From: Erik V. <eri...@xs...> - 2011-05-11 21:10:35
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OK, I have created ferry tiles -4007 through -4009 (the latter two are for 18GL). The stick track tiles must be specified with the pic attribute, as in 18EU. I have added the pics. But we need the other versions as primary ids to correctly define connectivity for route determination. I have applied all this to the 18Scan files, and also: - Replaced the Oslo and Helsinki hexes by preprinted 'Y' tiles, and fixed Stockholm likewise, - Fixed the upgrade rules, - Added the tile quantities. - Removed hex H15 from the map (it's not part of it). Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: dinsdag 10 mei 2011 0:35 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] 18Scan On Sun, May 8, 2011 at 11:14 AM, Erik Vos <eri...@xs...> wrote: - What about the ferry? I'm considering to copy the narrow-gauge tile 77 to a new preprinted tile with a blue background. Yes, that will look like the physical game. I also notice that tiles 80-83 and 544-546 have the convoluted track rather than the stick track. I checked 18EU as an example, but I don't see a difference in how the XML is set up. I attached a patch that takes 18Scan about as far as I can take it for the time being. Here are some notes about special rules for 18Scan that I have not implemented. Perhaps they can go to the wiki--I do not have rights to edit the wiki. Could I be granted rights? Initial Auction (probably okay to just have players conduct this via email, then enter in as the 1830 auction) -Players bid for the right to buy privates for face value (also pay the premium they bid) -All bidding is in multiples of 5, minimum 0 -Once a player passes, he is out of the auction -Players may not bid higher than the cost of the cheapest private plus the bid premium -Auction winner gets Priority Deal -The player that initiates a round of passes gets Priority Deal -Cases for ISR ending -All pass before anything is purchased? Holder of Priority Deal is forced to buy something for face value, other items go to the pool, then play OR1.1 -All pass after one or more (but not all) auctioned items have been sold? other items go to the pool, then play OR1.1 -All items are sold? Play OR1.1 In all cases, play OR1.2 and OR1.2 and then SR1 (currently we have to pass through SR1 before the OR set) STOCK ROUNDS -Company floatation is based on the phase number (2/3/4) (currently float on 20%--something from 1856 to be borrowed?--though companies should float in the SR, not the OR) -Once Phase 5 begins, full capitalization upon 50% sold (other 50% go to pool) TRAIN BUYING -Currently implemented as one train per OR, but companies can also buy the next train if it is a different type -Need to implement the double sided trains (currently just the basic trains are implemented) -If company has no money, the President may chip in up to face value for train from another company FORMATION OF SJ - Immediately upon purchase of 5T -Minors close-exchange for reserved 10% SJ shares -Recheck for a new SJ President (transfer control if necessary) -SJ gets 700 plus minor company assets (trains/cash/tokens--if two tokens in one hex, one token goes back to SJ to be used later--6 tokens total) -SJ always starts at 100 -SJ operates in the next OR if 50% of it's shares are out of the IPO. Train Revenue (lots of work to do here, probably need to stick with manual revenue calculation) -5E and 4D cannot score Kiruna -May only count off-map if tokenend -Must run for at least CMV to advance, double jumps are possible Privates -Not sellable to players, but special powers are transferrable to company Ferry (two tokens): +20 for routes via ferry Permanent Token cost is 20, pay to owner (player), owner chooses whether to sell Unbought tokens upon phase 5 go to pool Minors can buy tokens, if two go to SJ, extra token goes to pool, Tokens in the pool may be purchased from the bank Mine (one token): +50 to run if run to Kiruna (only one bonus may be used per operating turn) buy for 50 Pay player owner before Phase 5 Pay bank if bought from pool Private closes upon purchase Token is permanent Token to pool if closed without purchase ZRC: free Copenhagen terrain, closed when DSB buys train MINORS Bank pays 10 to the owner in any OR in which the company earns no revenue Starting capital is face value Destination Run for minors: -Perform bonus run immediately upon connection to destination -Perform bonus run in turn order from current company -Bonus runs lost if not taken 1. may (not required) place extra token in destination (free) 2. operate trains--normal run +80 (80 if no trains) 3. pay dividends 4. okay to place bonus even if intervening minor cut it off, okay to place on yellow--put to side, if is green and full--no token BANKRUPTCY -All player assets go to the pool (inclduing President's Certificate if no one can take it) -Transfer presidencies if necessary -Keep playing -All but one go bankrupt? Remaining player wins. ENDGAME SCORING Privates do not count toward final score (I think the other ones that don't count are likely already implemented properly) |