From: John D. G. <jd...@di...> - 2015-08-17 23:29:25
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>> 5. The mechanism for reducing prices for the next purchase if everyone >> passes during a start round works correctly -- up to the point where the >> prices of some of the items available reach zero. >> >> The save-game file "1837_20150801_2003_Kermit.rails" demonstrates this >> problem. Everyone passed consecutively starting with John and ending >> with Kermit, multiple times through. >> >> What actually happened then (from the Game Report window) is: >> >> (**)Kermit passes. >> All players have passed. >> Price of EKT is now reduced to 0K >> Price of AB is now reduced to 85K >> Price of ZKB is now reduced to 0K >> Kermit buys EKT for 0K >> EKT floats and receives 100K >> >> And it is still Kermit's turn -- with AB and ZKB available for their >> reduced prices! (but EOD is at its normal price of 100). >> >> What SHOULD have happened is this: >> >> (**)Kermit passes. >> All players have passed. >> Price of EKT is now reduced to 0K >> Price of AB is now reduced to 85K >> Price of ZKB is now reduced to 0K >> >> Now it becomes John's turn. >> Pass is grayed out, forcing John to buy one of the three companies >> on offer (AB for 85, or EKT or ZKB for free). Once he does so, all >> prices return to normal, Pass is re-enabled, and it becomes Kent's turn. > Isnt he forced to buy the first one on display thats zero ? (i fixed the > behaviour now that he will buy the first unsold company with a zero price.) No, I checked this in the rules. The next player has to buy something now, but can still select from any column if it is non-empty and he has the cash. |