From: Martin B. <dr....@t-...> - 2021-01-14 08:52:43
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On 14.01.2021 00:11, John David Galt wrote: > hese are my notes from test runs of 1837 as it is in the > current release, version 2.2.1, on 2021-01-13. jdg > > I recognize that this is a game in development and that I am > mostly responsible for it, so this is mostly in the nature of > notes for whoever works on it next, maybe myself. Any help is > appreciated but I realize it will not be a high priority. > > * General impression is that the game is playable somewhat > farther than I got the last time I worked on the code. > Someone else has worked on it a moderate amount, but has by > no means finished it. > > * Minor bug: The Game Status screen shows most of the > companies but omits two of the three state companies, the Sd > and Ug. All three should be shown. > > * The use of multiple "start rounds" is a choice I made when > I worked on it, but I now believe it was a mistake. > Technically the only the first screen of that type is the > "start packet," defined in the rules as "it all has to sell > out before an operating round can take place." > > The way I should have handled the sale of the K1-K3 and U1-U3 > is to make those the first companies that are available, using > the existing mechanism of "layers" that limits the order of > starting new companies in 1829, 1835, and 1853. > > * Feature request: When using the three-column start packet, > show it graphically alongside the start round screen. As it is, > there is no way to tell which shares are above which others (and > thus will make them accessible when purchased). > > * Bug (as I see it): The window label does not say "start round > (number)" even if more than one "start round" takes place. > (Which can happen in other games, for instance 1830 and 1835, if > an operating round occurs before all start packet contents have > been purchased.) > > * Bug: In my test game today, all of the K1-K3 sold out before > any operating round took place, but of the U1-U3, only the U1 > president's share sold. We played one operating round. When it > ended the "start round" window displayed again, to sell the rest > of U1-U3; but only one player had enough money to buy any of the > shares. That player bought one, and the other two players passed > -- and then Rails ended the round before the player with money > could buy another share! > Save file: 1837_20210113_2138_OperatingRound 0.1.rails > > * Worse bug: The "forced undo" mechanism would NOT take me back > into that "start round" to let the player buy more shares. When > I tried it, the "Leave history" and "Play from here" buttons > spontaneously disappeared from the Game Report window. > > * Feature request: Show a confirmation dialog to the owner of a > coal company if he tries to end the company's turn in OR1 without > buying a train. While not required, this is a nasty mistake you > usually can't recover from. > > * Cosmetic bug: Coal mine hexes ought to look very different. > (1) Move the company name out of the center of the hex where the > track makes it unreadable. Move it to the opposite side of the > center of the hex from the track. (2) Make the "mine station > marker" square, not round, so it doesn't appear to be a city. > (3) Show the coal mine revenue as if it were a red offboard hex, > including the higher revenue that begins in phase 5. All these > things should be done before the companies are even purchased in > the start auction because the person considering buying them > needs the info. > > * For the same reason, the (i) button beside each company on the > start round screen should identify the major company into which > each coal company must eventually merge. This is important, > especially for EKT which must merge into MS but usually does not > build its track near MS. > > * Bug: Coal mine income is being paid out as part of the > company's train run. It is supposed to be direct revenue, like > the mail contracts in 1817. This is also true when a major > company obtains a G train and runs it to a mine. > > * Bug: In this test game, K1 is collecting 100 for its run with > one 2-train! Its run ought to end at the dit in F18. Passenger > trains must count the dits, and may not run to mines. > Save file: 1837_20210113_2153_OperatingRound 0.1.rails > > * Bug: Building on a private company's hex now works in two ways > that disobey the 1837 rules (in my opinion). (1) Unlike some > other games where privates have "teleport" powers, using a > private company to build track in 1837 does not exempt you from > the normal requirement to be connected to that track. (2) During > phase 2 it is NOT legal for a non-owner of a private company to > build track on that private company's hex AT ALL, even by paying > the terrain cost. You have to wait until phase 3. > > * Subtle bug: Paul Work's translation of the rules (which I can't > find right now) said that unlike most other games, a company is > allowed to backtrack when tracing a route from an existing station > of the company in order to place another station (but only once > per station being placed). > > * Cosmetic bug: K1's home station is mislabeled as KK. That > station is K1 until it merges into the KK. > > -end- > > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel Hi JDG, please find your comments here :) https://github.com/Rails-18xx/Rails/issues/329 |