From: Frederick W. <fre...@go...> - 2014-11-21 06:32:29
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Here are some observerations made when giving Alpha8 a quick test on 1856 (new game) and 1889 (load game). I put the focus on the UI and the sound. The positive: * Both profile and docking config are perfectly compatible if taken from 1.x * Loading an old game works (at least mine). * SoundFX / music triggers seem still to be working (tested about every trigger), exception see below. * Right-click to get next tiles works fine. The issues: * Map: Prelaid tiles are painted on top of 1856 background map (i12, l15, n17, f15, m4), same for 1889. * Map: Hex mouseover does not lead to "can-be-upgraded-to" highlighting in tiles pane * Sound: Left clicking on tile to be changed / oriented does not trigger the sound fx any more. That sound event should probably also apply to the new right click. * Lay track: after unselecting hex (by selecting a non permissible hex), the hex is still with thick red border. * Lay track: repeatedly pressing left mouse button leads to the next possible tile if the first tile only had one possible orientation. Is this by purpose? You could envisage either cycling through all possible tile lays with the left button or enforce a strict distinction of the left/right button by never changing the tile when the left is pressed. * Lay track (1889): company owning D still has to pay the 80 bucks on non-river mountains (eg, E4). -- Frederick |