From: Erik V. <eri...@xs...> - 2011-03-14 16:00:48
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I have updated these files for the new tiles (TileDesigner versions) and added the off-map values to the map XML. The map shows up decently, except that - The impassable hex sides show up at wrong places - that must be a generic error, which I will try to debug. Not all impassable sides have been defined yet. - Indeed home cities are not shown; I'm not sure why. I'll have a look. On tiles 171/172: upgrades can be made hex-dependent, see 1851 or 1870 for examples. Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: zondag 13 maart 2011 8:52 Aan: Development list for Rails: an 18xx game Onderwerp: [Rails-devel] 18VA Progress I have gotten as far as I'm going to in the near term for creating 18VA XML files and am passing on my current progress. 18VA has a rather simple version of the partial capitalization and 5-share to 10-share company conversion that Hecht uses in many of his games, so it is probably a good place to start. However, there are some chrome rules that might be tough to implement like double sided trains and somewhat complex bonuses depending on where the trains run. I have attached the following files: CompanyManager - Private companies are entered, but 18VA uses a different type of auction (bid until all players pass). - Private company special powers are not implemented. - Public companies are entered. - I noticed that the companies are not showing up in their home hexes--which may be because the Tiles.xml file is not complete (I used the one from 18EU, which is a superset of the 18VA tiles except 171/172). Game.xml Most of this should be correct, but I have not put much time into testing it. Stockmarket.xml Should be correct including available starting values. TileSet.xml Should all be correct including upgrades, but for some reason the tile quantities are mostly showing as zero available--again maybe something with using the 18EU Tiles.xml. I don't know how to implement the restriction on laying tiles 171 and 172 in the gray phase. One goes on Richmond, one goes on Washington. We could just leave that up to the players to do correctly. Map.xml See my previous email requesting new tiles. I have used the -800 tile as a placeholder for the red offboards and ports. The blocked hexsides are not working properly--I don't know why. Overall, a lot of it is there, but I guess until the map/tiles get fixed up, I can't do much more testing to verify the XML rules. I think the private companies can be ported over from other games with little trouble. Erik, could you generate a Tiles.xml for me? Here is text to add to the Gameslist.xml <Game name="18VA"> <Note>Not yet playable</Note> <Description>18VA - Steam, Steel and Stars: The Railroads Come to Virginia (c) 2001-2005 David G.D. Hecht Published 2005 by Deep Thought Games, LLC Not yet implemented: - 5-share companies, mechanism to convert to 10-share - Private auction - G-trains - CMDs - Two types of trains - Offboards should double value if company has a token there - Various bonuses for ports and CMDs </Description> <Players minimum="2" maximum="5"/> </Game> |