From: Stefan F. <ste...@we...> - 2014-08-29 14:22:50
|
Erik and Martin: this makes sense. I will port this to Rails 2.0, as I am currently to my final changes to have the new tile and token lay UI for the new alpha release. Stefan On 08/29/2014 02:58 PM, Erik Vos wrote: > Hello Martin, > > The probable cause is that the CGR has no home hexes, and that getHomeHexes() in such a case returns null instead of an empty array. > > Most uses of getHomeHexes() does not check for this, so more bugs could be imminent. > I would suggest to initialize PublicCompany.homeHexes as an empty array instead of null. > A quick check showed me that there is at least one place where a check for null is done (in MapManager), which check will become redundant after my proposed change. > I don't know if there are any places where the code positively relies on the result being null; you should definitely check all uses of getHomeHexes(). > > Best regards, > Erik > >> -----Original Message----- >> From: Dr. Martin Brumm [mailto:dr....@t-...] >> Sent: Friday, August 29, 2014 8:39 AM >> To: Erik Vos; Stefan Frey; Development list for Rails: an 18xx game >> Subject: Bug in relayBase Token reported by Pieter Lust >> Importance: High >> >> Hello Erik, Hello to the Rest, >> >> In ORUIManager - relayBaseToken theres a special Case for the >> BadenHexUpgrade where the Codes sorts the Tokens. This apparently has >> sideeffects for games that have also two stops with at least one stop >> tokened. >> >> For my eye the Collections.sort tries to sort an Object (ORUiManager) vs the >> occupied Stop at least in the context of this save game 1856. >> >> As a workaround one can disable that check for any game besides 1835, and >> then the game continues as expected. >> >> But i would love to have you (Erik) a deeper look at things because you >> orginally coded that part and i'll probably miss the clues here :) >> >> Regards, >> Martin >> > > |