From: brett l. <bre...@gm...> - 2011-06-03 18:59:36
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That sounds like a very possible option. If we can let Batik handle all of the image processing internally, that sounds like a win to me. ---Brett. On Fri, Jun 3, 2011 at 11:56 AM, Erik Vos <eri...@xs...> wrote: > This stuff is mostly new to me, but on a first look into Batik, I wonder if we could use the Batik Swing interface. > Should we change the map into a JSVGCanvas? > > Or two? Because, to achieve displaying the map *below* the tiles, I had to insert a JLayeredPane, with the map on layer -1 (bottom) and the tiles on layer 0 (top). Without that layered pane, it turned out the other way around (don't know why). > > Erik > > P.S. I changed the subject of this thread. > >> -----Oorspronkelijk bericht----- >> Van: brett lentz [mailto:bre...@gm...] >> Verzonden: vrijdag 3 juni 2011 19:28 >> Aan: Development list for Rails: an 18xx game >> Onderwerp: Re: [Rails-devel] 18EU: Background Map submission (revised >> version) >> >> I have a feeling that old drawing code is just incredibly inefficient and adding >> the map might tip it over into unusability. I'll blame my limited understanding >> of AWT. It's probably time to refactor a bunch of that. ;-) >> >> Some possible places to look for improvements: >> >> 1. It looks like we're still using AffineTransforms on the rasterized version of >> the hex. (A remnant from when we were still using GIF-based tiles. There is >> likely a way to get Batik to manipulate the vector-based format prior to >> rasterization in a more efficient way. >> >> Once we rasterize the image, we should avoid changing it. >> >> 2. There may be a better way to load the map than with >> BufferedImageTranscoder. >> >> 3. Profiling the code will likely help quickly locate the reason drawing is slow. >> It looks like there's some profiling plugins available for Eclipse ( >> http://www.eclipse.org/tptp/home/downloads/ ), but I'm not sure how well >> they work. >> >> Though, simply adding a few debugging statements starting at paint() or >> paintComponent() might be sufficient to see how often they're called in a >> single rendering. It might just be a simple issue of repainting the window >> more often than we really need to. >> >> >> ---Brett. >> >> >> >> On Fri, Jun 3, 2011 at 9:02 AM, Erik Vos <eri...@xs...> wrote: >> > OK, I have attached a patch file that includes all differences. Hope it's not >> too big... >> > The main part is a trimmed version of the 18EU map, with all empty borders >> removed (by Inkscape). >> > I did that in the hope that it would help fixing the crash problem, but it >> didn't help at all. But in any case I think it's better to avoid such empty >> borders. >> > >> > Erik. >> > >> >> -----Oorspronkelijk bericht----- >> >> Van: brett lentz [mailto:bre...@gm...] >> >> Verzonden: vrijdag 3 juni 2011 16:54 >> >> Aan: Development list for Rails: an 18xx game >> >> Onderwerp: Re: [Rails-devel] 18EU: Background Map submission (revised >> >> version) >> >> >> >> On Fri, Jun 3, 2011 at 5:43 AM, Erik Vos <eri...@xs...> wrote: >> >> > I would like to give other people a chance to play with this new >> >> > stuff, but I'm not sure if I should commit my changes to the SVN >> >> > trunk. Perhaps we should create a branch for this experimental >> >> > feature (but I have no clue how to do that - I've never done >> >> branching before). >> >> > On the other hand, I have already added a configuration property to >> >> > completely suppress the use of SVG maps, so probably no harm would >> >> > be done by putting this code into the trunk anyway. >> >> > >> >> > Suggestions? >> >> > >> >> >> >> Post your implementation to the list as a set of diffs. Perhaps just >> >> a second set of eyes can help spot the issue. >> >> >> >> > Erik. >> >> >> >> ---Brett. >> >> >> >> --------------------------------------------------------------------- >> >> --------- Simplify data backup and recovery for your virtual >> >> environment with vRanger. >> >> Installation's a snap, and flexible recovery options mean your data >> >> is safe, secure and there when you need it. 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