From: John D. G. <jd...@di...> - 2011-10-19 17:42:42
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On 2011-10-19 09:36, Stefan Frey wrote: > This is a follow-up to the one of the issues in the 1835 test report: > > I think we should highlight somewhere in the wiki and the comments for the > restrictions that the tile and token laying rule enforcement and highlighting > currently suggest and allows some illegal tile and token lays. However both > mechanisms should NEVER disallow or forget to suggest allowed and illegal tile > lays. The latter are always bugs and should be reported. The other round is > currently unavoidable and have to be handled by the players themselves. > > I quickly went through the 1835 game file and I have not found a situation > where the tile/token highlighting forgot to suggest a valid hex, but it is > easy to make a mistake here. > > So if John or Erik could possible point out some cases the algorithm missed > upgradable or buildable hexes in that test game, that would be helpful. As best I recall, when the program suggested any builds at all, it suggested all the legal build locations. But there were cases where NO hexes were highlighted for building, and some builds were still possible. Example: M6 has built a loop from NW Hamburg to Kiel to NE Hamburg, so it can legally build a "dit" out of Schwerin but no hexes are highlighted. (The program still allowed the build, however.) The opposite case was more common: when M1 is building, (unbuilt) Koln and Essen are highlighted even though M1 doesn't have $50 in treasury. |