From: Phil D. <de...@gm...> - 2011-03-18 13:13:53
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Each to their own of course, just providing my personal opinions :) I think we can generally agree that intrusiveness is bad (since if you are using it real-time, you are paying attention anyway and the popups would be annoying for those who aren't quite playing at fully real-time speeds), also the ability to suspend polling (covered by Erik's point 1 I believe) so that you can try out scenarios is also nice to have. Phil On 18 March 2011 12:58, Chris Shaffer <chr...@gm...> wrote: > I'm fine with having this as streamlined pbem, but my main interest is in > having it support real-time play. > -- > Chris > > Please consider the environment before printing this e-mail. > > > On Fri, Mar 18, 2011 at 3:45 AM, Phil Davies <de...@gm...> wrote: >> >> I'd definitely favour the least intrusive approach, anything that >> could steal focus is considerably annoying and this is treated >> differently across different OSes. Certainly if you can turn on or >> off notifications that would be nice, I'm prone to playing in spare >> moments so the ability to just bring the screen up and see if it's my >> turn yet rather than being prompted for it would be great, I >> definitely see this more as 'streamlined pbem' rather than an attempt >> to do proper realtime play (which will be better suited to a proper >> client/server architecture) >> >> Phil >> >> On 18 March 2011 01:56, Rick Westerman <wes...@pu...> wrote: >> > Lots of interesting comments on this proposal. Erik's willingness to >> > implement this -- in some form and then make it better -- is greatly >> > appreciated. >> > >> > My gaming partner and I looked over Erik's proposal and it seems fine >> > to us. Further refinements could include a 'poke' option -- a way to remind >> > a person that it is his turn (although I see no way to do this given the >> > current Rails method of sharing files; it seems more doable in a >> > client-server type of arrangement.) Another refinement might be a way to >> > do messaging among the players -- although once again this seems more >> > suitable for client-server.) >> > >> > Another suggestion would be to have rapid checking for new files and >> > then slowing down later. In other words in immediately after submitting >> > one's turn then checking every 10 seconds (as an example) may not be too >> > often. On the other hand if the other players are taking time to complete >> > their turns, then checking every 30 seconds or so should be fine. We are >> > thinking of those sometimes interminable stock rounds that can occur where >> > is it might be "player A pass", "player B pass", "player C" pass, "player D >> > do something", "player A pass" and so on until "player D" runs out of things >> > to do. If the time delay between each player is 30 seconds then the SR >> > could take a long time. >> > >> > >> > As for the following. >> > >> > >> > ----- Chris wrote: ----- >> >> Actually, I would be fine with Brett's more graceful approach. My >> >> answer was that a popup would suffice, not that it is preferred. I'd >> >> rather have the notification area solution, as long as it only bugged >> >> me when it was my turn. >> > >> > Bugging when it is person's turn and being silent (or at least quietly >> > in the log file) when it is not is important. >> > >> > >> > Thanks again, >> > >> > -- >> > Rick >> > >> > >> > ------------------------------------------------------------------------------ >> > Colocation vs. Managed Hosting >> > A question and answer guide to determining the best fit >> > for your organization - today and in the future. >> > http://p.sf.net/sfu/internap-sfd2d >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> >> >> ------------------------------------------------------------------------------ >> Colocation vs. Managed Hosting >> A question and answer guide to determining the best fit >> for your organization - today and in the future. >> http://p.sf.net/sfu/internap-sfd2d >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > Colocation vs. Managed Hosting > A question and answer guide to determining the best fit > for your organization - today and in the future. > http://p.sf.net/sfu/internap-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |