From: Stefan F. <ste...@we...> - 2011-06-24 05:41:21
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it is not too bad and should be doable: My tasks should not be the bottleneck, at least I hope so. H-trains: a support of H-trains is easy to add, as the hex distances between nodes is an attribute of the graph edges. TGV: a simple application of a RevenueModifier, as it simply requires to run the TGV trains separately from the other trains. Reaching Destinations: Main issues here are to have a trigger that starts the connectivity check after each change of the map and the implementation of the effects. Checking the connectivity itself on the network graph is easy. How about the merger into the SNCF and the loans? Are the rules used in 1826 fully compatible to comparable games (1856)? Stefan On Thursday, June 23, 2011 11:07:57 am Erik Vos wrote: > IMO, the main non-trivial novelties with 1826 are > - 5- to 10-share conversion, > - H-trains, > - TGV using the same track as other trains, > - Reaching destinations. > > Fortunately, the last three items are mainly for you, Stefan... :-) > > As 1826 is high on my personal preference list, I wouldn't mind to give > this game some priority. > > I don't have 18Neb and don't know much about it, so I can't comment on that > game. > > Erik. > > > -----Oorspronkelijk bericht----- > > Van: Stefan Frey [mailto:ste...@we...] > > Verzonden: donderdag 23 juni 2011 6:52 > > Aan: Development list for Rails: an 18xx game > > Onderwerp: Re: [Rails-devel] Train management & dual trains > > > > Scott: > > I have not played those games, I can only claim ownership of them for a > > few > > > weeks now, but it seems (at least to me) that the rules deviations of > > 1826 and 18Neb are not too complicated (but there are some). However > > nearly all concepts are already implemented in some ways or another. > > Compared to some of the partially-finished games that exist already, > > they might be > > easier > > > to finish. And I would be more keen to have games supported that do not > > have already a working implantation in Lemmi's moderator. > > Stefan > > > > On Wednesday, June 22, 2011 11:30:44 pm Scott Petersen wrote: > > > On Wed, Jun 22, 2011 at 8:25 AM, Scott Petersen > > > > <sc...@re...>wrote: > > > > I intend to verify that the cash results are also the same at some > > > > point soon. > > > > > > I verified that the end game results are the same between the current > > > code and the 1.4.2 release for my set of completed games. > > > > > > Great work! I wish I knew how I could contribute more. I had started > > > on XML files for 1826 and 18Neb, but I figured that we had enough > > > partially-finished games for the moment to put too much effort into > > > it. > > --------------------------------------------------------------------------- > - -- > > > Simplify data backup and recovery for your virtual environment with > > vRanger. > > Installation's a snap, and flexible recovery options mean your data is > > safe, > > > secure and there when you need it. Data protection magic? > > Nope - It's vRanger. Get your free trial download today. > > http://p.sf.net/sfu/quest-sfdev2dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > --------------------------------------------------------------------------- > --- Simplify data backup and recovery for your virtual environment with > vRanger. Installation's a snap, and flexible recovery options mean your > data is safe, secure and there when you need it. Data protection magic? > Nope - It's vRanger. Get your free trial download today. > http://p.sf.net/sfu/quest-sfdev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |