From: <Dr....@t-...> - 2012-09-10 07:24:07
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Hi Arne, what has me wondering, why are the obsolete trains removed after the next run ? Since the trains in the bank pool dont run they dont get removed.... Thats definately a bug in the logic. Regards, Martin Von: Arne Östlund <ar...@gl...> An: <rai...@li...> Betreff: Re: [Rails-devel] I have forced buy train issues in 1830 Datum: Mon, 10 Sep 2012 05:08:57 +0200 I am forced to buy a train with Erie. The problem is that som rusted trains still are in the train pool. I want to buy the T7 but am forced to buy a T3. Rediculous. I play with Rails 1.7.8. /Arne On Sat, 08 Sep 2012 19:10:55 +0000, rai...@li... [1] wrote: > Send Rails-devel mailing list submissions to > rai...@li... [2] > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/rails-devel [3] > or, via email, send a message with subject or body 'help' to > rai...@li... [4] > > You can reach the person managing the list at > rai...@li... [5] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Rails-devel digest..." > > > Today's Topics: > > 1. Rails 2.0: Next Status Update (Stefan Frey) > 2. Game report - 1.7.8 - 18EU hangs (John David Galt) > > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 08 Sep 2012 10:17:50 +0200 > From: Stefan Frey <ste...@we... [6]> > Subject: [Rails-devel] Rails 2.0: Next Status Update > To: Development list for Rails: an 18xx game > <rai...@li... [7]> > Message-ID: <504...@we... [8]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > ** Another milestone is reached: > Two of the test games in 1889 (1889_A and 1889_B in test/real) can be > replayed in full and the complete UI comes up without error. Still a > few > rough edges, but all actions get processed. > > In addition there are few tests that are missing in Rails 1.x. All > tests > throw a RuntimeError exception, thus currently Rails2.0 fails fast. > > * If the ChangeStack is closed, no state can be changed. > > * Loaded actions are validated using .equalsAsOption against the > available actions. > > * No item/component with an identical id can be created during the > game > (exception due to undo). > > I will do an alpha release for others to test soon (maybe in one week > or > so), but please do not expect anything exciting (the next milestone > is > to reach the compatibility with and the stability of Rails1.x). > > ** Next steps: > The immediate next step is to merge/adopt all changes of Rails1.x > after > were added after Rails2.0 branched off. > > Completing that I will release beta versions. > > Then I will focus on refactoring the round classes and finalizing > 1825. > > Finishing 1825 will be the trigger to release Rails 2.0. > > ** Rails 1.x > If one considers to add new feature or games, my recommendation is > now > to make those changes for Rails2.0. I understand if others > (especially > Erik) is reluctant to change already, but I cannot guarantee that I > will > adopt changes which will be committed to Rails 1.x > However I will do releases for Rails1.x if there is the need to do > so. > > > > > > ------------------------------ > > Message: 2 > Date: Sat, 08 Sep 2012 12:10:42 -0700 > From: John David Galt <jd...@di... [9]> > Subject: [Rails-devel] Game report - 1.7.8 - 18EU hangs > To: rai...@li... [10] > Message-ID: <504...@di... [11]> > Content-Type: text/plain; charset="iso-8859-1" > > I recently had my monitor blow up and had to go back to one about 20 > years old > with a smaller screen. As a result I've had to twiddle most of the > programs I > use so that they'll display reasonably on the small screen, and Rails > is no > exception. Still, I tried a four player game of 18EU. > > The first thing I notice is that most of the windows are now too tall > for the > monitor to display without scroll bars. The two most annoying cases > are the > Game Status and Map windows. > > The Game Status window insists on re-sizing itself after every single > action > (and that's typically twice per player turn; once after buying a > share, and > again after hitting Done). Even saving the game causes the window to > resize. > And every time it resizes itself it is too tall for the screen, with > the Done > (or Pass) button completely below the screen and (usually) the title > bar part > way above the screen, thus requiring three manual moves per > occurrence (drag > the whole window down by title bar to get to the top edge; then drag > the top > edge down to make the window fit the screen; then drag the whole > window up so > that I can get to the Done or Pass button). I can only add that this > would > not be quite as annoying if the Done or Pass button were within the > area > controlled by the scroll bars, so it could be reached using them, > and/or if > there were a keyboard shortcut for Done or Pass. I would like to > have the > ability to end any action by hitting "D" as I do in Colossus. > > The Map window is not quite as bad, because it only re-sizes itself > at the > beginning of each round. However, its scroll bars control only the > map > proper, so there is no way to resize the company-status lines below > the map. > The result on my screen is that I have to view the map through a > "mail slot" > about two hexes tall, with no way to make it bigger -- and I have to > scroll > that "mail slot" to reach the controls for every single tile or token > laying > action. > > Anyhow: the attached game runs, under those conditions, until the end > of > stock round 3. Then instead of starting the next operating round, it > stays > on the Game Status window, with the Treasury Shares column > highlighted as if > it were the end of a company's turn, and with all controls disabled > except > the Autopass button, which does nothing. So I can't continue. > -------------- next part -------------- > A non-text attachment was scrubbed... > Name: 18EU_20120908_1847_OperatingRound 2.1.rails > Type: application/octet-stream > Size: 16988 bytes > Desc: not available > > ------------------------------ > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. > Discussions > will include endpoint security, mobile security and the latest in > malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ [12] > > ------------------------------ > > _______________________________________________ > Rails-devel mailing list > Rai...@li... 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