From: Erik V. <eri...@xs...> - 2011-05-23 07:31:11
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Thanks Bill, this looks pretty good. There is no hurry with working this out; from my side it has always been a long shot. Feel free to experiment, otherwise I will do so over time. I suppose we'll need an extra <Image> tag in Map.xml, with attributes filename, x, y, scale. In presence of a map image, displaying all tiles with non-positive numbers (i.e., preprinted tiles) should be suppressed (except when testing alignment). Erik. > -----Oorspronkelijk bericht----- > Van: Bill Rosgen [mailto:ro...@gm...] > Verzonden: maandag 23 mei 2011 4:23 > Aan: Development list for Rails: an 18xx game > Onderwerp: Re: [Rails-devel] 18EU: Background Map submission (revised > version) > > Here's another attempt, as I have a copy of Adobe Illustrator, so can convert > the PDF to SVG -- in theory without losing anything. Let me know if this file is > readable on other systems (I've tested it in Safari and it seems to work fine). > > I've also removed some of the 'unnecessary' elements, such as the income > track, the hex numbers (since Rails will also display them?). It's easy for me > to leave things like hex-numbers on the map, if desired -- creating this file > took literally about 5 minutes, so I don't mind making other versions. > > Note that this file is *not* my artwork: I've just taken John Tamplin's PDF and > converted it to SVG. He probably doesn't mind, since he's distributing the > PDF anyway, but this might be something to think about regarding other > games. I can also re-draw some of the other maps that we don't have PDFs > for, but they won't look exactly like the printed versions do, and this will take > more time. > > I can take a look at displaying this in Rails, but I'm likely to be busy for about > the next week, so I can't make any promises regarding timeliness. > > Bill |