From: Martin B. <dr....@t-...> - 2015-10-24 17:44:05
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Am 24.10.2015 um 19:12 schrieb games.bazin: > > Greetings all. > > > > Short introduction. > > Im french (so please excuse my non native english). I'm a long time > and regular 1856 player. I usually play face to face with a group of > friends. I have also organized a couple of 1856 pbem games back in > 2000-2002. > > > > I've just discovered 18xx rails 1.9.0 a couple a days ago, and my > first comment will be a big congratulation to the authors for the > amazing work. It's nearly perfect. > > > > I've digged back two of my old pbem games to check if rails 1.9.0 > would behave normally. Here are my findings (some anomalies and a wish > list). > > I understand that a 2.0 version is under development, so maybe it can > help for that. > > I tryied 1.9.0 under linux on one game, and under windows for the > second game if it matters. > > > > note : I know that some rules are suject to interpretation, and ymmv. > Please let me know if what i consider an anomaly below is in fact a > feature :) > > > > anomaly 1 : seen in both games : > > In 1.9.0, the +20 bonus from the port disapears when the first T5 > train is bought. > > According to the rules, the private companies disapear when T5 is > bought, but the +20 bonus continues to exist and disapears when the > first T6 train is bought. > > reference : GLSC paragraph on page 5 of the rules > > > > anomaly 2 : seen in both games : > > situation : company A must buy a train and decides to it from company > B (lets say a T4 for example). Assume company A has only $100 in cash. > > 1.9.0 displays a text like : "you may add up to $250" (i.e. > difference between T4 nominal value and cash availble in A). > > According to the rules, the president may not add money to buy a train > if company A buys from company B, only if it buys from Bank or Open > Market > > reference : paragraph 5 on page 19 > > note : this behaviour appears only if company A must buy a train. If > company A already owns a train and tries to buy another train from > company B, the message isnt displayed. > > > > anomaly 3 : seen in both games : > > situation : at CGR formation, GW has 3 loans and posseses only $34 in > cash. > > 1.9.0 offers to the president the possiblity to repay from 0 to 3 loans. > > According to the rules, the president should only be offered the > choice of 0 or 3, but not values in between (1 or 2 are not allowed in > this situation). > > reference : loan repayment paragraph page 22 ("the player may repay > the remainder") > > > > anomaly 4 : seen in both games : > > company tokens are not properly displayed on the gray toronto tile #124 > > > > anomaly 5 : seen only in game 1, situation didnt arise in game 2 : > > situation : during the operating round of company A, his president > must sell actions from company B to raise money according to forced > sale rule. > > as a result, this changes the position of company B on the stock > market (drops to lower values) > > 1.9.0 doesnt update the company operating order (behaves has if B was > still in it's original position before the sale) > > According to the rules, public companies operate in share value order > > reference : operating round paragraph on page 14 > > > > anomaly 6 : seen only in game 1, situation didnt arise in game 2 : > > situation : during an operating round, after T6 has been bought, a > company is in C11 ($30) and has no train. It thus enters the void area > and disapears. > > 1.9.0 doesnt update the certificate limit according to the new (lower) > number of available companies > > reference : 4th paragraph on page 6 of the rules > > > > anomaly 7 : seen only in game 2, maybe I didnt pay enough attention > in game 1 : > > situation : during stock round, before the purchage of the first T6, > player's worth is sometime wrongly displayed at the begining of the > stock round. > > Exemple: Bruce has $117 cash and owns 40% LPS. LPS is worth $100 (H4) > and has $300 loans, therefore reducing its value to $70. All private > are already sold. Thus, Bruce's worth should be $117+4*$70=$397 but > 1.9.0 displays $437 > > Note that if you then save and reload the game, the correct $397 value > is displayed. > > > > anomaly 8 : seen only in game 2, situation didnt arise in game 1 : > > situation : bankrupcy. during an operating round, forced sales, the > president has $36 cash, must raise more cash but cannot sell anything. > > 1.9.0 ends leaving $36 in the president's cash and worth > > According to the rules, the president's cash should be reduced to 0 > > reference : bakruptcy paragraph on page 21 > > > > anomaly 9 : seen only in game 2, situation didnt arise in game 1 : > > situation : CGR formation. After all is decided, 5% shares are used. > 1.9.0 puts 30% in the open market, while it should have put 25% in the > open market and 5% in the bank. > > > > whishlist 1 : > > Add a more general moderator option that allows to transfer shares > between bank and open market, and that allows to change the position > of the shares on the open market. > > > > whishlist 2 : > > During the stock round, in the game status - stock round window, add a > "-" to indicate that a player has already sold from a given company. > > Thus, "10%-" means that players owns 10% but has already sold from > that company, "50%P-" means that the president owns 50% but has > already sold from that company, and "-" means that the players owns 0% > and has already sold from that company. > > The goal is that when player X plays, he knows what player Y is or > isnt allowed to buy. > > Remove all the "-" at the end of the stock round, during the operating > round. > > > > > > That's it. I hope this helps. > > Keep up the good job ! > > > > Thanks, > > Eric. > > Hi Eric, thanks for the work, can you by chance make available the save games from your 2 games ? And further more, if its possible please try to replay the games with 2.0 (the release candidate ?) and make those save games available also to us ? Would help us a lot in debugging and correcting things. Kind Regards Martin P.s. Thanks on behalf of the team for your compliments. |