From: Chris S. <chr...@gm...> - 2011-12-23 16:18:21
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Great analysis, and I believe I agree with all of John Galt's decisions regarding how to count prospective net worth. -- Chris Please consider the environment before printing this e-mail. On Thu, Dec 22, 2011 at 2:02 PM, John David Galt < jd...@di...> wrote: > Stefan Frey wrote: > > Chris: > > could you please help me with some details about the companies in the > games > > you mention below? I have not played those so I have no extensive > knowledge > > and I admit I am too lazy to look up rules now. Why are the better > examples > > for worthless companies than those minors and privates we have in other > games > > already? > > > > A more general reply: > > > > If you think all of the type B assets are worthless use the still > existing > > current value. If you think only some are worthless or you assign a > different > > value make your own back-of-the envelope calculation. > > > > I have never claimed that my valuation for type B company gives you the > true > > (fundamental) value of the company. > > > > However I led myself guide from real-world accounting principle. > > > > You could value assets on the balance sheet in several ways, some are > put down > > below: > > > > 1) Value at termination (liquidation value) > > > > 2) Market price > > > > 3) Purchase price which is actually a historical (market) price if > available > > > > 4) Model based value > > > > So you prefer the end-of-game value guided by the first principle. > > I prefer using the purchase price for those items which do not have an > end-of- > > game value, but which are usually not worthless in 18xx (think about the > > minors in 18EU). > > > > Consequently I believe that the on-going player values give a better > picture > > of the current ranking of players than the end-of-game player value in > the > > opening phase of 18EU. > > > > Stefan > > To illustrate the principle, let's look at the common classes of private > companies, beginning with the six in 1830. > > * SVN&RR, C&StL, and D&H, each comes by itself. (Each produces income, > each > blocks a space on the board, and two of them have build powers once > purchased > by a company, but I don't think any of us wants to assign a value to any of > those facts in computing a player's net worth.) So: > - If the game ends immediately in bankruptcy, the private is worth face > value. > - If the game plays out to the end, a company will probably buy in the > private > for (2xface) in mid-game, and until then the private will produce income. > (If > no company ever buys in the private, it will eventually close for $0.) > - Both Stefan and I would count these as their face value (type A). > > * M&H comes by itself, but can be traded in for a share of NYC. > - If the game ends immediately in bankruptcy, the private is worth face > value. > - If the game plays out to the end, then as above, a company will > probably buy > it in for (2xface). The NYC trade-in is an option, but not often used (and > like the buy-in, it makes sense not to consider it until it happens). > - Again, both Stefan and I would count this as face value (type A). > > * C&A comes with a 10% share of PRR. > - If the game ends immediately in bankruptcy, the private is worth face > value, > but the share is worth zero because no one has bought the presidency yet. > - If the game plays out to the end, then like the first three, a company > will > probably buy in the private for (2xface), while PRR will probably float, > giving > the share a market value. Again, I prefer not to consider these events > until > they happen since both are optional. > - Stefan would count the C&A as $160 (type A) and the share as the actual > price paid minus $160 until someone buys the presidency of PRR. Then the > share > becomes worth market value. > - I would count the C&A as $160, but the share as zero until someone buys > the > presidency of PRR. > > * B&O comes with the presidency of B&O, but the private cannot be bought > by a > company and closes when B&O buys a train. > - If the game ends immediately in bankruptcy, the private is worth face > value, > and the two shares are also worth market value! > - If the game plays out to the end, B&O will almost certainly float and > buy a > train, causing the private to close for $0, while the two shares will > certainly > have a market value. > - Stefan would count the two shares as market value and the private as the > price paid minus the par value of the two shares. > - I would count the two shares as market value and the private as zero. > > ** 1835 has two major rules differences that affect all privates: none of > them > can be bought in by a company, and none of them count if the game ends > early in > a bankruptcy. > * NF, OBB, and PfB come with 10% shares of BY. > - If the game ends immediately in bankruptcy, the private is worth zero. > - If the game plays out to the end, the private will produce income but > will > eventually close for 0M. > - Stefan would count the share at market value and the private at the > price > paid minus the par value of the share (so NF = 8, OBB = 28, PfB = 58). > - I would count the share at market value and the private at zero. > > * LD comes with the presidency of SX. It closes when SX buys a train. > - If the game ends immediately in bankruptcy, the private is worth zero. > - If the game plays out to the end, the private will produce income for a > few > rounds but then will close for 0M. > - Stefan would count the two shares at market value and the private at the > price paid minus the par value of the two shares (14). > - I would count the two shares at market value and the private at zero. > > * BB and HB come by themselves but will eventually have to trade for 10% > shares of PR. > - If the game ends immediately in bankruptcy, the private is worth zero. > - If the game plays out to the end, the private will produce income for a > few > rounds but then will merge and become a PR share which will certainly have > a > market value. > - Stefan would count the private at face value. > - I would count the private as the market value of the trade-in share > (and at > its par value if it has not yet floated). > > * 1835's minor companies come by themselves but eventually will have to > trade > for 5% or 10% shares of PR. > - Same analysis and results as BB and HB. > > * 18EU's minor companies come by themselves but eventually will trade in > for > major company shares or close. > - If the game ends immediately, the minor company is worth zero. > - If the game plays out to the end, it will probably merge (but could end > up > closing for $0 if not connected), and until then the minor will produce > income. > - Stefan would count the minor at the actual purchase price. > - My principle says it is worth zero, but here I would depart from > principles > and arbitrarily count the minor as worth $100, regardless of which minor > it is > or the actual purchase price. > I use $100 because it is the value of the train that comes with the minor, > and > because it is a reasonable estimate of the value of an eventual trade-in > share. > > * Two of 1837's private (mountain) companies come by themselves; the > others > each come with one of the minor companies S1-S5. > - If the game ends immediately, both the private and the minor (if any) > are > worth zero. > - If the game plays out to the end, the minor will certainly merge (and > as in > 1835, the national companies have predetermined par values, so the share > will > certainly have a market value). > - Stefan would count the two privates that come by themselves at the > actual > purchase price. For the ones that come with a minor, he would divide the > actual purchase price equally between the private and the minor. > - I would count the privates as zero and the minors as the market value > of the > trade-in share (and at its par value if it has not yet floated). > > * 1837's coal companies come by themselves. Each will eventually trade > for a > 10% share of a known major company (but the par values are not yet set, > and the > trade is not forced unless the major company sells out the rest of its > shares). > - If the game ends immediately, the coal company is worth zero. > - If the game plays out to the end, the coal company will probably merge, > but > even the par value of the trade-in share is not yet known, and the trade-in > does not have to occur (and if it doesn't, the coal company is worth zero). > - Stefan would count the coal company as the actual purchase price. > - I would arbitrarily count each coal company as 100K, the amount of > treasury > cash it starts with, until someone purchases the presidency of the trade-in > company. Once that happens I would count the coal company as the market > value > of the trade-in share. > > * 1837's minor companies come by themselves (except that U1 and U3 each > come > as two 50% shares) but all eventually will have to trade for 10% shares of > the > three national companies, which have predetermined par values. > - Same analysis and results as 1835's minors. > > > ------------------------------------------------------------------------------ > Write once. Port to many. > Get the SDK and tools to simplify cross-platform app development. Create > new or port existing apps to sell to consumers worldwide. Explore the > Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join > http://p.sf.net/sfu/intel-appdev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |