From: Chris S. <chr...@gm...> - 2011-12-17 17:51:27
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This, by the way, is what I meant by simple black & white text abbreviations. It's from a ps18xx map. http://www.mikkosgameblog.com/wp-content/uploads/2011/08/1860-mikko-ed.jpg -- Chris Please consider the environment before printing this e-mail. On Sat, Dec 17, 2011 at 9:46 AM, Chris Shaffer <chr...@gm...> wrote: > There are ways to support the color blind, and those of us with less > than perfect vision: > > 1. Global option to replace all SVG token graphics with simple black & > white text abbreviations. > 2. Pop up text when mousing over a token. > 3. Pop up larger image when mousing over a token. > > -- > Chris > > Please consider the environment before printing this e-mail. > > > > On Sat, Dec 17, 2011 at 2:48 AM, Erik Vos <eri...@xs...> wrote: >> Currently, all tokens have the company abbreviation and colours, so there is a good match. >> However, the abbreviations are drawn on the token circles with start positions and font sizes that are derived from the number of characters in a very simple way, and the result is not very satisfactory. >> So I am all for better ways to draw tokens. And I would be happy to optimize colours so that the colour-blind can better distinguish these - but I am not, so I would be dependent on advice from such players. >> >> Apart from the colours, I see two ways to improve token visibility by using SVG: >> >> 1. Design simple SVG tokens that are similar to the existing ones, having just the company colours and abbreviations, but better designed so that the abbreviations are well-centered and have the best font and size for readability. >> >> 2. Design SVG tokens that resemble the real logos in terms of colours and shape. I believe that this way the name will not be readable in most cases, so (for the colour-blind) shape becomes the only distinguishing factor. In this case I would try to include such tokens into the grid windows as well, at least at the left-hand side. But the abbreviation has to stay there. >> >> Like Brett, I think that just the name abbreviation is best (option 1). >> >> Erik. >> >>> From: brett lentz [mailto:bre...@gm...] >>> I'll complicate this a bit further: Color blindness. >>> >>> Red-Green color blindness is relatively common in men. Other forms of color >>> blindness also exist, and make these sorts of decisions sort of dicey. >>> >>> There are a few people in my old gaming group that were color blind and >>> some games were more difficult for them to play because of this. >>> >>> I think all markers should have the initials of the company along with an >>> associated color. If we can also make each token it's own shape or use >>> distinct combinations of foreground and background colors, so much the >>> better. However, 18xx games have a *ton* of information >>> (comparatively) and so there's a balance to be struck lest we needlessly >>> complicate things. >>> >>> At a minimum, players should be able to match up the B&O token on the >>> stock market with the B&O tokens on the map and the B&O entry in the >>> game status window... very much like in a physical game. The easiest way to >>> do this is just to have the characters "B&O" everywhere the company is >>> referenced. If there's space in the UI to include the full name *and* the >>> abbreviation in some places, that's great. But, at a minimum, we should >>> maintain some amount of consistency by always displaying the abbreviation >>> and not rely on just coloring to convey this information. >>> >>> ---Brett. >> >> >> ------------------------------------------------------------------------------ >> Learn Windows Azure Live! Tuesday, Dec 13, 2011 >> Microsoft is holding a special Learn Windows Azure training event for >> developers. It will provide a great way to learn Windows Azure and what it >> provides. You can attend the event by watching it streamed LIVE online. >> Learn more at http://p.sf.net/sfu/ms-windowsazure >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel |