From: Erik V. <eri...@xs...> - 2013-10-02 20:13:34
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> > Are there other games that do it dynamically? Actually, the CGR in 1856 > comes to mind... > > I have no checked exactly how this is done in 1856, but if I remember > correctly it is done similar. Maybe Erik can shed more light on this. The CGR certificates are created as 20 5% shares. If 10 shares suffice, the first 10 certificates are changed into 10% shares (actually, I believe only a single shareUnit variable has to be changed to achieve this), and the remaining 10 are discarded. > > One way that it could be done would be to start with a 20% share > > defined in the XML file, then if during the floatCompany call it was > > determined I needed a 30% (or 40%) share instead, I could up the shares > value in the certificate and scrap one (or two) of the 10% shares. > > nearly exactly what I outline in my own words above. I agree. Erik |