From: Chris S. <chr...@gm...> - 2012-05-31 14:42:13
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Are other people experiencing the same problem? -- Chris Please consider the environment before printing this e-mail. On Thu, May 31, 2012 at 1:50 AM, Mike Bourke <com...@ip...>wrote: > This is not a bug per se, but it's something that needs to be mentioned, > and > even improved or resolved before rails can be offered as fully functional > to > the public. > > Rails 1.7.x becomes deadly slow towards the end of a game. In today's game, > I clicked on "no token" for the second-last turn in the last op round and > had to wait more than five minutes (closer to eight) before the game > progressed to calculating the revenue for that particular company. 1835 is > especially bad in this respect because of the potential for a company to > have multiple diesels, and is almost unplayable as a result. > > Note that this problem occurs with ALL actions in an op round. A company > starts its turn. Click on a hex on the map to indicate where you want to > lay > a tile, wait five-to-ten minutes. The available tiles are offered, click on > one, wait 5-10 minutes. The tile is then laid, click on it to rotate it > until correct facing is achieved - wait another 5-10 minutes before the > first rotation takes effect. Click on "lay tile", wait another 5-10 minutes > before the game progresses to tokens. Click on a tile to lay a token, wait > for 5-10 minutes before the option to lay a token in that space is > displayed. Click on the lay token button, or on the no token button, wait > another 5-10 minutes before revenue calculations start. Wait up to an hour > for revenue calculations to be complete (or wait at least 5-10 minutes for > a > value that's close if not equal to the final revenue valuation to be > achieved) and click Set Revenue, wait 5-10 minutes before being given the > option of how to distribute that revenue. Click one of the buttons and wait > another 5-10 minutes for the option to buy trains (if applicable). And so > on. Clicking on "game" on the game status window menu produces another wait > of 5-10 minutes before the menu is displayed. Clicking save game produces a > wait of 5-20 minutes before the save game window appears. Clicking save > does > nothing for another 5-10 minutes. > > All this appears to be due to the game consuming 100% available CPU and > wanting more. > > It's understandable that as brown tiles becomes available and the variety > and length of possible routes increases, it takes longer to determine the > optimum route. Nevertheless, this all seems excessive, and should have no > impact on actions like "save game". > > I have found that the problem can be reduced (not eliminated) temporarily > by > saving the game, closing rails, and then reopening it, so it appears in > part > to be a problem with the size of the log file (which is always smaller > after > doing so than it was), but this is not the whole issue by any means. > > My system is relatively slow by modern standards - only 2.65GHz - > exacerbating the problem. In combination with the "loading a saved game" > improvement mentioned a moment ago, I suspect that this is the reason no > players have noticed / complained about the problem in past testing. > > To assess the true scale of the issue, would it be possible to include an > option to turn logging off in the game setup panel for 1.7.6? I can > understand why logging in general is both desirable and comprehensive while > the game is still in a beta-testing mode, but I think this needs further > investigation. SOMETHING is happening repeatedly in all those CPU cycles > that bogs the whole game down to a slow crawl. > > I also have some thoughts on an alternative top-level process for handling > revenue calculations but they *might* not yield any improvement (might even > be worse) and have a wishlist for functionality enhancements, but they are > unimportant in comparison to this issue. > > Mike Bourke > Campaign Mastery http://www.campaignmastery.com > Co-author, Assassin's Amulet http://www.legaciescampaignsetting.com > > > > > --- > avast! Antivirus: Outbound message clean. > Virus Database (VPS): 120530-1, 31/05/2012 > Tested on: 31/05/2012 6:50:43 PM > avast! - copyright (c) 1988-2012 AVAST Software. > http://www.avast.com > > > > > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |