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From: Brett L. <wak...@us...> - 2011-07-17 19:35:14
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This is an automated email from the git hooks/post-receive script. It was
generated because a ref change was pushed to the repository containing
the project "UNNAMED PROJECT".
The annotated tag, v1.0.3 has been created
at 28619cf1214fa44ab08c13d4b0811a923993c470 (tag)
tagging 02d4bdf222db7b58f696baa638610ebe93b169ae (commit)
tagged by Brett Lentz
on Sun Jul 17 12:30:26 2011 -0700
- Log -----------------------------------------------------------------
Rails v1.0.3
Brett Lentz (216):
initial checkin
initial checkin
initial checkin
This commit was generated by cvs2svn to compensate for changes in r6, which
Removing files that were accidentally uploaded.
Convert arrays to ArrayLists
Adding Erik Vos' changes
Adding framework for test cases
Test structure for stock market UI
Object Model from Stewart Thain
Updated obect model from Stewart Thain
Test class for swing-based stock chart UI
Added test for displaying test stockchart swing class
Merging Erik Vos' updates
Adding Iain Adams' DOM libraries
Minor tweaks
More testing out Swing
Rudimentary chit definitions
Merging Erik Vos' updates
Added explicit licensing information
New UI Tests
Merging update from Erik Vos
Merged updates
Fixed formatting
Merging updates from Erik Vos
Merging Iain Adams' changes.
Merging Iain Adams' Changes
Merging Iain Adams' changes
Updated StockChart to use data from game/StockChart
Merging updates
Merging Iain Adams' files.
Stockmarket now does color!
StockChart does colors!
Fixed Stock Chart to display correct values
Bug Fixes. Market should display 100% correctly now.
Changed color from int to String
Merging Erik's updates
Merging Erik's updates.
Merging Erik's updates
Merging Erik's updates from 3/20.
Merging Erik's changes of 3/20.
Removing files that are outside the scope of this project
Added StockChit code; Removed usage of interfaces as objects; fixed a few bugs.
Reverting to previous copy
Initial working stockchit code.
Tokens now drawn using both colors
Clean up the token displaying.
Renamed StockChit to StockToken; Added CompanyStatus
Added Listeners to start supporting basic token movement (not finished yet);
Fully Working Stock Token Movement
Initial code for displaying Player Status
Bug fix in Stock Token display
Initial support for new game options
Minor bugfix. Added test class for initializing the game.
UI Tweaks; Improved GameInit Screen
Renamed GameInit to Options; Fixed Player name display support.
Minor Token Placement Fix
Major performance bug fixed; other minor tweaks here and there;
*** empty log message ***
Lots of UI updates
Added UI to create companies
Company Purchasing UI updates
Game and Bank are now static; GameLoder renamed to GameUILoader
Added PlayerManager, fixed a bug in Portfolio, added buying and selling stock to Player
Changed Stock to Certificate in StockMarket.java
Beginnings of CertificateStatus
seperated game status info into its own window.
Initial UI code for buying any stock
Improved StatusWindow display; Added GetNextAvailableCertificate method to Portfolio
Improved UI behavior; Fixed many calculation bugs.
Added ability to sell shares.
Fixed "StartCompany transfers too much money" bug
Initial Hex draing files taken from colossus.sf.net
Added stock pools to CompanyStatus; Added Token movement for stock sale.
Hex files from Colossus
Initial HexMap main() for testing
Initial Auction Window.
minor tweaks to get StartRoundWindow to display correctly
Cleaned out colossus-specific code.
Remove debugging console output.
Add missing pieces to Hex test display
More HexTest Code
Hex display fixes.
*** empty log message ***
Initial stab at Map.XML
Added Tile Colors for towns.
Added </Map> Tag.
Create initial stab at NS and EW oriented hexes.
Tweaks to the hex layout
Minor tweaks to hex layout
E-W hexes now displaying correctly.
Reorganizing code from Oriented-HexMap into HexMap class
Fixed repaint bug
First stab at Tileset definitions.
Adding Batik libraries
*** empty log message ***
Added some basic math reminders.
initial tile image support
Tile images kinda sorta work. Almost.
Commented out work-in-progress code.
Minor UI adjustments
mostly working map tiles
map tile images
added transparency
Transparent GIFs work better than PNGs
GIF works better than PNG
Tweaks to tile loading
First stab at clickable map.
adding loading orientation from xml
Interactivity broken, orientation fixed.
Interactivity fixed, rotation bugs exist.
setClip() to fix bounds box issues.
Adding Scale class from Colossus source tree.
NS Tile images working. Other minor cleanups as well.
Tile Display Updates
New tiles for 18AL and 1856
Added Mnemonics to all buttons. Added basic menu to Map.
small UI updates.
small UI updates.
Resized the options window. Removed old code from start round window
UI Cleanups. Moved drop-down menu to StatusWindow. Added selectors to draw specific windows. No longer drawing all windows.
Scrolling MapWindow
Fully working scrollbars on the map.
small UI updates.
Twiddling the menu checkboxes for consistency
using drawOverlay() works. rotation and repainting is broken.
Fixed rotation. Still a ton of repaint bugs.
Fix problem with Scale by explicitly setting Scale in MapWindow
A bunch of cleanups. Lots of comments added to help track down repaint bugs.
Minor code cleanups. Added more mnemonics.
Added lots of JavaDoc comments
Added more JavaDoc comments
Minor UI behavior updates.
Adding more debugging code and comments for the paint bugs.
Fixed repaint issues by using ScrollPane instead of JScrollPane
adjusted repainting behavior of mouseClicked
Defaulting useOverlay and useAntialias to true.
Modifications to UpgradesPanel and classes touched by the UP.
Disabled overlays due to clipping issues. UpgradesPanel mostly works.
Fixed repaint and scrolling bugs. FINALLY.
UpgradesPanel populates correctly now.
Display Tile graphic in upgrades panel.
basic functionality for laying tiles works.
Adding upgrade cost and company home designations to the map.
Add Company Destination to tooltips
Fixed StatusWindow checkbox bug
Tile laying only allowed during Operating Round
Adding initial TokenHolder code.
Added More Token Laying Code.
Properly decrement numCityTokens after laying a token
Move home token laying to a more sane location
First stab at token laying
More token laying code
Adjusting the visibility of some methods
Removing some unnecessary comments.
Bugfixing token placement.
Added station size checking before token laying
Adding tokens to the hex AND company token lists.
Token Laying bug fix. Other minor cleanups as well.
Updated tile images. Some orientations rotated.
More token drawing positions
Bug fixes. Slightly improved token adjustments.
Fixed moving tokens when tiles are upgraded.
One-liner moveToken fix.
Added size checking for addToken
Adding size checking for token laying
Updated highlighting clicked hexes logic.
initial UI for prompting user about token placement
added a toString method
Added checking for existing company token.
Displaying blocked hexes on the map.
Fix station selection bug. Improve drawing location of tokens.
Merging ORWindow and MapWindow.
Map Window Display Update
ORWindow display bugfix
String cleanups. Window display bug fixed.
Fixed move tokens bug.
Preparing for end game. Changed addCash to return a boolean.
Removing ORWindow dependancies.
Finished removing ORWindow dependancies
Fix invalid cast and reworking StockChart
Code clean ups.
Restore some update methods
String abstraction and Bug fixing in ORWindow and ORPanel
Fixed transition to SR from OR. Fixed ORPanel repainting.
Fixed hex selection bug.
Added AUTHORS
SVG Tiles
Fixing the SVG images and changing loader from gif to svg
Fixing the SVG images and changing loader from gif to svg
Added fallback to GIF.
SVG tiles for 18KAAS
Gif tiles for 18KAAS
Added ScrollPane to UpgradesPanel
Fix UpgradesPanel button inconsistency.
Fixed ArrayOutOfBoundsException being thrown.
Improved localization support. Moved a large number of strings to LocalisedText.properties
Improved localization support. Moved a large number of strings to LocalisedText.properties
Disabled load/save UI buttons to reduce confusion.
Added Tiles for 1835
Changed variant popup into checkboxes in options UI.
Reverting previous changes
Move creation of ImageLoader to GameUILoader, improved image caching
Clean up Imageloader
Commenting out the servlet classes so that they no longer show compiler errors.
Slight adjustments to image's vertical sizing.
Slight adjustments to image's vertical sizing.
Slight adjustments to image's vertical sizing.
Adjusted image scaling to improve quality of displayed tiles.
Allow game to operate even if we can't find my.properties or LocalisedText
Fixing GIF tile sizing
Centralised the jar filename to a single location.
Fixed setMnemonic typo.
Improved mnemonics.
Moving log4j into it's own subdirectory.
Update log4j to use a relative path
Erik Vos (239):
Standard project directories initialized by cvs2svn.
Certificates added
Updated
Added
New classes/interfaces
Was hard to get in...
Moved here from game.test
Adapted to changed Game initiation
New method that returns integer attribute value
Added a few dropped I's (interface) to names
*** empty log message ***
Updates to configure Bank amount. This required some rearrangements.
Added Bank
Added Certificates and Bank
Implemented initial player cash
Added Player (initial cash, cert.limit)
Added use of Color objects
All colours now as hex values
Changes to get Hex colour values
Now gets Color objects from Company
Removed (?)
Fixed colour->Colour (again?)
Mostly Javadoc
Removed some outcommented code
Javadoc
.start replaced by .setParPrice (duplicate methods)
Adapted to new Player without the player list :-(
To make it work with Java 1.4
PublicCompany now has shareUnit, and Certificates has shares.
New share values
Added ".getContentPane()" to make it Java 1.4-compatible.
No differences
Initial versions of Round and StockRound, and related changes
StockRound finalised (more or less)
Changes caused by implementation of OperatingRound
StockRound interface now uses Strings for names rather than objects
Added GameManager (initial version), Bank.format() etc.
Renamed Certificate(I) to PublicCertificate(I)
Renamed from Certificate(I)
Added StartRound_1830. Lots of changes to other classes.
Fixes and minor additions
Fixes, and implemented SVRR price reduction if unsold
CompositeOrNumber now returned as String (was double)
Float percentage added
Added getGames() method
Block cash used in bidding.
Minor cleanup
Mainly Javadoc
Use Game.getGames()
Added pool share limit
Minor changes, fix for share selling bug
*** empty log message ***
StockRound extended: presidency changes, partial handling of double shares.
Privates can now be closed in an Operating Round
Added 1835 (3 variants).
Implemented auction in StartRound1830
StartRound cleanups & fixes
New UI, with functionality as in TestGameServlet
- UI cleanup
Basic maps for 1830 and 1856
The Tile Dictionary converted to Tiles.xml
Fixes
Tiles set for 1830
Added Tiles.xml for 1856.
Small comment update
Added 1870 map & tiles.
Added Trains
Removed old code
*** empty log message ***
Added orientation to 1830 map
*** empty log message ***
Added orientation code
1870 map corrected
Added orientations
*** empty log message ***
18AL map fixes
*** empty log message ***
Failed attempts to enable tooltips on the map
Rotations now properly derived from PI
Frist Diesel exchange implemented
Outcommented setPreferredSize()
Neighbour setting in MapHex
Basic implementation of phases, including train limits.
Removed unused imports.
Hexmap code cleanup.
Bugfix
Added private closing on first train buy
Added comment on orientation numbers.
IMplemented impassable hexsides
Added preprinted track impassable hex side detection.
Added map tooltips per hex/tile.
Panel for upgrade tiles in MapWindow
Removed redundant method getMapHexModel()
*** empty log message ***
*** empty log message ***
Fix map size and positioning
*** empty log message ***
*** empty log message ***
*** empty log message ***
*** empty log message ***
Cleanup and improvements, phase 1
Cleanup and improve, phase 2
Only valid tile orientations now allowed.
Fixed rotation: no more adjustments.
Cleanups phase 3.
Fixed tooltip
Minor improvements
Tile laying integration phase 1
Tile laying integration phase 2.
Basic Help system added
Help window using JEditorPane
Private special properties phase 1
Special properties phase 2
Special tile lays for 1830 completed
OR updates
Granular Model/View phase 1
Granular model/view,phase 2
*** empty log message ***
Token laying step - phase 1
Base token laying phase 2
base token laying phase 3 & other small improvements
Fixes and small improvements.
Added city positions to Tiles.xml.
Minor changes
Tile quantity observed.
Corrected 1830 tile orientations
Preserve track (except OO).
NoTile/Token texts in upgrade panel
Correct number of ORs per SR
Number of ORs per SR
Close privates at first 5-train.
Fixed special tile laying.
Fixed special tile laying bug.
Added token cost info to other games than 1830.
Added static getLastORNUmber()
Always show price & loacation on stock chart
Reorder companies in a 2nd and 3rd OR
Fixed bug in assignment number of ORs per SR
Buy at par price from IPO (was: all at current price)
Fixed off-by-one error in getTrainLimit
Fixed checking buying shares that have been sold in the same round.
M&H-NYC swap
New message panel in ORWindow, with localised messages.
*** empty log message ***
Game end (maybe not yet complete)
*** empty log message ***
Fix
Lots of minor fixes, mostly to get OR display correct again.
Updated stock chart so that only changed squares are updated
Granular Model/View for LastRevenue
Fixes to D train exchange and 4-train rusting.
Enabled reading files from the jar
ORPanel/OperatingRound cooperation for train buying changed to move the game decisions to the Model.
buyTrain: lookup train for selected prompt rather than parse it.
Added coordinates
Added president help in buying trains, including selling shares in an ShareSellingRound.
Implemented TradeableCertificates for buying.
Make GameStatus aware of sellable certificates.
Game end implementation.
Add "Close all windows" button after game end.
Several fixes
Implemented 18Kaas
*** empty log message ***
Fixed share trading bugs.
Mark President in Game Status window.
Fixed available tile counting
Fixed bug with tile laying at cost with no money (bug 1517705)
Fixed tile- and tokenlaying related bugs (wrong repainting of UpgradesPanel)
Train buying fixes
Train buying improvements
Added localisation strings with parameters using MessageFormat
Remove "Buy Private" button if nothing to buy
First basic Action/Undo classes
Added basic Undo for stock trading. Not all side effects covered yet!
Extended Undo to cover all Stock Round actions, except turn change.
Improved log messages
Added Redo
Upgraded StartRound View/Model interface to work similar to stock rounds.
Fixed capitalisation.
Added exchange shares
Remove default certs if company-specific certs are defined
1835 map
Changed home base token management such that one tile can contain multiple home bases in multiple stations (cities).
Fixed token laying.
1835 majors can now lay 2 yellow tiles in the yellow phase.
Off-board revenue values in tooltips.
Added private special properties (tile and token lays).
Added red message about active special properties to the Map Window.
Renamed game.action package to game.move, and Action to MoveSet.
Implemented "PossibleAction" for private buying.
Fixed special tile lays in 1830.
Fixed extra tile laying message in 1830. Some cleanups.
Added XML option to make owning a train optional (for minors as in 1835)
*** empty log message ***
Token laying now uses LayToken allowance objects.
Special properties for condition "ifOwnedByPlayer" (as in 1835) now work.
Cleanup in localised text.
Localised tooltips
More localisation cleanups
Implemented Undo/Redo for tile lays.
Added tokens display to GameStatus and ORPanel.
Implemented undo/redo for token lays.
Added check that a company cannot lay tokens twice on one hex.
Implemented Undo/Redo for the OR revenue entry and payout steps.
Imports cleaned up
All user messages in OperatingRound are now localised.
1870 fixes
Detect absence of stations while laying tokens
Some tile-laying related fixes.
Added log4j logging and applied to ImageLoader only.
System.out.print replaced by log4j logging.
Simplified my.properties.
Some StartRound fixes, more localisations, and cosmetic changes
Added some config items to my,properties.
Moved version-string from LocalText to Game.
Package names changed (rails prepended)
Remove corrupt jars
Improved Undo/Redo, mainly in the OR.
MoveSet.add() calls moved down into Move subclasses
Minor changes
Start Round processing updated:
Applied parametrized collections to resolve most Java 1.5 warnings.
More generics and for/in loops
More generics and for/in loops
Restructured StockRound View/Model interface to use new PossibleAction subclass objects.
Bug fixes and minor improvements to the StockRound overhaul.
Fixed bug (ClassCastException when clicking Map checkbox)
Cleanup
Fix: put only slash after tileRootDir if it has a value
OR using PossibleAction object for execution.
Removed redundant classes.
Removed redundant classes.
Undo/Redo completed.
Cleanup
Save/Load.
Fixed bug: laid tiles not shown after Load.
Fixed bug: No payout options shown after Set Revenue
Fixed more bugs
This commit was manufactured by cvs2svn to create tag 'rails_1_0_3'.
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UNNAMED PROJECT
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