From: Dr. M. B. <dr....@t-...> - 2014-08-20 13:19:47
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Good morning John, 1837 is not supported in 1.8.10 (i'll have to remove that reference in a later release. My work has been based on Eriks and yours in Stefans 2.0 recoded base. To see and actually play (the startround works) youll need to get my developement branch (mbr_2_develop_1837) from the git repository in your favorite IDE (Eclipse or Netbeans or...) and run the game from the IDE. Suggestions 1-3 have been adapted, thanks, Suggestion #4 will lead to more effort because we then have new handmade tiles as the current tile generating process doesnt support that graphical fancyness :). I am not yet sure if we will not go to offboard hexes sooner or later for the mine tiles anyway but so far a different approach posted by Stefan 2 years ago seems to be the easier way. But to implement the G-Trains support in the revenue system i need Stefans Support anyway :). I would opt for the set of vertexes/mutexes added to map.XML as discussed between Erik and Stefan in May 2012. Suggestion 5 i have no clue how to realise. Suggestion 6 leads to another set of handmade tiles i would love to avoid.... The coordination set is based on the same set used for all maps of this type E/W orientated maps with A being the even row. I could switch that to B becoming the even row whih of course would require to alter the map definition... Is that really that much of a problem ? Thanks again for your feedback. Martin Am 20.08.14 um 01:02 schrieb John David Galt: > On 2014-07-21 10:35, Martin Brumm wrote: >> Good day to whom it may concern, >> >> the attached screenshot has been done on my devbranch off 2.0 > That's what happened. 1837 is listed in the start menu in 1.8.10, but > when I try to start a game it just displays a "loading - 0%" splash > screen and sits there until I quit. > > Suggested changes to your map: > > (1) The EHS home tile (F27) needs to be rotated 60 deg clockwise, so the > track from the mine points SE and the sharp curve points E and NE. > > (2) Add an empty pale green hex at C36. > > (3) Hexes such as G14 (two cities with no letter, for tile #404) should > be pale green. A yellow tile will be built there. I assume you copied > 1830's yellow OO hex. > > (4) Show mines as a white square (with room for the company name), and > show their payouts as if the space were a red offboard. When the coal > company closes, its name should go away (I'm not sure how to implement > this, maybe as a tile upgrade?) > > (5) Hide the names of national companies while minor #1 is active, so > the names don't clobber each other. 1835 has this problem, too. > > (6) Show the boundary of Italy in some way. I would do this by making > the unbuilt hexes pale pink (since the red line used on Lonny's original > is likely to be mis-read as an impassable hex side). > > (7) We may or may not want to keep the coordinate system where the first > column is 2. (Lonny's original map does not have numbered rows/columns. > You've used the system from David Reed's "The Depot". Steve Thomas, > though, makes the first column 1, sometimes leading to off-by-one errors > when people send in moves for his PBM games.) > > ------------------------------------------------------------------------------ > Slashdot TV. > Video for Nerds. Stuff that matters. > http://tv.slashdot.org/ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |