From: Erik V. <eri...@xs...> - 2011-10-29 18:59:20
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Martin, Your remark is about *how* the map variations are configured; I don't see a major problem with how that is done currently. But the issue is *what* we need to configure (i.e. how do we interpret the rules). Erik. > -----Original Message----- > From: Dr. Martin Brumm [mailto:Dr....@t-...] > Sent: Saturday, October 29, 2011 4:28 PM > To: Development list for Rails: an 18xx game > Cc: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] 1825 half-tiles > > Hi all, > > Maybe a dumb suggestion, but cant we fix it with different submaps for the > respective variants and the half tiles ? > > Currently you cant define complete maps for variants might that be a way to > solve that problem ? > > Von meinem iPad gesendet > > Am 29.10.2011 um 16:11 schrieb Stefan Frey <ste...@we...>: > > > Erik: > > from my point of view it is clear, however I have not checked the rules > again. > > Especially as the 1825 rules are ambiguous in many respect anyway and > > then the > > 1825 Unit 1 some rules are different (at least in wording) to those of > > unit 2 and 3. > > > > So I would not allow running to Q11 and Q21 even if unit 2 and/or R3 > > are not > > present: My main reasoning here is that there are visual clues for > > both the brown edge without track for Q11/SW and the blue/green sea for > Q21. > > > > Thus I suggest to add both Q11 and make the edge impassable. I would > > even consider adding Q21 and make both edges impassable if this looks > > better on a whole. > > > > Stefan > > > > > > On Saturday, October 29, 2011 03:45:37 pm Erik Vos wrote: > >> Ah yes, of course we could use that. > >> But the question if we *should* do it has not yet been answered. > >> > >> Erik. > >> > >>> -----Original Message----- > >>> From: Stefan Frey [mailto:ste...@we...] > >>> Sent: Saturday, October 29, 2011 2:14 PM > >>> To: Development list for Rails: an 18xx game > >>> Subject: Re: [Rails-devel] 1825 half-tiles > >>> > >>> I was under the impression that the "impassable" attribute actually > >>> does exactly that. Or is it not possible to use it in the scenario > >>> below for a > >> > >> different > >> > >>> reason? > >>> Stefan > >>> > >>> On Saturday, October 29, 2011 02:07:00 pm Erik Vos wrote: > >>>> The "existing mechanism" only allows opening hex edges that would > >>>> otherwise be closed, not the other way around. > >>>> Of course we can extend (or replace) that mechanism. I'm just > >>>> trying to find out if this very minor issue (as JDG correctly > >>>> points out) is really worth it to create an exception for, also in > >>>> the light of the uncertainty about what the rules (as cited) really say. > >>>> > >>>> BTW: Q11 is Crewe, not Wolverton. > >>>> > >>>> Erik. > >>>> > >>>>> From: Stefan Frey [mailto:ste...@we...] > >>>>> > >>>>> Could you not lay the half tile on Q11 and block the SW side of > >>>>> hex tile > >>>> > >>>> Q11 > >>>> > >>>>> using the existing mechanism? > >>>>> > >>>>> On Friday, October 28, 2011 10:22:45 pm Erik Vos wrote: > >>>>>> I'm including these half-tiles into 1825 Unit 1, and it basically > >>>>>> works. As expected, it turns out, that adding these half-tiles > >>>>>> makes the existing "open" attributes redundant. This attribute > >>>>>> achieves the same thing: that track can be laid towards the board > >> > >> edge. > >> > >>>>>> However, the question arises how to interpret the rule that > >>>>>> "Tiles may be placed so that a railway terminates against the > >>>>>> edge of the board or against the side of an incomplete hexag" in > >>>>>> some specific cases where laying track would not be allowed if > >>>>>> the adjacent board was actually present. For Unit 1, this refers > >>>>>> to the Q row hexes, of which only the southernmost corner is just > >>>>>> visible on the Unit1 game board. If taken literally, the cited > >>>>>> rule would allow track lays against all edges of the Q row hexes > >>>>>> if > >>> > >>> Unit2/R3 are absent. > >>> > >>>>>> However, if both Unit2 and Kit R3 are present, hex Q11 > >>>>>> (Wolverton) would be only reachable from the SE, and hex Q21 (The > Wash, i.e. > >>>>>> sea) > >>>> > >>>> not > >>>> > >>>>> at all. > >>>>> > >>>>>> And that is how I had implemented it also for the case that > >>>>>> Unit2/R3 are absent (I only vaguely remember that we might have > >>>>>> had some discussion about this issue). > >>>>>> > >>>>>> My current preference is to use a half-tile on hex Q11 (to which > >>>>>> therefore track can be laid from both the SW and SE directions), > >>>>>> and to omit it on hex Q21 (which therefore cannot be laid any > >>>>>> track against). To replicate the current behaviour, I would have > >>>>>> to omit the half-tile from Q11, and keep using the existing 'open' > >>>>>> attribute instead, so that Q11 can only be laid track against > >>>>>> from > >> > >> the SE. > >> > >>>>>> Any opinions? > >>>>>> > >>>>>> Erik. > >>>> > >>>> ------------------------------------------------------------------- > >>>> --- > >>>> ----- > >>>> --- Get your Android app more play: Bring it to the BlackBerry > >>>> PlayBook in minutes. BlackBerry App World™ now supports > >>>> Android™ Apps for the BlackBerry® PlayBook™. Discover > >>>> just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev > >>>> _______________________________________________ > >>>> Rails-devel mailing list > >>>> Rai...@li... > >>>> https://lists.sourceforge.net/lists/listinfo/rails-devel > >> > >> --------------------------------------------------------------------- > >> ------ > >> - -- > >> > >>> Get your Android app more play: Bring it to the BlackBerry PlayBook > >>> in minutes. BlackBerry App World™ now supports Android™ > >>> Apps for the BlackBerry® PlayBook™. Discover just how easy > >>> and simple it > >> > >> is! > >> > >>> http://p.sf.net/sfu/android-dev2dev > >>> > >>> _______________________________________________ > >>> Rails-devel mailing list > >>> Rai...@li... > >>> https://lists.sourceforge.net/lists/listinfo/rails-devel > >> > >> --------------------------------------------------------------------- > >> ------ > >> --- Get your Android app more play: Bring it to the BlackBerry > >> PlayBook in minutes. BlackBerry App World™ now supports > >> Android™ Apps for the BlackBerry® PlayBook™. Discover > >> just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev > >> _______________________________________________ > >> Rails-devel mailing list > >> Rai...@li... > >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ---------------------------------------------------------------------- > > -------- Get your Android app more play: Bring it to the BlackBerry > > PlayBook in minutes. BlackBerry App World™ now supports > > Android™ Apps for the BlackBerry® PlayBook™. Discover > > just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > ---------------------------------------------------------------------------- -- > Get your Android app more play: Bring it to the BlackBerry PlayBook in > minutes. BlackBerry App World™ now supports Android™ Apps for > the BlackBerry® PlayBook™. Discover just how easy and simple it is! > http://p.sf.net/sfu/android-dev2dev > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |