From: John D. G. <jd...@di...> - 2015-10-24 23:15:56
|
On 2015-10-24 10:12, games.bazin wrote: > anomaly 1 : seen in both games : > > In 1.9.0, the +20 bonus from the port disapears when the first T5 train > is bought. > > According to the rules, the private companies [disappear] when T5 is > bought, but the +20 bonus continues to exist and [disappears] when the > first T6 train is bought. > > reference : GLSC paragraph on page 5 of the rules I believe you're correct, this is a bug which has always been there. > anomaly 2 : seen in both games : > > situation : company A must buy a train and decides to it from company B > (lets say a T4 for example). Assume company A has only $100 in cash. > > 1.9.0 displays a text like : "you may add up to $250" (i.e. difference > between T4 nominal value and cash availble in A). > > According to the rules, the president may not add money to buy a train > if company A buys from company B, only if it buys from Bank or Open Market > > reference : paragraph 5 on page 19 This also is a bug, and probably came from 1830. (The rule about this situation in 1830 can be read both ways -- depending on whether or not you accept Darwin Bromley's corrections published in THE GENERAL.) > anomaly 3 : seen in both games : > > situation : at CGR formation, GW has 3 loans and posseses only $34 in cash. > > 1.9.0 offers to the president the possiblity to repay from 0 to 3 loans. > > According to the rules, the president should only be offered the choice > of 0 or 3, but not values in between (1 or 2 are not allowed in this > situation). > > reference : loan repayment paragraph page 22 ("the player may repay the > remainder") I argued this point when the code for CGR formation was being written, and I agree with you that it should work your way. (In practice, it doesn't matter because no one ever "partly rescues" a company except by accident.) I will support a motion to change the program to work your way. > anomaly 4 : seen in both games : > > company tokens are not properly displayed on the gray toronto tile #124 I haven't seen this. If it happens it is a bug. > anomaly 5 : seen only in game 1, situation didnt arise in game 2 : > > situation : during the operating round of company A, his president must > sell [shares of] company B to raise money according to forced sale rule. > > as a result, this changes the position of company B on the stock market > (drops to lower values) > > 1.9.0 doesnt update the company operating order (behaves has if B was > still in it's original position before the sale) > > According to the rules, public companies operate in share value order > > reference : operating round paragraph on page 14 I haven't seen this. If it happens it is a bug. > anomaly 6 : seen only in game 1, situation didnt arise in game 2 : > > situation : during an operating round, after T6 has been bought, a > company is in C11 ($30) and has no train. It thus enters the void area > and disapears. This is correct behavior. The company's price enters the Closed box as soon as it fails to pay a dividend, so it does not get a chance to save itself by buying a train. > 1.9.0 doesnt update the certificate limit according to the new (lower) > number of available companies > > reference : 4th paragraph on page 6 of the rules Good catch! This is a bug. Steve Thomas's FAQ for the game agrees. > anomaly 7 : seen only in game 2, maybe I didnt pay enough attention in > game 1 : > > situation : during stock round, before the [purchase] of the first T6, > player's worth is sometime wrongly displayed at the begining of the > stock round. > > Exemple: Bruce has $117 cash and owns 40% LPS. LPS is worth $100 (H4) > and has $300 loans, therefore reducing its value to $70. All private are > already sold. Thus, Bruce's worth should be $117+4*$70=$397 but 1.9.0 > displays $437 > > Note that if you then save and reload the game, the correct $397 value > is displayed. Good catch. The share price of $100 is correct, but the share value should include the reduction since it would be counted that way if the game ended now. > anomaly 8 : seen only in game 2, situation didnt arise in game 1 : > > situation : bankrupcy. during an operating round, forced sales, the > president has $36 cash, must raise more cash but cannot sell anything. > > 1.9.0 ends leaving $36 in the president's cash and worth > > According to the rules, the president's cash should be reduced to 0 > > reference : [bankruptcy] paragraph on page 21 This is a bug, and probably applies to most or all games, not just 1856. > anomaly 9 : seen only in game 2, situation didnt arise in game 1 : > > situation : CGR formation. After all is decided, 5% shares are used. > 1.9.0 puts 30% in the open market, while it should have put 25% in the > open market and 5% in the [initial offering]. I haven't seen this. If it happens it is a bug. > [wishlist] 1 : > > Add a more general moderator option that allows to transfer shares > between bank and open market, and that allows to change the position of > the shares on the open market. I agree. Allow any certificate to be moved between any two hands. > [wishlist] 2 : > > During the stock round, in the game status - stock round window, add a > "-" to indicate that a player has already sold from a given company. > > Thus, "10%-" means that [player] owns 10% but has already sold from that > company, "50%P-" means that the president owns 50% but has already sold > from that company, and "-" means that the [player] owns 0% and has > already sold from that company. > > The goal is that when player X plays, he knows what player Y is or isnt > allowed to buy. > > Remove all the "-" at the end of the stock round, during the operating > round. This would be OK but is not really necessary, because you can use the Events Log window to see who has sold what. |