From: Stefan F. <ste...@we...> - 2012-02-17 16:29:03
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Frederick, I was under impression that it is mainly the UI startup (loading all tiles etc.) that impacts the startup performance. What I have not investigated yet is whether the UI objects get created before or after the game has been processed until the end of the action stack. Processing the game itself is pretty fast, as the automated testing proves (which runs on my system 8.7 seconds for 22 games). Have you already run a profiler? Stefan On 02/16/2012 11:51 AM, Frederick Weld wrote: > Erik: > EDT is the Swing Event Dispatcher Thread which handles the AWT queue > (as far as I know). > > Currently, I'm working on speeding up and visualizing the game > initialization process (ie., after leaving the game setup and before > the game windows are ready). This process takes about 20secs for > loading an end game on my computer. > Both goals rely on freeing up the EDT for his core tasks - hence my > request to alter the current concept. > > Given this motivation, what's your opinion on this? > > -- Frederick > > ------------------------------------------------------------------------------ > Virtualization& Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |