From: brett l. <bre...@gm...> - 2011-03-24 16:24:28
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I don't see why we can't make the game notes available via the menus. This seems like it would be a fairly trivial change to the UI. It's probably a good task for anyone learning the language or code base to work on. ---Brett. On Thu, Mar 24, 2011 at 9:21 AM, Phil Davies <de...@gm...> wrote: > We already have this...but it's in the wrong place! > > There is a Game Notes button on the startup screen when setting up a > new game that has credit information and lists known issues (like the > lack of a randomised distribution for 1851). Try looking at the game > notes for 1825, I've used it as a dumping ground for 'stuff I need to > do to get this working' as well as a general note of things that don't > work as expected (of course, this is out of date given that Erik has > done work on the impassable hex side functionality). > > I think this is a great suggestion, would be good if we could take the > Game Note feature and make it accessible mid game in an obvious space > where it can be referenced. > > Phil > > On 24 March 2011 16:15, Aliza Panitz <ali...@gm...> wrote: >> A possible approach: >> >> For every game, create a document with rules known not to be enforced >> by Rails, which players can pop up for reference during the game. For >> example, nearly every game would have "please check the rules for >> legal track placement; Rails allows some illegal track plays." and >> "please check the rules for legal token placement in hexes with >> multiple cities; Rails may allow illegal token placements." >> >> Maintaining a text file that can be popped up in an info window would >> be fairly simple; a later iteration might have a combination of >> standard warnings toggled on and off and a game-specific text file. >> >> This same file could also carry copyright/publisher info for the game >> itself, if we want to give credit. >> >> Thoughts? >> >> On Mon, Mar 21, 2011 at 5:17 AM, Phil Davies <de...@gm...> wrote: >>> Although I agree that rules enforcement is vital, rails is not >>> supposed to teach people how to play the game. Reading the rules and >>> knowing the actions you take are legal should be an accepted minimum >>> for anyone who wants to play. The problem with niggly things like the >>> emergency train buying rules is that they can vary enormously by game >>> and to have to override this for each and every one is a lot of time >>> that could be better spent implementing new games. >>> >>> I accept that because it does handle the enforcement for many aspects >>> that rails is a bit of a trap for people who aren't keen on reading >>> rules but it's never going to be an authoritative source of what is >>> and is not possible simply because of the level of dedication required >>> to cover every eventuality and the playtesting required. >>> >>> Yes it should be done, is it really important? I think there are more >>> important things to spend time on (certainly more interesting ones). >>> >>> Phil >>> >>> On 20 March 2011 22:28, Games on the Brain <gam...@gm...> wrote: >>>> I agree with Aliza. I've only played a handful of games in person, but >>>> I've played dozens online with Rails. It is essentially how I've >>>> learned to play the games. I never knew that about 1856. >>>> >>>> -Tim >>>> >>>> >>>> >>>> On Sun, Mar 20, 2011 at 5:53 PM, Aliza Panitz <ali...@gm...> wrote: >>>>> Given the growing number of people who play on Rails and don't >>>>> actually read the rules, I think that prohibiting illegal play ought >>>>> to take a higher priority. >>>>> >>>>> On Sun, Mar 20, 2011 at 7:25 AM, Erik Vos <eri...@xs...> wrote: >>>>>> I have ignored this aspect thus far. All games currently follow the 1830 >>>>>> rules. >>>>>> AFAIK this does not prohibit valid play, so going into this level of detail >>>>>> has not had a high priority until now. But I'll agree that it has to be done >>>>>> one day. >>>>>> >>>>>> Erik. >>>>>> >>>>>>> -----Oorspronkelijk bericht----- >>>>>>> Van: Aliza Panitz [mailto:ali...@gm...] >>>>>>> Verzonden: vrijdag 18 maart 2011 22:34 >>>>>>> Aan: Development list for Rails: an 18xx game >>>>>>> Onderwerp: [Rails-devel] 1856 rules error on forced purchases >>>>>>> >>>>>>> The 1856 rules say: >>>>>>> >>>>>>> ===================== >>>>>>> When the president is forced to contribute to the purchase of a train, the >>>>>>> following special rules govern the transaction: >>>>>>> >>>>>>> Only one train may be purchased. >>>>>>> The train must be purchased from the open market or the bank and may not >>>>>>> be purchased from another company. >>>>>>> The train purchased must be the cheapest available from the open market >>>>>>> and the bank. >>>>>>> ===================== >>>>>>> >>>>>>> However, a play-forward of a game I'm in has Rails telling a company >>>>>>> president that they may contribute cash up to the face value of the train >>>>>> in >>>>>>> question when making a forced purchase from another company. >>>>>>> >>>>>>> Nope, this isn't 1830 :-) >>>>>>> >>>>>>> - Aliza >>>>>>> >>>>>>> >>>>>> ---------------------------------------------------------------------------- >>>>>> -- >>>>>>> Colocation vs. Managed Hosting >>>>>>> A question and answer guide to determining the best fit for your >>>>>>> organization - today and in the future. >>>>>>> http://p.sf.net/sfu/internap-sfd2d >>>>>>> _______________________________________________ >>>>>>> Rails-devel mailing list >>>>>>> Rai...@li... >>>>>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>>>> >>>>>> >>>>>> ------------------------------------------------------------------------------ >>>>>> Colocation vs. Managed Hosting >>>>>> A question and answer guide to determining the best fit >>>>>> for your organization - today and in the future. >>>>>> http://p.sf.net/sfu/internap-sfd2d >>>>>> _______________________________________________ >>>>>> Rails-devel mailing list >>>>>> Rai...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>>>> >>>>> >>>>> ------------------------------------------------------------------------------ >>>>> Colocation vs. Managed Hosting >>>>> A question and answer guide to determining the best fit >>>>> for your organization - today and in the future. >>>>> http://p.sf.net/sfu/internap-sfd2d >>>>> _______________________________________________ >>>>> Rails-devel mailing list >>>>> Rai...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>>> >>>> >>>> ------------------------------------------------------------------------------ >>>> Colocation vs. Managed Hosting >>>> A question and answer guide to determining the best fit >>>> for your organization - today and in the future. >>>> http://p.sf.net/sfu/internap-sfd2d >>>> _______________________________________________ >>>> Rails-devel mailing list >>>> Rai...@li... >>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>> >>> >>> ------------------------------------------------------------------------------ >>> Colocation vs. Managed Hosting >>> A question and answer guide to determining the best fit >>> for your organization - today and in the future. >>> http://p.sf.net/sfu/internap-sfd2d >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> > > ------------------------------------------------------------------------------ > Enable your software for Intel(R) Active Management Technology to meet the > growing manageability and security demands of your customers. 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