From: Dr. M. B. <Dr....@t-...> - 2011-10-29 14:26:37
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Hi all, Maybe a dumb suggestion, but cant we fix it with different submaps for the respective variants and the half tiles ? Currently you cant define complete maps for variants might that be a way to solve that problem ? Von meinem iPad gesendet Am 29.10.2011 um 16:11 schrieb Stefan Frey <ste...@we...>: > Erik: > from my point of view it is clear, however I have not checked the rules again. > Especially as the 1825 rules are ambiguous in many respect anyway and then the > 1825 Unit 1 some rules are different (at least in wording) to those of unit 2 > and 3. > > So I would not allow running to Q11 and Q21 even if unit 2 and/or R3 are not > present: My main reasoning here is that there are visual clues for both the > brown edge without track for Q11/SW and the blue/green sea for Q21. > > Thus I suggest to add both Q11 and make the edge impassable. I would even > consider adding Q21 and make both edges impassable if this looks better on a > whole. > > Stefan > > > On Saturday, October 29, 2011 03:45:37 pm Erik Vos wrote: >> Ah yes, of course we could use that. >> But the question if we *should* do it has not yet been answered. >> >> Erik. >> >>> -----Original Message----- >>> From: Stefan Frey [mailto:ste...@we...] >>> Sent: Saturday, October 29, 2011 2:14 PM >>> To: Development list for Rails: an 18xx game >>> Subject: Re: [Rails-devel] 1825 half-tiles >>> >>> I was under the impression that the "impassable" attribute actually does >>> exactly that. Or is it not possible to use it in the scenario below for a >> >> different >> >>> reason? >>> Stefan >>> >>> On Saturday, October 29, 2011 02:07:00 pm Erik Vos wrote: >>>> The "existing mechanism" only allows opening hex edges that would >>>> otherwise be closed, not the other way around. >>>> Of course we can extend (or replace) that mechanism. I'm just trying >>>> to find out if this very minor issue (as JDG correctly points out) is >>>> really worth it to create an exception for, also in the light of the >>>> uncertainty about what the rules (as cited) really say. >>>> >>>> BTW: Q11 is Crewe, not Wolverton. >>>> >>>> Erik. >>>> >>>>> From: Stefan Frey [mailto:ste...@we...] >>>>> >>>>> Could you not lay the half tile on Q11 and block the SW side of hex >>>>> tile >>>> >>>> Q11 >>>> >>>>> using the existing mechanism? >>>>> >>>>> On Friday, October 28, 2011 10:22:45 pm Erik Vos wrote: >>>>>> I'm including these half-tiles into 1825 Unit 1, and it basically >>>>>> works. As expected, it turns out, that adding these half-tiles >>>>>> makes the existing "open" attributes redundant. This attribute >>>>>> achieves the same thing: that track can be laid towards the board >> >> edge. >> >>>>>> However, the question arises how to interpret the rule that "Tiles >>>>>> may be placed so that a railway terminates against the edge of the >>>>>> board or against the side of an incomplete hexag" in some >>>>>> specific cases where laying track would not be allowed if the >>>>>> adjacent board was actually present. For Unit 1, this refers to >>>>>> the Q row hexes, of which only the southernmost corner is just >>>>>> visible on the Unit1 game board. If taken literally, the cited >>>>>> rule would allow track lays against all edges of the Q row hexes if >>> >>> Unit2/R3 are absent. >>> >>>>>> However, if both Unit2 and Kit R3 are present, hex Q11 (Wolverton) >>>>>> would be only reachable from the SE, and hex Q21 (The Wash, i.e. >>>>>> sea) >>>> >>>> not >>>> >>>>> at all. >>>>> >>>>>> And that is how I had implemented it also for the case that >>>>>> Unit2/R3 are absent (I only vaguely remember that we might have >>>>>> had some discussion about this issue). >>>>>> >>>>>> My current preference is to use a half-tile on hex Q11 (to which >>>>>> therefore track can be laid from both the SW and SE directions), >>>>>> and to omit it on hex Q21 (which therefore cannot be laid any >>>>>> track against). To replicate the current behaviour, I would have >>>>>> to omit the half-tile from Q11, and keep using the existing 'open' >>>>>> attribute instead, so that Q11 can only be laid track against from >> >> the SE. >> >>>>>> Any opinions? >>>>>> >>>>>> Erik. >>>> >>>> ---------------------------------------------------------------------- >>>> ----- >>>> --- Get your Android app more play: Bring it to the BlackBerry >>>> PlayBook in minutes. BlackBerry App World™ now supports >>>> Android™ Apps for the BlackBerry® PlayBook™. Discover >>>> just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev >>>> _______________________________________________ >>>> Rails-devel mailing list >>>> Rai...@li... >>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> --------------------------------------------------------------------------- >> - -- >> >>> Get your Android app more play: Bring it to the BlackBerry PlayBook in >>> minutes. BlackBerry App World™ now supports Android™ Apps for >>> the BlackBerry® PlayBook™. Discover just how easy and simple it >> >> is! >> >>> http://p.sf.net/sfu/android-dev2dev >>> >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> --------------------------------------------------------------------------- >> --- Get your Android app more play: Bring it to the BlackBerry PlayBook in >> minutes. BlackBerry App World™ now supports Android™ Apps for >> the BlackBerry® PlayBook™. Discover just how easy and simple it >> is! http://p.sf.net/sfu/android-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > ------------------------------------------------------------------------------ > Get your Android app more play: Bring it to the BlackBerry PlayBook > in minutes. BlackBerry App World™ now supports Android™ Apps > for the BlackBerry® PlayBook™. Discover just how easy and simple > it is! http://p.sf.net/sfu/android-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |