From: Stefan F. <ste...@we...> - 2014-03-08 10:53:19
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Thanks for your feedback. Laying the home tile on a blank hex is the "most basic special" case of tile laying and as such not yet fully supported yet by the UI. Should be fixed in the next alpha. However the OBB special tile is two fold: First it is the tile lay power, then the non-standard condition for closing the OBB. The first will be covered after rewriting the UI for special tile lays (you are right, this is one of the cases where there is no need to ask the owner if he wants to execute the power of the private). However there are other cases where it is necessary (either because closure of the private depends on execution and/or other effects depend on the execution). Will be included in one of the next alphas. The second case will be an application of a trigger effect, thus there is the need to monitor the two hexes and as soon as both are built, OBB has to close. This separate from the tile laying UI and will be done by the game engine. However as there is already a workaround for this (Close private in special menu) it will not be added very soon. On 03/07/2014 04:38 AM, John David Galt wrote: > On 2014-03-06 12:52, I wrote: >> I started this game to discover if the OBB tile-lay issues in 1.7.12 >> had been fixed, but I didn't get that far. > > I tried to resume this game from the save file and discovered it hangs. > > I should probably describe those OBB issues, too, because I haven't seen > them discussed here and someone will ask. > > (1) In 1.7.12, a major company whose president owns the OBB is > absolutely not allowed to lay tiles on both of the OBB locations in a > single turn. > > The comments in the code show that the author knew this was wrong, but > was making a quick-fix. But the rule should be, the OBB's *power* > cannot be used to lay tiles on both those locations in a single turn. > > The player ought to be allowed to lay them both in one turn, though, > if at least one of them is connected to a token of the major company, > so that the OBB's power doesn't have to be used for both. (There's no > need to ask the player whether he intends to use the OBB's power -- > just make sure that at least one of the tiles would have been a legal > play without the OBB, and then make only one of them give him an > "extra" tile lay.) > > (2) The OBB is supposed to close -- automatically and unconditionally > -- whenever both of its hexes have tiles on them. It doesn't matter > who lays the tiles, much less whether or not OBB's power was used to > lay them. In 1.7.12 this does not seem to happen unless OBB's power > was used. > > > ------------------------------------------------------------------------------ > Subversion Kills Productivity. Get off Subversion & Make the Move to Perforce. > With Perforce, you get hassle-free workflows. Merge that actually works. > Faster operations. Version large binaries. Built-in WAN optimization and the > freedom to use Git, Perforce or both. Make the move to Perforce. > http://pubads.g.doubleclick.net/gampad/clk?id=122218951&iu=/4140/ostg.clktrk > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |