From: Dr. M. B. <dr....@t-...> - 2015-08-24 05:29:43
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Am 23.08.15 um 20:59 schrieb Stefan Frey: > Martin: > is there a difference between mountain railway hexes and > standard-off-board maps except the method of creation/activation? Other than the colour and the late, or early or no activation at all ? No. I am pretty sure that the run determination algorythmn will adapt :) > > In my understanding no and thus there is no strict need for a different > type of stop. However be aware that creation of stops is "cheap" now, as > they can be setup in xml. So yes that can be done easily. Do you by chance have an example ? :) > > The other implications of the mountain railway hexes have to be coded > anyway, but it might be a little help if they can be identified by the > stop type. I do think so too, thats why i was asking, so one can avoid working with "hardcoded hexes" but rely on the type. > > Stefan > > PS: I have added some debug/message code in the 1844 branch for errors > occurring during game creation. Might help to find existing problems. > Yep will be pretty much necessary i am afraid. Antscd: I was thinking about setting up the mountain hexes that can be tunnel as cities with the value of 0 (or like Birmingham in 1851 as unacessible) and links running from the edges to the virtual city. Does rails recognise this setup and will not get confused if we place the tunnels (straight or curved links) over the city ? Any insights ? > > On 08/23/2015 08:38 PM, Dr. Martin Brumm wrote: >> ------------------------------------------------------------------------------ >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > ------------------------------------------------------------------------------ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |