From: Scott P. <sc...@re...> - 2011-03-26 16:50:08
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On Sat, Mar 26, 2011 at 11:36 AM, John A. Tamplin <ja...@ja...> wrote: > Since various games have different limits on the purchase price, I suggest > instead having a maximum price it can be purchased for by a company, and 0 > means it can't be purchased. > The variable purchase prices are already well implemented and are changeable with XML. I suppose it would work to override it (buy in multiplier is zero) for certain companies, but it would be even better if it did not even show up in the list of privates to buy in. I like <Tradeable toCompany=”no”/>. |