From: Stefan F. <ste...@we...> - 2011-07-21 05:18:06
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step by step ;-) OK: I will fix the initialization issues on my own (most likely by introducing TokenManager and SpecialPropertyManager that store the previously static class variables) . Stefan On Thursday, July 21, 2011 06:46:05 am brett lentz wrote: > That's progress! :-) > > If you've got time, feel free to fix the issues. It sounds like you'll > be able to get to it before I do. I don't want to force you to wait > for me if these issues are hindering you from moving forward > > I think I've got most of the basic ideas implemented (albeit > imperfectly) for this stage. So, bugfix away. > > ---Brett. > > On Wed, Jul 20, 2011 at 9:43 PM, Stefan Frey <ste...@we...> wrote: > > Brett, > > back to Rails issues: > > > > * The game notes show up again, but new game still stops with > > NullPointerException errors. It occurs only if the option pane is > > expanded. 18xx log reports that the options are not set correctly. > > > > * The automated game tests work again but only for the first. The second > > and following runs fail automatically with Java exceptions, as the > > static class variables inside Token are not initialized again (this is > > especially true for TokenMap). > > Do you still intend to fix that or do you prefer to let me have a look at > > this as you already have to cope with my mistakes with git? Fixing the > > automated tests has a high priority on my todo list. > > > > Stefan > > > > On Tuesday, July 19, 2011 10:28:28 pm brett lentz wrote: > >> Ah. Now I see where it was lost. > >> > >> Apologies for the oversight. The fix has been committed. > >> > >> ---Brett. > >> > >> On Tue, Jul 19, 2011 at 12:20 PM, Erik Vos <eri...@xs...> wrote: > >> > I think it is all explained by the fact that your GameInfoParser does > >> > not parse <Note>. Erik. > >> > > >> >> -----Original Message----- > >> >> From: brett lentz [mailto:bre...@gm...] > >> >> Sent: Monday, July 18, 2011 11:54 PM > >> >> To: Development list for Rails: an 18xx game > >> >> Subject: Re: [Rails-devel] Game Notes (was: Git repository is now > >> >> available.) > >> >> > >> >> Erik - > >> >> > >> >> Looking over my commit history, I don't see a call to setNote() in > >> >> any of the diffs. > >> >> > >> >> I see where I moved GameInfo into rails.common.parser. GameInfo still > >> >> has the setNote() method, but I can't locate any calls to it. > >> >> > >> >> ---Brett. > >> >> > >> >> > >> >> > >> >> On Mon, Jul 18, 2011 at 12:03 PM, brett lentz <bre...@gm...> > >> >> > >> >> wrote: > >> >> > Hrm... I'd swear I moved that call into the new constructor. It was > >> >> > working when I last tested it. > >> >> > > >> >> > I'll check it out and see what went wrong. > >> >> > > >> >> > ---Brett. > >> >> > > >> >> > On Mon, Jul 18, 2011 at 11:50 AM, Erik Vos <eri...@xs...> wrote: > >> >> >> Brett, > >> >> >> > >> >> >> I think this is caused by your refactoring of game info parsing. > >> >> >> GameInfo.setNote() is no longer called, so all notes stay at the > >> >> >> default value "Notes". You seem to have overlooked <Note> in your > >> >> >> new > >> >> > >> >> parser. > >> >> > >> >> >> Erik. > >> >> >> > >> >> >>> -----Original Message----- > >> >> >>> From: Phil Davies [mailto:de...@gm...] > >> >> >>> Sent: Monday, July 18, 2011 1:51 PM > >> >> >>> To: Development list for Rails: an 18xx game > >> >> >>> Subject: Re: [Rails-devel] Git repository is now available. > >> >> >>> > >> >> >>> Something strange in the version checked out from Git. On the > >> >> >>> available games dialogue at startup, each game just ahs the word > >> >> >>> 'Notes' next to it, rather than the previous designation of > >> >> >>> 'playable, > >> >> > >> >> unplayable' etc. > >> >> > >> >> >> ------------------------------------------------------------------ > >> >> >> --- --------- > >> >> >> Storage Efficiency Calculator > >> >> >> This modeling tool is based on patent-pending intellectual > >> >> >> property that has been used successfully in hundreds of IBM > >> >> >> storage optimization engage- ments, worldwide. Store less, Store > >> >> >> more with what you own, Move data to the right place. 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Includes > >> in-depth analysis on the changes within the DLP market, and the > >> criteria used to evaluate the strengths and weaknesses of these DLP > >> solutions. > >> http://www.accelacomm.com/jaw/sfnl/114/51385063/ > >> _______________________________________________ > >> Rails-devel mailing list > >> Rai...@li... > >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ------------------------------------------------------------------------- > > ----- 5 Ways to Improve & Secure Unified Communications > > Unified Communications promises greater efficiencies for business. UC can > > improve internal communications as well as offer faster, more efficient > > ways to interact with customers and streamline customer service. Learn > > more! http://www.accelacomm.com/jaw/sfnl/114/51426253/ > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > --------------------------------------------------------------------------- > --- 5 Ways to Improve & Secure Unified Communications > Unified Communications promises greater efficiencies for business. UC can > improve internal communications as well as offer faster, more efficient > ways to interact with customers and streamline customer service. Learn > more! http://www.accelacomm.com/jaw/sfnl/114/51426253/ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |