From: Mike B. <com...@ip...> - 2012-05-19 08:22:57
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Hi guys, Well, here I am again with another couple of bugs to be ironed out before Rails is fully functional. Savegame: 18TN_20120518_0802_a.rails The above savegame is taken from quite early in the game. GMO has just finished laying track. It has a 3 train and two clear choices of route - one south, worth $70, and one north worth $90. So why, when the player clicks "No token", does Rails fail to calculate a route that will pay a dividend? Savegame: 18TN_20120518_0806_e.rails In the next operating round, I noticed something else unusual. The L&N appears not to calculate its revenues incorrectly, ignoring its third train. The option shown has a two train running from B17 to A16 and the three train running through the initial railhead (F11-B13-H11) instead of running two trains from that rail head (B13-F11-E10 and B13-H11). Using the third train adds $40 to the revenue. I have not noticed this behaviour in earlier versions of Rails. Note the description of the Best Run value also reflects this - apparently completely ignoring the existence of the second 2-train. The same thing then happens to the IC in it's operating round. Refer to the above savegame. Savegame: 18TN_20120518_0817_d.rails A few seconds later, the same thing happens with the SOU's operating round. This company has two routes from home base (F17) to E22, and it has two trains - a two and a three train. The existence of the 2 train is completely ignored, as shown by the above savegame. However, the GMO, which now has two 3-trains, is able to run them both according to the game. Later in the game, when the L&N has both a 3 and a 4 train, they behave normally. So this appears to have something to do with 2 trains specifically. Mike Bourke Campaign Mastery http://www.campaignmastery.com Co-author, Assassin's Amulet http://www.legaciescampaignsetting.com |