From: Frederick W. <fre...@go...> - 2012-02-15 18:58:26
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In RunGame, I've found the following comment: "We have to run loadGame on an AWT EventQueue to make sure that NDC will properly initialize game key so that GameManager instance can be properly queried for. This is a consequence of NDC abuse." New games are also initialized within EDT since this is triggered by the button pressed event. So my question to Erik/Stefan/Brett: What is the goal of (ab)using the EDT? Is it that only one game may be started at the same time? -- Frederick |