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From: Martin B. <dr....@t-...> - 2015-10-24 17:44:05
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Am 24.10.2015 um 19:12 schrieb games.bazin:
>
> Greetings all.
>
>
>
> Short introduction.
>
> Im french (so please excuse my non native english). I'm a long time
> and regular 1856 player. I usually play face to face with a group of
> friends. I have also organized a couple of 1856 pbem games back in
> 2000-2002.
>
>
>
> I've just discovered 18xx rails 1.9.0 a couple a days ago, and my
> first comment will be a big congratulation to the authors for the
> amazing work. It's nearly perfect.
>
>
>
> I've digged back two of my old pbem games to check if rails 1.9.0
> would behave normally. Here are my findings (some anomalies and a wish
> list).
>
> I understand that a 2.0 version is under development, so maybe it can
> help for that.
>
> I tryied 1.9.0 under linux on one game, and under windows for the
> second game if it matters.
>
>
>
> note : I know that some rules are suject to interpretation, and ymmv.
> Please let me know if what i consider an anomaly below is in fact a
> feature :)
>
>
>
> anomaly 1 : seen in both games :
>
> In 1.9.0, the +20 bonus from the port disapears when the first T5
> train is bought.
>
> According to the rules, the private companies disapear when T5 is
> bought, but the +20 bonus continues to exist and disapears when the
> first T6 train is bought.
>
> reference : GLSC paragraph on page 5 of the rules
>
>
>
> anomaly 2 : seen in both games :
>
> situation : company A must buy a train and decides to it from company
> B (lets say a T4 for example). Assume company A has only $100 in cash.
>
> 1.9.0 displays a text like : "you may add up to $250" (i.e.
> difference between T4 nominal value and cash availble in A).
>
> According to the rules, the president may not add money to buy a train
> if company A buys from company B, only if it buys from Bank or Open
> Market
>
> reference : paragraph 5 on page 19
>
> note : this behaviour appears only if company A must buy a train. If
> company A already owns a train and tries to buy another train from
> company B, the message isnt displayed.
>
>
>
> anomaly 3 : seen in both games :
>
> situation : at CGR formation, GW has 3 loans and posseses only $34 in
> cash.
>
> 1.9.0 offers to the president the possiblity to repay from 0 to 3 loans.
>
> According to the rules, the president should only be offered the
> choice of 0 or 3, but not values in between (1 or 2 are not allowed in
> this situation).
>
> reference : loan repayment paragraph page 22 ("the player may repay
> the remainder")
>
>
>
> anomaly 4 : seen in both games :
>
> company tokens are not properly displayed on the gray toronto tile #124
>
>
>
> anomaly 5 : seen only in game 1, situation didnt arise in game 2 :
>
> situation : during the operating round of company A, his president
> must sell actions from company B to raise money according to forced
> sale rule.
>
> as a result, this changes the position of company B on the stock
> market (drops to lower values)
>
> 1.9.0 doesnt update the company operating order (behaves has if B was
> still in it's original position before the sale)
>
> According to the rules, public companies operate in share value order
>
> reference : operating round paragraph on page 14
>
>
>
> anomaly 6 : seen only in game 1, situation didnt arise in game 2 :
>
> situation : during an operating round, after T6 has been bought, a
> company is in C11 ($30) and has no train. It thus enters the void area
> and disapears.
>
> 1.9.0 doesnt update the certificate limit according to the new (lower)
> number of available companies
>
> reference : 4th paragraph on page 6 of the rules
>
>
>
> anomaly 7 : seen only in game 2, maybe I didnt pay enough attention
> in game 1 :
>
> situation : during stock round, before the purchage of the first T6,
> player's worth is sometime wrongly displayed at the begining of the
> stock round.
>
> Exemple: Bruce has $117 cash and owns 40% LPS. LPS is worth $100 (H4)
> and has $300 loans, therefore reducing its value to $70. All private
> are already sold. Thus, Bruce's worth should be $117+4*$70=$397 but
> 1.9.0 displays $437
>
> Note that if you then save and reload the game, the correct $397 value
> is displayed.
>
>
>
> anomaly 8 : seen only in game 2, situation didnt arise in game 1 :
>
> situation : bankrupcy. during an operating round, forced sales, the
> president has $36 cash, must raise more cash but cannot sell anything.
>
> 1.9.0 ends leaving $36 in the president's cash and worth
>
> According to the rules, the president's cash should be reduced to 0
>
> reference : bakruptcy paragraph on page 21
>
>
>
> anomaly 9 : seen only in game 2, situation didnt arise in game 1 :
>
> situation : CGR formation. After all is decided, 5% shares are used.
> 1.9.0 puts 30% in the open market, while it should have put 25% in the
> open market and 5% in the bank.
>
>
>
> whishlist 1 :
>
> Add a more general moderator option that allows to transfer shares
> between bank and open market, and that allows to change the position
> of the shares on the open market.
>
>
>
> whishlist 2 :
>
> During the stock round, in the game status - stock round window, add a
> "-" to indicate that a player has already sold from a given company.
>
> Thus, "10%-" means that players owns 10% but has already sold from
> that company, "50%P-" means that the president owns 50% but has
> already sold from that company, and "-" means that the players owns 0%
> and has already sold from that company.
>
> The goal is that when player X plays, he knows what player Y is or
> isnt allowed to buy.
>
> Remove all the "-" at the end of the stock round, during the operating
> round.
>
>
>
>
>
> That's it. I hope this helps.
>
> Keep up the good job !
>
>
>
> Thanks,
>
> Eric.
>
>
Hi Eric,
thanks for the work,
can you by chance make available the save games from your 2 games ?
And further more, if its possible please try to replay the games with
2.0 (the release candidate ?) and make those save games available also
to us ?
Would help us a lot in debugging and correcting things.
Kind Regards
Martin
P.s. Thanks on behalf of the team for your compliments.
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