From: Chris S. <chr...@gm...> - 2013-08-28 13:50:58
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There are games where tokens do block destinations, so whatever code you write should allow for that possibility. There are also games where connections are considered complete as soon as the tile is laid, and others where the check occurs during the relevant company's operating turn. -- Chris Please consider the environment before printing this e-mail. On Wed, Aug 28, 2013 at 6:35 AM, Michael Alexander <out...@gm...> wrote: > Both Major Companies in 1856 and Foreign Investors in 1880 have the idea of > needing to reach a destination. Both are implemented by having the game > player use a special action to tell the game engine that a connection has > taken place. Once the connection exists, some one time event occurs. It > seems like if there is code that could be used to determine if a connection > exists, the game could automatically determine that without relying on the > player to tell it. > > So I actually want something slightly different than what I said. It's not > that the current company can make a run between two hexes that I want to > know, it's that a connection exists (regardless of tokens). > > Mike > > > On Wed, Aug 28, 2013 at 9:28 AM, Chris Shaffer <chr...@gm...> > wrote: >> >> Would this be for games where companies are limited to building track >> where their trains can actually reach, or some other purpose? >> >> -- >> Chris >> >> Please consider the environment before printing this e-mail. >> >> >> On Tue, Aug 27, 2013 at 11:24 PM, Michael Alexander >> <out...@gm...> wrote: >> > Everyone, >> > >> > I'd like to add a check to see if the currently operating company >> > can >> > run from specific MapHex to another. It seems like there should be a >> > way to >> > do this, since a similar calculation would have to be made when >> > determining >> > what MapHexs are eligible to have a tile placed, but I can't seem to >> > figure >> > out how to do it. What am I missing? >> > >> > Thanks, >> > >> > Michael Alexander >> > >> > >> > ------------------------------------------------------------------------------ >> > Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! >> > Discover the easy way to master current and previous Microsoft >> > technologies >> > and advance your career. Get an incredible 1,500+ hours of step-by-step >> > tutorial videos with LearnDevNow. Subscribe today and save! >> > >> > http://pubads.g.doubleclick.net/gampad/clk?id=58040911&iu=/4140/ostg.clktrk >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> >> >> ------------------------------------------------------------------------------ >> Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! >> Discover the easy way to master current and previous Microsoft >> technologies >> and advance your career. Get an incredible 1,500+ hours of step-by-step >> tutorial videos with LearnDevNow. Subscribe today and save! >> >> http://pubads.g.doubleclick.net/gampad/clk?id=58040911&iu=/4140/ostg.clktrk >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ------------------------------------------------------------------------------ > Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! > Discover the easy way to master current and previous Microsoft technologies > and advance your career. Get an incredible 1,500+ hours of step-by-step > tutorial videos with LearnDevNow. Subscribe today and save! > http://pubads.g.doubleclick.net/gampad/clk?id=58040911&iu=/4140/ostg.clktrk > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |