From: John A. T. <ja...@ja...> - 2014-04-22 14:53:25
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On Tue, Apr 22, 2014 at 9:54 AM, brett lentz <bre...@gm...> wrote: > That's a tricky issue. It would be really nice if TileDesigner were open > sourced, so that we could update it. > Hmm, it's not? At least Marco sent it to me when I asked. However, it is written in Delphi. For my use, I reimplemented it in perl, and that is still what I use to generate the production tiles. Of course, the goals for printing are different than for screen (and I made a number of changes to be able to generate print-ready output and more complex tiles), but I generate PostScript from the tile definitions and SVG wouldn't be hard (basically at the rendering stage you have methods for drawing an arc, circle, etc). Several years ago I started porting it to Java for use in Rails, but I didn't have time to finish it. If someone wants to take that and/or the perl code and modify I would be happy to send what I have (assuming I can find the Java port :). > It might be possible to develop some SVG templates for each of the > components of a tile. That would allow us to assemble new tiles in Inkscape > using a standardized set of primitives on a standardized image base. > I don't think you want to get in the business of hand-drawing tiles. Aside from consistency issues, you will also have to redraw every single tile if you decide to change some aspect - I think generating them from some tile description is the way to go. -- John A. Tamplin |