From: Dr. M. B. <dr....@t-...> - 2015-08-17 08:44:47
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Hi John, first of all thank you for your test and the great feedback. Secondly i have to apologize for answering that late. Please find my comments down below. Am 01.08.15 um 22:32 schrieb John David Galt: > Playtest report of 1837 under Rails 2.0.beta3 on 2015-08-01. jdg > > 1. After filling in the first three players' names, using the mouse to > select the blank for player 4 doesn't work. I can get there by hitting > Tab, but not by using the mouse. Seems to be an UI problem, perhaps Stefan knows something there. > > 2. The map looks correct except for some cosmetic problems. > > a) There is NO visual indication of Italy (marked off by a red line in > Lonny Orgler's version of the printed map), which becomes off limits > when a 4-train is purchased. I intend to place a "real map" in the background. This map should show the border. Currently i dont know or rathter the mechanismn to mark overlays on the current system is unknown to me :( > > I suggest showing it by making those hexes a little darker than the > usual starting pale-green color (say RGB 62,193,118). I would also make > Bosnia a lighter shade of yellow so as to avoid giving the impression > that green tiles are to be laid there (as in the Erie and B&O home hexes > in 1830). Since those map is generated from normal tiles, i would have to generate additional tiles with different colours just for the background map. Thats time consuming for a cosmetical fix. > b) Coal company start hexes show a "dit" (sometimes badly drawn) but do > not show either their company name or run value (until the company is > purchased; then a black "token" is placed). The run values are > adequately displayed as tooltips (though in the case of ZKB they forgot > to mention the 10K dit in the same hex!), but I'd like to preprint a > black square "mine" on each one (probably using a graphical overlay), > and not show "tokens" for them at all. Nice idea if i would know or someone else can tell me to put overlays there i would be willing to do this since this is necessary info imo. > c) All company start spaces except S5 are labeled on the map even though > it means that "Sd" clobbers "S1", "KK" clobbers "K1", and "Ug" clobbers > "U1". 1835 has this problem too. I'd like to have an option in Rails's > game definition XML to turn off these labels for individual companies or > hexes. Since S5 has two start hexes that are determined by the player this is a dynamic info that should be handled by overlays also. See problems above :) I agree with you about the clobbering of the map. Game definition might be a good way but this might lead to a major effort for all other games also. > d) The token (and share chart) color for coal companies should be white, > and for CL should be black (they are reversed). The lettering for BK > should be white (because of its dark background color) and for MS, SB, > and TH should be black (because of their light background colors). Will try to correct that. > 3. The square stock chart is what I expected (though I'd like to try > fixing that as a cosmetic feature for this specific game later). > However, the Game Status window ought to show the fixed par prices of > Sd, KK, and Ug right away (and similarly in other games where some > companies have fixed par prices, even when those shares aren't available > right after the start round, as they will be in 1837). Dont know if we have the mechansimn currently in place will investigate. > 4. The "info" hover-buttons on the Start Round window do reveal which > private companies come with minor companies, but only if you know how to > read the XML object names. I think it would be clearer if the buttons > in the Item column actually said, for example, "SmB+S1" rather than just > "SmB". This goes for all games where two certificates are sold or > auctioned together. > > 5. The mechanism for reducing prices for the next purchase if everyone > passes during a start round works correctly -- up to the point where the > prices of some of the items available reach zero. > > The save-game file "1837_20150801_2003_Kermit.rails" demonstrates this > problem. Everyone passed consecutively starting with John and ending > with Kermit, multiple times through. > > What actually happened then (from the Game Report window) is: > > (**)Kermit passes. > All players have passed. > Price of EKT is now reduced to 0K > Price of AB is now reduced to 85K > Price of ZKB is now reduced to 0K > Kermit buys EKT for 0K > EKT floats and receives 100K > > And it is still Kermit's turn -- with AB and ZKB available for their > reduced prices! (but EOD is at its normal price of 100). > > What SHOULD have happened is this: > > (**)Kermit passes. > All players have passed. > Price of EKT is now reduced to 0K > Price of AB is now reduced to 85K > Price of ZKB is now reduced to 0K > > Now it becomes John's turn. > Pass is grayed out, forcing John to buy one of the three companies > on offer (AB for 85, or EKT or ZKB for free). Once he does so, all > prices return to normal, Pass is re-enabled, and it becomes Kent's turn. Isnt he forced to buy the first one on display thats zero ? (i fixed the behaviour now that he will buy the first unsold company with a zero price.) > 6. When the "first start packet" is sold out, a second one (K1 through > K3) pops up and becomes available. However, once all players have too > little money to buy from that second start packet, the start round ends > and -- the game hangs. > > The second save file, "1837_20150801_2021_John.rails", is at this point. > > What SHOULD happen next is an operating round. Only the first start > packet is required to sell out before operating rounds can begin. > I am gonna check and correct that behaviour next. Thanks again, btw. if you want to jump in, the current 1837 development branch is labeled mbr_2_develop_1837. Feel free to either send me code or to build your own branch from where i can merge your code into mine and Stefan later on merges into the main development branch. regards Martin |