From: brett l. <wak...@gm...> - 2007-10-25 01:41:37
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On 10/24/07, Chris Shaffer <chr...@gm...> wrote: > > I'm not suggesting using different tile numbers -- I am saying to > > distinguish game X's tile A from game Y's tile A each tile would have a > > unique tile id, which is not printed on the tile, while the tile number > > attribute would be A in each case. > > Definitely agree on this - the display should match the documentation > and printed game. A unique ID that isn't displayed will do fine, as > you suggested earlier. > That was really the crux of the original question. The tile number printed on the image itself remains unchanged. Unfortunately, modern filesystems don't allow me to have two versions of "tile80.svg", so I need to pick one of the overlapping images and call it something else. ---Brett. |