> president that they may contribute cash up to the face value of the train >>>>>> in >>>>>>> question when making a forced purchase from another company. >>>>>>> >>>>>>> Nope, this isn't 1830 :-) >>>>>>> >>>>>>> - Aliza >>>>>>> >>>>>>> >>>>>> ---------------------------------------------------------------------------- >>>>>> -- >>>>>>> Colocation vs. Managed Hosting >>>>>>> A question and answer guide to determining the best fit for your >>>>>>> organization - today and in the future. >>>>>>> http://p.sf.net/sfu/internap-sfd2d >>>>>>> _______________________________________________ >>>>>>> Rails-devel mailing list >>>>>>> Rai...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>>>> >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> Colocation vs. Managed Hosting >>>>>> A question and answer guide to determining the best fit >>>>>> for your organization - today and in the future. >>>>>> http://p.sf.net/sfu/internap-sfd2d >>>>>> _______________________________________________ >>>>>> Rails-devel mailing list >>>>>> Rai...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> Colocation vs. Managed Hosting >>>>> A question and answer guide to determining the best fit >>>>> for your organization - today and in the future. >>>>> http://p.sf.net/sfu/internap-sfd2d >>>>> _______________________________________________ >>>>> Rails-devel mailing list >>>>> Rai...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> Colocation vs. Managed Hosting >>>> A question and answer guide to determining the best fit >>>> for your organization - today and in the future. >>>> http://p.sf.net/sfu/internap-sfd2d >>>> _______________________________________________ >>>> Rails-devel mailing list >>>> Rai...@li... >>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>> >>> >>> ------------------------------------------------------------------------------ >>> Colocation vs. Managed Hosting >>> A question and answer guide to determining the best fit >>> for your organization - today and in the future. >>> http://p.sf.net/sfu/internap-sfd2d >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> > > ------------------------------------------------------------------------------ > Enable your software for Intel(R) Active Management Technology to meet the > growing manageability and security demands of your customers. Businesses > are taking advantage of Intel(R) vPro (TM) technology - will your software > be a part of the solution? Download the Intel(R) Manageability Checker > today! http://p.sf.net/sfu/intel-dev2devmar > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Phil D. <de...@gm...> - 2011-03-24 16:21:39
|
We already have this...but it's in the wrong place! There is a Game Notes button on the startup screen when setting up a new game that has credit information and lists known issues (like the lack of a randomised distribution for 1851). Try looking at the game notes for 1825, I've used it as a dumping ground for 'stuff I need to do to get this working' as well as a general note of things that don't work as expected (of course, this is out of date given that Erik has done work on the impassable hex side functionality). I think this is a great suggestion, would be good if we could take the Game Note feature and make it accessible mid game in an obvious space where it can be referenced. Phil On 24 March 2011 16:15, Aliza Panitz <ali...@gm...> wrote: > A possible approach: > > For every game, create a document with rules known not to be enforced > by Rails, which players can pop up for reference during the game. For > example, nearly every game would have "please check the rules for > legal track placement; Rails allows some illegal track plays." and > "please check the rules for legal token placement in hexes with > multiple cities; Rails may allow illegal token placements." > > Maintaining a text file that can be popped up in an info window would > be fairly simple; a later iteration might have a combination of > standard warnings toggled on and off and a game-specific text file. > > This same file could also carry copyright/publisher info for the game > itself, if we want to give credit. > > Thoughts? > > On Mon, Mar 21, 2011 at 5:17 AM, Phil Davies <de...@gm...> wrote: >> Although I agree that rules enforcement is vital, rails is not >> supposed to teach people how to play the game. Reading the rules and >> knowing the actions you take are legal should be an accepted minimum >> for anyone who wants to play. The problem with niggly things like the >> emergency train buying rules is that they can vary enormously by game >> and to have to override this for each and every one is a lot of time >> that could be better spent implementing new games. >> >> I accept that because it does handle the enforcement for many aspects >> that rails is a bit of a trap for people who aren't keen on reading >> rules but it's never going to be an authoritative source of what is >> and is not possible simply because of the level of dedication required >> to cover every eventuality and the playtesting required. >> >> Yes it should be done, is it really important? I think there are more >> important things to spend time on (certainly more interesting ones). >> >> Phil >> >> On 20 March 2011 22:28, Games on the Brain <gam...