From: Gmail <de...@gm...> - 2011-03-11 00:30:14
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Hey Justin, There is some '25 specific code already committed but it's pretty light. I've played a playtest game through already and it played up to the point where someone wants to sell into receivership where we stalled. I've worked on the receivership code on and off (I'm learning too) and it's certainly not yet working. I think if this bit was operational you would mostly be able to play U1 or 2 to completion (no support for the funky trains in U3 or the minors yet). Phil On 10 Mar 2011, at 19:14, Justin Rebelo <jus...@gm...> wrote: > Okay, thanks Erik. > > I don't personally have the mettle to play solo play tests (too > boring), so I'm going to look for a player or two to do some testing > of Unit 1 at least and see how completely playable that is. I'll touch > base with Phil offline, he and I already do some live games together. > > If anyone wants to do a simple (Unit 1, no regions) play test with me > over email, ping me offlist. I'll play 2 or 3P game. Let's just play > fast and loose. I don't care about winning, I just want to test out > the start to finish process to see what's needed still. > > Justin > > On Thu, Mar 10, 2011 at 4:09 PM, Erik Vos <eri...@xs...> wrote: >> IIRC, it's Phil Davies who started work on 1825. So far, no special code >> has been written for it, except perhaps for route/revenue calculation (by >> Stefan Frey, but I'm not sure in what state that is). I haven't checked >> which rules cannot yet be implemented in XML and must be specially coded. >> >> However, the first step in implementing a new game always is creating the >> XML configuration files. >> The map has been done for all units and kits, and all special tiles exist, >> but companies, tile quantities, money etc. has only been defined for Unit 1 >> so far. >> So even without programming there's still a lot to do with the XML files. >> >> A test run would certainly be helpful. >> >> Erik. >> >>> -----Oorspronkelijk bericht----- >>> Van: Justin Rebelo [mailto:jus...@gm...] >>> Verzonden: donderdag 10 maart 2011 23:30 >>> Aan: Development list for Rails: an 18xx game >>> Onderwerp: [Rails-devel] 1825 Status >>> >>> Now that I've got eclipse with rails SVN running, I loaded up a quick test >> of >>> 1825 during my break at work with 2 phony players and stepped through a >>> few operating rounds. I haven't tested to see that all rules are being >> adhered >>> to (I did note that it allows a company to place two adjacent yellow >> tiles), but >>> I think rules enforcement is a nice-to-have thing after the game is >> otherwise >>> playable. >>> >>> Can someone who has been working on the 1825 development sound in on >>> what the current expected state of the game is in SVN? >>> >>> If there's no known serious blocker stopping a game from being played >>> properly, then I'd be interested in helping with 1825 implementation by >>> doing a pbem play test of the game and noting all of the outstanding >> issues >>> which I can then compile into a list to be reviewed. I'll check wherever >> the >>> system will let me break a rule and make notes of that, also checking all >> of >>> the route calculations to see if it's miscalculating or not finding >> optimal runs. >>> >>> I hope that at some point I'll be able to contribute something in terms of >>> development, but I'm a self-taught (and by experience) programmer and my >>> languages I've always worked with are interpreted (php/perl/ruby), so Java >> is >>> a pretty big shift for me. Looking through the code, I can follow >> generally >>> where things are happening, but it will be some time before I think I can >>> contribute anything meaningful in that regard. As such, I was hoping that >> I >>> could help by contributing testing time and reporting issues in the form >> of >>> bug or enhancement requests to get a scope of what's remaining to >>> implement for 1825 support and then hopefully we can move towards >>> implementing each unit and regional kit. >>> >>> I think 1825 is a pretty good title to be working towards, since its rules >> are a >>> basis for some other good games like 1853 or 1860 and its modular system >>> give it a lot of interesting replayability options. >>> >>> Justin >>> >>> >> ---------------------------------------------------------------------------- >> -- >>> Colocation vs. Managed Hosting >>> A question and answer guide to determining the best fit for your >>> organization - today and in the future. >>> http://p.sf.net/sfu/internap-sfd2d >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> >> ------------------------------------------------------------------------------ >> Colocation vs. Managed Hosting >> A question and answer guide to determining the best fit >> for your organization - today and in the future. >> http://p.sf.net/sfu/internap-sfd2d >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > ------------------------------------------------------------------------------ > Colocation vs. Managed Hosting > A question and answer guide to determining the best fit > for your organization - today and in the future. > http://p.sf.net/sfu/internap-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |