From: Erik V. <ev...@us...> - 2012-01-31 21:14:23
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rails/game/StockRound.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) New commits: commit ab22d0a0c83984486ede637b247322fb0030eb09 Merge: a26c986 98248e7 Author: Erik Vos <eri...@xs...> Date: Tue Jan 31 22:13:53 2012 +0100 Merge branch 'master' of ssh://rails.git.sourceforge.net/gitroot/rails/rails commit a26c98646bc379d17a48121a74b49e8cc54cea05 Author: Erik Vos <eri...@xs...> Date: Tue Jan 31 22:12:45 2012 +0100 Fixed: a sole presidency share could not be dumped. diff --git a/LocalisedText.properties b/LocalisedText.properties index 8ef0a7f..b8ff06d 100644 --- a/LocalisedText.properties +++ b/LocalisedText.properties @@ -177,6 +177,7 @@ Config.infoText.sound.backgroundMusic=The only music file type supported is mp3. Config.infoText.sound.backgroundMusic.stockRound=<html>Enter assignment of music files to phases.<ul><li>Separate the assignments by commas.<li>Each assignment has the syntax phaseName=complete file path<li>Default music is defined by omitting "phaseName=" in the assignment.</ul><strong>Examples:</strong><ul><li>Set default music: <br><code>c:\SR-default.mp3</code><li>Set phase-dependent music and a default (for trains above 6): <br><code>2=c:\SR-2.mp3,3=c:\SR-3.mp3,4=c:\SR-4.mp3,5=c:\SR-5.mp3,6=c:\SR-6.mp3,c:\SR-D.mp3</code></ul> </html> Config.infoText.sound.backgroundMusic.operatingRound=<html>Enter assignment of music files to phases.<ul><li>Separate the assignments by commas.<li>Each assignment has the syntax phaseName=complete file path<li>Default music is defined by omitting "phaseName=" in the assignment.</ul><strong>Examples:</strong><ul><li>Set default music: <br><code>c:\OR-default.mp3</code><li>Set phase-dependent music and a default (for trains above 6): <br><code>2=c:\OR-2.mp3,3=c:\OR-3.mp3,4=c:\OR-4.mp3,5=c:\OR-5.mp3,6=c:\OR-6.mp3,c:\OR-D.mp3</code></ul> </html> Config.infoText.sound.sfx=The only sound effects file type supported is mp3. +Config.infoText.sound.sfx.gen.newCurrentPlayer=<html>Enter assignment of sound effect files to player names.<br>The assigned sound is played if the player becomes the active one - meaning, the user interface is responsive for this player's commands.<ul><li>Separate the assignments by commas.<li>Each assignment has the syntax playerName=complete file path<li>Default sound effect is defined by omitting "playerName=" in the assignment.</ul><strong>Examples:</strong><ul><li>Set default sound effect: <br><code>c:\ChangeActivePlayer.mp3</code><li>Set player-dependent sound effect and a default (for all other players): <br><code>Tom=c:\ChangeActivePlayer_Tom.mp3,Sarah=c:\ChangeActivePlayer_Sarah.mp3,c:\ChangeActivePlayer_default.mp3</code></ul> </html> Config.infoText.sound.sfx.or.buyTrain=<html>Enter assignment of sound effect files to train types.<ul><li>Separate the assignments by commas.<li>Each assignment has the syntax trainName=complete file path<li>Default sound effect is defined by omitting "trainName=" in the assignment.</ul><strong>Examples:</strong><ul><li>Set default sound effect: <br><code>c:\BuyTrain-default.mp3</code><li>Set train-dependent sound effect and a default (for trains above 6): <br><code>2=c:\BuyTrain-2.mp3,3=c:\BuyTrain-3.mp3,4=c:\BuyTrain-4.mp3,5=c:\BuyTrain-5.mp3,6=c:\BuyTrain-6.mp3,c:\BuyTrain-D.mp3</code></ul> </html> Config.infoText.sound.sfx.or.setRevenue=<html><ul><li>Only the latter portion of this file is played.<ul><li>For an average revenue, the last third is played.</ul><li>The higher the company's revenue the longer this file is played.<ul><li>But the file is at most played once as a whole.</li></ul></html> Config.infoText.sound.sfx.sr.newPresident=This also includes becoming the president when buying the president share. @@ -213,7 +214,9 @@ Config.label.sound.backgroundMusic.startRound=Start Round Config.label.sound.backgroundMusic.stockRound=Stock Round (several files) Config.label.sound.backgroundMusic.operatingRound=Operating Round (several files) Config.label.sound.sfx=Sound Effects +Config.label.sound.sfx.gen.newCurrentPlayer=Change of active player Config.label.sound.sfx.gen.pass=Pass +Config.label.sound.sfx.gen.select=Select (hexes, click fields) Config.label.sound.sfx.str.bidStartItem=Bid on Start Item Config.label.sound.sfx.str.buyStartItem=Buy Start Item Config.label.sound.sfx.or.buyP |