@gm...> wrote: >>> I agree with Aliza. I've only played a handful of games in person, but >>> I've played dozens online with Rails. It is essentially how I've >>> learned to play the games. I never knew that about 1856. >>> >>> -Tim >>> >>> >>> >>> On Sun, Mar 20, 2011 at 5:53 PM, Aliza Panitz <ali...@gm...> wrote: >>>> Given the growing number of people who play on Rails and don't >>>> actually read the rules, I think that prohibiting illegal play ought >>>> to take a higher priority. >>>> >>>> On Sun, Mar 20, 2011 at 7:25 AM, Erik Vos <eri...@xs...> wrote: >>>>> I have ignored this aspect thus far. All games currently follow the 1830 >>>>> rules. >>>>> AFAIK this does not prohibit valid play, so going into this level of detail >>>>> has not had a high priority until now. But I'll agree that it has to be done >>>>> one day. >>>>> >>>>> Erik. >>>>> >>>>>> -----Oorspronkelijk bericht----- >>>>>> Van: Aliza Panitz [mailto:ali...@gm...] >>>>>> Verzonden: vrijdag 18 maart 2011 22:34 >>>>>> Aan: Development list for Rails: an 18xx game >>>>>> Onderwerp: [Rails-devel] 1856 rules error on forced purchases >>>>>> >>>>>> The 1856 rules say: >>>>>> >>>>>> ===================== >>>>>> When the president is forced to contribute to the purchase of a train, the >>>>>> following special rules govern the transaction: >>>>>> >>>>>> Only one train may be purchased. >>>>>> The train must be purchased from the open market or the bank and may not >>>>>> be purchased from another company. >>>>>> The train purchased must be the cheapest available from the open market >>>>>> and the bank. >>>>>> ===================== >>>>>> >>>>>> However, a play-forward of a game I'm in has Rails telling a company >>>>>> president that they may contribute cash up to the face value of the train >>>>> in >>>>>> question when making a forced purchase from another company. >>>>>> >>>>>> Nope, this isn't 1830 :-) >>>>>> >>>>>> - Aliza >>>>>> >>>>>> >>>>> ---------------------------------------------------------------------------- >>>>> -- >>>>>> Colocation vs. Managed Hosting >>>>>> A question and answer guide to determining the best fit for your >>>>>> organization - today and in the future. >>>>>> http://p.sf.net/sfu/internap-sfd2d >>>>>> _______________________________________________ >>>>>> Rails-devel mailing list >>>>>> Rai...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> Colocation vs. Managed Hosting >>>>> A question and answer guide to determining the best fit >>>>> for your organization - today and in the future. >>>>> http://p.sf.net/sfu/internap-sfd2d >>>>> _______________________________________________ >>>>> Rails-devel mailing list >>>>> Rai...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> Colocation vs. Managed Hosting >>>> A question and answer guide to determining the best fit >>>> for your organization - today and in the future. >>>> http://p.sf.net/sfu/internap-sfd2d >>>> _______________________________________________ >>>> Rails-devel mailing list >>>> Rai...@li... >>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>> >>> >>> ------------------------------------------------------------------------------ >>> Colocation vs. Managed Hosting >>> A question and answer guide to determining the best fit >>> for your organization - today and in the future. >>> http://p.sf.net/sfu/internap-sfd2d >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> >> ------------------------------------------------------------------------------ >> Colocation vs. Managed Hosting >> A question and answer guide to determining the best fit >> for your organization - today and in the future. >> http://p.sf.net/sfu/internap-sfd2d >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > |
From: brett l. <bre...@gm...> - 2011-03-24 16:16:42
|
This information has also been added to the wiki: https://sourceforge.net/apps/mediawiki/rails/index.php?title=Building_the_JAR ---Brett. On Thu, Mar 24, 2011 at 9:08 AM, brett lentz <bre...@gm...> wrote: > To build the jar with Eclipse, simply right-click the Ant build.xml > file, select Run As > Ant Build. > > ---Brett. > > > > On Thu, Mar 24, 2011 at 8:45 AM, Scott Petersen <sc...@re...> wrote: >> Is there a way for me to make a valid jar file from the checkout files? I >> tried zipping up the files under my "workspace" downloaded with Eclipse. >> The files look a little different between the current release (1.4.1) jar >> and the one I make from the checkout files. >> I'm assuming I would be able to make a jar file that I could distribute to >> other players that don't want to deal with Eclipse/SVN and they could >> replace their current release jar file with the one I send--or something >> like that. >> I have previously unzipped the current release, changed an XML file, and >> rezipped it up to make a jar file that works. > |
From: Aliza P. <ali...@gm...> - 2011-03-24 16:16:06
|
A possible approach: For every game, create a document with rules known not to be enforced by Rails, which players can pop up for reference during the game. For example, nearly every game would have "please check the rules for legal track placement; Rails allows some illegal track plays." and "please check the rules for legal token placement in hexes with multiple cities; Rails may allow illegal token placements." Maintaining a text file that can be popped up in an info window would be fairly simple; a later iteration might have a combination of standard warnings toggled on and off and a game-specific text file. This same file could also carry copyright/publisher info for the game itself, if we want to give credit. Thoughts? On Mon, Mar 21, 2011 at 5:17 AM, Phil Davies <de...@gm...> wrote: > Although I agree that rules enforcement is vital, rails is not > supposed to teach people how to play the game. Reading the rules and > knowing the actions you take are legal should be an accepted minimum > for anyone who wants to play. The problem with niggly things like the > emergency train buying rules is that they can vary enormously by game > and to have to override this for each and every one is a lot of time > that could be better spent implementing new games. > > I accept that because it does handle the enforcement for many aspects > that rails is a bit of a trap for people who aren't keen on reading > rules but it's never going to be an authoritative source of what is > and is not possible simply because of the level of dedication required > to cover every eventuality and the playtesting required. > > Yes it should be done, is it really important? I think there are more > important things to spend time on (certainly more interesting ones). > > Phil > > On 20 March 2011 22:28, Games on the Brain <gam...@gm...> wrote: >> I agree with Aliza. I've only played a handful of games in person, but >> I've played dozens online with Rails. It is essentially how I've >> learned to play the games. I never knew that about 1856. >> >> -Tim >> >> >> >> On Sun, Mar 20, 2011 at 5:53 PM, Aliza Panitz <ali...@gm...> wrote: >>> Given the growing number of people who play on Rails and don't >>> actually read the rules, I think that prohibiting illegal play ought >>> to take a higher priority. >>> >>> On Sun, Mar 20, 2011 at 7:25 AM, Erik Vos <eri...@xs...> wrote: >>>> I have ignored this aspect thus far. All games currently follow the 1830 >>>> rules. >>>> AFAIK this does not prohibit valid play, so going into this level of detail >>>> has not had a high priority until now. But I'll agree that it has to be done >>>> one day. >>>> >>>> Erik. >>>> >>>>> -----Oorspronkelijk bericht----- >>>>> Van: Aliza Panitz [mailto:ali...@gm...] >>>>> Verzonden: vrijdag 18 maart 2011 22:34 >>>>> Aan: Development list for Rails: an 18xx game >>>>> Onderwerp: [Rails-devel] 1856 rules error on forced purchases >>>>> >>>>> The 1856 rules say: >>>>> >>>>> ===================== >>>>> When the president is forced to contribute to the purchase of a train, the >>>>> following special rules govern the transaction: >>>>> >>>>> Only one train may be purchased. >>>>> The train must be purchased from the open market or the bank and may not >>>>> be purchased from another company. >>>>> The train purchased must be the cheapest available from the open market >>>>> and the bank. >>>>> ===================== >>>>> >>>>> However, a play-forward of a game I'm in has Rails telling a company >>>>> president that they may contribute cash up to the face value of the train >>>> in >>>>> question when making a forced purchase from another company. >>>>> >>>>> Nope, this isn't 1830 :-) >>>>> >>>>> - Aliza >>>>> >>>>> >>>> ---------------------------------------------------------------------------- >>>> -- >>>>> Colocation vs. Managed Hosting >>>>> A question and answer guide to determining the best fit for your >>>>> organization - today and in the future. >>>>> http://p.sf.net/sfu/internap-sfd2d >>>>> _______________________________________________ >>>>> Rails-devel mailing list >>>>> Rai...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> Colocation vs. Managed Hosting >>>> A question and answer guide to determining the best fit >>>> for your organization - today and in the future. >>>> http://p.sf.net/sfu/internap-sfd2d >>>> _______________________________________________ >>>> Rails-devel mailing list >>>> Rai...@li... >>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>> >>> >>> ------------------------------------------------------------------------------ >>> Colocation vs. Managed Hosting >>> A question and answer guide to determining the best fit >>> for your organization - today and in the future. >>> http://p.sf.net/sfu/internap-sfd2d >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> >> ------------------------------------------------------------------------------ >> Colocation vs. Managed Hosting >> A question and answer guide to determining the best fit >> for your organization - today and in the future. >> http://p.sf.net/sfu/internap-sfd2d >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > ------------------------------------------------------------------------------ > Colocation vs. Managed Hosting > A question and answer guide to determining the best fit > for your organization - today and in the future. > http://p.sf.net/sfu/internap-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: brett l. <bre...@gm...> - 2011-03-24 16:08:53
|
To build the jar with Eclipse, simply right-click the Ant build.xml file, select Run As > Ant Build. ---Brett. On Thu, Mar 24, 2011 at 8:45 AM, Scott Petersen <sc...@re...> wrote: > Is there a way for me to make a valid jar file from the checkout files? I > tried zipping up the files under my "workspace" downloaded with Eclipse. > The files look a little different between the current release (1.4.1) jar > and the one I make from the checkout files. > I'm assuming I would be able to make a jar file that I could distribute to > other players that don't want to deal with Eclipse/SVN and they could > replace their current release jar file with the one I send--or something > like that. > I have previously unzipped the current release, changed an XML file, and > rezipped it up to make a jar file that works. |
From: Steve U. <ste...@gm...> - 2011-03-24 16:01:17
|
Or possibly just write the random generator seed value to the save file. Steve Undy st...@ro... On Thu, Mar 24, 2011 at 9:58 AM, Justin Rebelo <jus...@gm...>wrote: > Rails randomizes seating order and then creates the game with the > specified order. I would think it could similarly randomly determine > any sort of value (such as which company was selected) and then write > only the result of that to the game log. So when played back it would > just be (in human terms) "Company X was chosen for Private #5. Player > 3 takes Private #5 and 20% of Company X", for instance. > > On 3/24/11, Scott Petersen <sc...@re...> wrote: > > Would there be any way for me to implement a random element into a game > > supported by Rails? I'm thinking I would like to have the last Private > > Company be a randomly selected 20% share. Could Rails have a function > that > > first determines whether this company has been determined and if not, > select > > one at random? > > > > I know Rails plays out the game each time a save is loaded, so perhaps it > > would not be able to deal with this. One of my main design goals for my > > prototype is to implement it in Rails, so I don't want to introduce > > something that is impossible to implement given the Rails architecture. > I > > will manually select this for playtesting via the XML files. > > > > > ------------------------------------------------------------------------------ > Enable your software for Intel(R) Active Management Technology to meet the > growing manageability and security demands of your customers. Businesses > are taking advantage of Intel(R) vPro (TM) technology - will your software > be a part of the solution? Download the Intel(R) Manageability Checker > today! http://p.sf.net/sfu/intel-dev2devmar > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Justin R. <jus...@gm...> - 2011-03-24 15:59:00
|
Rails randomizes seating order and then creates the game with the specified order. I would think it could similarly randomly determine any sort of value (such as which company was selected) and then write only the result of that to the game log. So when played back it would just be (in human terms) "Company X was chosen for Private #5. Player 3 takes Private #5 and 20% of Company X", for instance. On 3/24/11, Scott Petersen <sc...@re...> wrote: > Would there be any way for me to implement a random element into a game > supported by Rails? I'm thinking I would like to have the last Private > Company be a randomly selected 20% share. Could Rails have a function that > first determines whether this company has been determined and if not, select > one at random? > > I know Rails plays out the game each time a save is loaded, so perhaps it > would not be able to deal with this. One of my main design goals for my > prototype is to implement it in Rails, so I don't want to introduce > something that is impossible to implement given the Rails architecture. I > will manually select this for playtesting via the XML files. > |
From: Scott P. <sc...@re...> - 2011-03-24 15:48:29
|
Is there a way for me to make a valid jar file from the checkout files? I tried zipping up the files under my "workspace" downloaded with Eclipse. The files look a little different between the current release (1.4.1) jar and the one I make from the checkout files. I'm assuming I would be able to make a jar file that I could distribute to other players that don't want to deal with Eclipse/SVN and they could replace their current release jar file with the one I send--or something like that. I have previously unzipped the current release, changed an XML file, and rezipped it up to make a jar file that works. |
From: Scott P. <sc...@re...> - 2011-03-24 15:42:23
|
Would there be any way for me to implement a random element into a game supported by Rails? I'm thinking I would like to have the last Private Company be a randomly selected 20% share. Could Rails have a function that first determines whether this company has been determined and if not, select one at random? I know Rails plays out the game each time a save is loaded, so perhaps it would not be able to deal with this. One of my main design goals for my prototype is to implement it in Rails, so I don't want to introduce something that is impossible to implement given the Rails architecture. I will manually select this for playtesting via the XML files. |
From: Phil D. <de...@gm...> - 2011-03-21 12:17:39
|
Although I agree that rules enforcement is vital, rails is not supposed to teach people how to play the game. Reading the rules and knowing the actions you take are legal should be an accepted minimum for anyone who wants to play. The problem with niggly things like the emergency train buying rules is that they can vary enormously by game and to have to override this for each and every one is a lot of time that could be better spent implementing new games. I accept that because it does handle the enforcement for many aspects that rails is a bit of a trap for people who aren't keen on reading rules but it's never going to be an authoritative source of what is and is not possible simply because of the level of dedication required to cover every eventuality and the playtesting required. Yes it should be done, is it really important? I think there are more important things to spend time on (certainly more interesting ones). Phil On 20 March 2011 22:28, Games on the Brain <gam...@gm...> wrote: > I agree with Aliza. I've only played a handful of games in person, but > I've played dozens online with Rails. It is essentially how I've > learned to play the games. I never knew that about 1856. > > -Tim > > > > On Sun, Mar 20, 2011 at 5:53 PM, Aliza Panitz <ali...@gm...> wrote: >> Given the growing number of people who play on Rails and don't >> actually read the rules, I think that prohibiting illegal play ought >> to take a higher priority. >> >> On Sun, Mar 20, 2011 at 7:25 AM, Erik Vos <eri...@xs...> wrote: >>> I have ignored this aspect thus far. All games currently follow the 1830 >>> rules. >>> AFAIK this does not prohibit valid play, so going into this level of detail >>> has not had a high priority until now. But I'll agree that it has to be done >>> one day. >>> >>> Erik. >>> >>>> -----Oorspronkelijk bericht----- >>>> Van: Aliza Panitz [mailto:ali...@gm...] >>>> Verzonden: vrijdag 18 maart 2011 22:34 >>>> Aan: Development list for Rails: an 18xx game >>>> Onderwerp: [Rails-devel] 1856 rules error on forced purchases >>>> >>>> The 1856 rules say: >>>> >>>> ===================== >>>> When the president is forced to contribute to the purchase of a train, the >>>> following special rules govern the transaction: >>>> >>>> Only one train may be purchased. >>>> The train must be purchased from the open market or the bank and may not >>>> be purchased from another company. >>>> The train purchased must be the cheapest available from the open market >>>> and the bank. >>>> ===================== >>>> >>>> However, a play-forward of a game I'm in has Rails telling a company >>>> president that they may contribute cash up to the face value of the train >>> in >>>> question when making a forced purchase from another company. >>>> >>>> Nope, this isn't 1830 :-) >>>> >>>> - Aliza >>>> >>>> >>> ---------------------------------------------------------------------------- >>> -- >>>> Colocation vs. Managed Hosting >>>> A question and answer guide to determining the best fit for your >>>> organization - today and in the future. >>>> http://p.sf.net/sfu/internap-sfd2d >>>> _______________________________________________ >>>> Rails-devel mailing list >>>> Rai...@li... >>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >>> >>> ------------------------------------------------------------------------------ >>> Colocation vs. Managed Hosting >>> A question and answer guide to determining the best fit >>> for your organization - today and in the future. >>> http://p.sf.net/sfu/internap-sfd2d >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> >> ------------------------------------------------------------------------------ >> Colocation vs. Managed Hosting >> A question and answer guide to determining the best fit >> for your organization - today and in the future. >> http://p.sf.net/sfu/internap-sfd2d >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > ------------------------------------------------------------------------------ > Colocation vs. Managed Hosting > A question and answer guide to determining the best fit > for your organization - today and in the future. > http://p.sf.net/sfu/internap-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |