From: Erik V. <eri...@xs...> - 2011-11-24 18:49:06
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I have started to look after my backlog of old "follow-up" emails. > From: John David Galt [mailto:jd...@di...] > Stefan Frey wrote: > > Some minor bug fixes: > > > > A. Special tile lays > > Currently special tile lays had hardly any checks for its validity. > > > > Examples: > > a) In 1889 the port tile can be laid on a hex already containing a > > yellow broad curve town tile. > > b) In 18AL the lumberjack tile can be laid on a hex already containing > > a yellow broad curve tile. > > c) In 1830 the D&H allows upgrading to green tiles if a yellow tile > > was laid already. > > > > The following changes prevent this: > > - Special tile lays always increase tile colour number. > > I don't understand this, unless it means that the tile colour must follow the > same progression (from what's already in the hex) as a regular tile lay. > This is a good general rule, but we need to be able to declare exceptions in a > game definition. > > > - Special tile lays always check the allowed tile colour of the current phase. > > If this is true, I would think it would solve the Pfalz problem (just notice that > the hex is already yellow). Alternatively, can we assume it to be a hard rule that special tile lays must always be *initial* lays, no upgrades? Because that would be a simple check. Most rule books state this rule in some way or another, although sometimes I can assert it only by assuming that all usage of the terms "place"/"lay" (as opposed to "replace"/"upgrade") is deliberately intended to refer to initial tile lays only. Are any specific exceptions known where a special tile lay can be an upgrade of a tile laid earlier? Erik. |