From: Frederick W. <fre...@go...> - 2012-01-03 13:40:25
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Another related aspect is as follows: Currently, parts of the game engine (OperatingRound and action.BuyTrain) are conceived in such a way that they need to know whether the company is forced to buy a train (since only then the president is allowed to add his cash). If the game engine was held unaware of routes, it would also be unable to determine the possible actions of buy train. What would be the design to cope with this situation? Should the game engine consumer filter out all those actions that necessite president cash for BuyTrain, in case the train purchase was not forced? |