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From: John D. G. <jd...@di...> - 2015-10-24 23:15:56
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On 2015-10-24 10:12, games.bazin wrote:
> anomaly 1 : seen in both games :
>
> In 1.9.0, the +20 bonus from the port disapears when the first T5 train
> is bought.
>
> According to the rules, the private companies [disappear] when T5 is
> bought, but the +20 bonus continues to exist and [disappears] when the
> first T6 train is bought.
>
> reference : GLSC paragraph on page 5 of the rules
I believe you're correct, this is a bug which has always been there.
> anomaly 2 : seen in both games :
>
> situation : company A must buy a train and decides to it from company B
> (lets say a T4 for example). Assume company A has only $100 in cash.
>
> 1.9.0 displays a text like : "you may add up to $250" (i.e. difference
> between T4 nominal value and cash availble in A).
>
> According to the rules, the president may not add money to buy a train
> if company A buys from company B, only if it buys from Bank or Open Market
>
> reference : paragraph 5 on page 19
This also is a bug, and probably came from 1830. (The rule about this
situation in 1830 can be read both ways -- depending on whether or not
you accept Darwin Bromley's corrections published in THE GENERAL.)
> anomaly 3 : seen in both games :
>
> situation : at CGR formation, GW has 3 loans and posseses only $34 in cash.
>
> 1.9.0 offers to the president the possiblity to repay from 0 to 3 loans.
>
> According to the rules, the president should only be offered the choice
> of 0 or 3, but not values in between (1 or 2 are not allowed in this
> situation).
>
> reference : loan repayment paragraph page 22 ("the player may repay the
> remainder")
I argued this point when the code for CGR formation was being written,
and I agree with you that it should work your way. (In practice, it
doesn't matter because no one ever "partly rescues" a company except by
accident.) I will support a motion to change the program to work your way.
> anomaly 4 : seen in both games :
>
> company tokens are not properly displayed on the gray toronto tile #124
I haven't seen this. If it happens it is a bug.
> anomaly 5 : seen only in game 1, situation didnt arise in game 2 :
>
> situation : during the operating round of company A, his president must
> sell [shares of] company B to raise money according to forced sale rule.
>
> as a result, this changes the position of company B on the stock market
> (drops to lower values)
>
> 1.9.0 doesnt update the company operating order (behaves has if B was
> still in it's original position before the sale)
>
> According to the rules, public companies operate in share value order
>
> reference : operating round paragraph on page 14
I haven't seen this. If it happens it is a bug.
> anomaly 6 : seen only in game 1, situation didnt arise in game 2 :
>
> situation : during an operating round, after T6 has been bought, a
> company is in C11 ($30) and has no train. It thus enters the void area
> and disapears.
This is correct behavior. The company's price enters the Closed box as
soon as it fails to pay a dividend, so it does not get a chance to save
itself by buying a train.
> 1.9.0 doesnt update the certificate limit according to the new (lower)
> number of available companies
>
> reference : 4th paragraph on page 6 of the rules
Good catch! This is a bug. Steve Thomas's FAQ for the game agrees.
> anomaly 7 : seen only in game 2, maybe I didnt pay enough attention in
> game 1 :
>
> situation : during stock round, before the [purchase] of the first T6,
> player's worth is sometime wrongly displayed at the begining of the
> stock round.
>
> Exemple: Bruce has $117 cash and owns 40% LPS. LPS is worth $100 (H4)
> and has $300 loans, therefore reducing its value to $70. All private are
> already sold. Thus, Bruce's worth should be $117+4*$70=$397 but 1.9.0
> displays $437
>
> Note that if you then save and reload the game, the correct $397 value
> is displayed.
Good catch. The share price of $100 is correct, but the share value
should include the reduction since it would be counted that way if the
game ended now.
> anomaly 8 : seen only in game 2, situation didnt arise in game 1 :
>
> situation : bankrupcy. during an operating round, forced sales, the
> president has $36 cash, must raise more cash but cannot sell anything.
>
> 1.9.0 ends leaving $36 in the president's cash and worth
>
> According to the rules, the president's cash should be reduced to 0
>
> reference : [bankruptcy] paragraph on page 21
This is a bug, and probably applies to most or all games, not just 1856.
> anomaly 9 : seen only in game 2, situation didnt arise in game 1 :
>
> situation : CGR formation. After all is decided, 5% shares are used.
> 1.9.0 puts 30% in the open market, while it should have put 25% in the
> open market and 5% in the [initial offering].
I haven't seen this. If it happens it is a bug.
> [wishlist] 1 :
>
> Add a more general moderator option that allows to transfer shares
> between bank and open market, and that allows to change the position of
> the shares on the open market.
I agree. Allow any certificate to be moved between any two hands.
> [wishlist] 2 :
>
> During the stock round, in the game status - stock round window, add a
> "-" to indicate that a player has already sold from a given company.
>
> Thus, "10%-" means that [player] owns 10% but has already sold from that
> company, "50%P-" means that the president owns 50% but has already sold
> from that company, and "-" means that the [player] owns 0% and has
> already sold from that company.
>
> The goal is that when player X plays, he knows what player Y is or isnt
> allowed to buy.
>
> Remove all the "-" at the end of the stock round, during the operating
> round.
This would be OK but is not really necessary, because you can use the
Events Log window to see who has sold what.
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