From: PETER L. <pt...@ma...> - 2013-10-23 04:14:05
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Hi, Hope I am sending this to the correct group (if not, feel free to delete/forward to proper place). I've toyed with the 1880 game in Rails v. 1.8.2, and have noticed a few "glitches". Preferences: Information icon for minors should have description of what each No such thing as IPO or Pool, just Pool or PO The Undo feature is very buggy and does not reverse in certain cases. Communist revolution (when first 4 train is purchased)- Stock Market stops moving when the first 4 train is purchased and/or discarded (in 1.8.2 it keeps going) Revolution is over (stocks start moving again) after first 6 train is bought. Foreign Investors (1-7) stop operating after the first 4 train is purchased. Players cannot sell shares of RRs they are President of during Revolution (1.8.2 allowed this) If the Rocket (free train) is not used prior to the 1st 4 train being purchased (or discarded), the rocket is immediately turned in for the 2nd 4 train (unless player has no RR, then it is discarded). (1.8.2 didn't do this) On a forced train player has the option to take out loans rather than sell stock. This is not working when a player cannot sell his own stock in Communist Revolution. (1.8.2 freezes) East/West connection for Russia should add $50 bonus (not working for run calcs in 1.8.2) 2+2 trains rust when 4+4 are discarded (not happening in game) OO tile (235, the yellow "lollipop") does not display properly on map when placed. Beijing Beijing stations are reserved (1.8.2 allowed placement of other RRs in reserved spots on yellow/green Beijing) Tiles placed adjacent to Beijing must not destroy track (each side of hex has track on yellow)(1.8.2 allowed illegal track) Second 2 trains (~@$250, do not count toward requirement to own train, do count against limit) should be available after the first 6 train is purchased (none shown in available trains in 1.8.2) 6e train should start Phase D (track building for D leases only, D values in red areas)(Phase D did not appear to start in 1.8.2) 8 trains rust 4s , 8e trains rust 4+4s (did not appear to happen in 1.8.2) Pete Lindholm |