From: John A. T. <ja...@ja...> - 2007-10-25 01:50:13
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brett lentz wrote: > That was really the crux of the original question. The tile number > printed on the image itself remains unchanged. Unfortunately, modern > filesystems don't allow me to have two versions of "tile80.svg", so I > need to pick one of the overlapping images and call it something else. > Then use the unique ID in the filename -- it can be anything you like. Note that the code field in the TileDesigner data is insufficient as there are still duplicates across different games and there are different orientations for the same tile number (sometimes even within the same game!). My solution to the latter problem is to have a tile id, rotation, and count in the tile manifest table for a game, so there can be multiple rotations of the same tile in one game. A related problem is that some games have had different tile mixes over the years, such as some 1825/1829 sets (and maybe 1853). My solution for those is to treat them as different games which happen to have the same name. -- John A. Tamplin ja...@ja... 770/436-5387 HOME 4116 Manson Ave Smyrna, GA 30082-3723 |