From: Justin R. <jus...@gm...> - 2011-03-10 22:30:33
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Now that I've got eclipse with rails SVN running, I loaded up a quick test of 1825 during my break at work with 2 phony players and stepped through a few operating rounds. I haven't tested to see that all rules are being adhered to (I did note that it allows a company to place two adjacent yellow tiles), but I think rules enforcement is a nice-to-have thing after the game is otherwise playable. Can someone who has been working on the 1825 development sound in on what the current expected state of the game is in SVN? If there's no known serious blocker stopping a game from being played properly, then I'd be interested in helping with 1825 implementation by doing a pbem play test of the game and noting all of the outstanding issues which I can then compile into a list to be reviewed. I'll check wherever the system will let me break a rule and make notes of that, also checking all of the route calculations to see if it's miscalculating or not finding optimal runs. I hope that at some point I'll be able to contribute something in terms of development, but I'm a self-taught (and by experience) programmer and my languages I've always worked with are interpreted (php/perl/ruby), so Java is a pretty big shift for me. Looking through the code, I can follow generally where things are happening, but it will be some time before I think I can contribute anything meaningful in that regard. As such, I was hoping that I could help by contributing testing time and reporting issues in the form of bug or enhancement requests to get a scope of what's remaining to implement for 1825 support and then hopefully we can move towards implementing each unit and regional kit. I think 1825 is a pretty good title to be working towards, since its rules are a basis for some other good games like 1853 or 1860 and its modular system give it a lot of interesting replayability options. Justin |