From: Chris S. <chr...@gm...> - 2011-03-08 01:45:32
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Well, I was referring to Twitter, but there you go. Enough off-topic chatter, I guess. -- Chris Please consider the environment before printing this e-mail. On Mon, Mar 7, 2011 at 5:44 PM, Justin Rebelo <jus...@gm...>wrote: > Bah. If you're going over 80 characters, you're doing it wrong! > > I code in 80-character vim windows to force myself to keep from > nesting too deeply. Yes, it's sometimes impractically difficult to > adhere to this but in general I find it nice to try and stick with it. > > On Mon, Mar 7, 2011 at 3:53 PM, Chris Shaffer <chr...@gm...> > wrote: > > It used to be that 80 columns was enough. Now these young > whippersnappers > > want 140 characters. > > > > -- > > Chris > > > > Please consider the environment before printing this e-mail. > > > > > > On Mon, Mar 7, 2011 at 2:25 PM, Justin Rebelo <jus...@gm...> > > wrote: > >> > >> I've heard of this Fortran before...is that the language written on > >> the walls of Egyptian tombs? > >> > >> On Mon, Mar 7, 2011 at 2:08 PM, Chris Shaffer <chr...@gm...> > >> wrote: > >> > Note that I think (for now) my role will be editing/updating/checking > >> > XML > >> > files. My real programming skills stopped updating back in BASIC and > >> > FORTRAN days... > >> > I'll be happy to check the 18GA XML files that Adam sent. In my > files, > >> > I > >> > had left comments like "need to implement free T2 train." > >> > -- > >> > Chris > >> > > >> > Please consider the environment before printing this e-mail. > >> > > >> > > >> > On Mon, Mar 7, 2011 at 6:08 AM, Scott Petersen <sc...@re...> > >> > wrote: > >> >> > >> >> On Mon, Mar 7, 2011 at 3:16 AM, Chris Shaffer < > chr...@gm...> > >> >> wrote: > >> >>> > >> >>> Well, that's funny. I had a few minutes last week and decided to > try > >> >>> figuring out the xml files by doing 18GA. I guess the work is > wasted, > >> >>> though the learning process was fruitful. > >> >> > >> >> Chris, it looks like Adam got a little farther than I he led on with > >> >> the > >> >> 18GA files. I see that he changed the map, public and private > >> >> companies, > >> >> trains, the tile list and the stock market. Do you want to take the > >> >> next > >> >> step to check the work he has done? A further step is to figure out > >> >> how to > >> >> address special rules. I was planning to do some work on 18GA, but I > >> >> have > >> >> other items to work on so I don't mind letting you take it on. > >> >> > >> >>> > >> >>> Is there any way we can mark games people are working on, so there > >> >>> isn't > >> >>> duplication of effort? > >> >> > >> >> I think we should keep it simple and be overly communicative on this > >> >> listserv rather than creating another process. Presumably, once a > game > >> >> has > >> >> the basic XML files so that it can be played by 1830 rules, it can be > >> >> added > >> >> into Rails. > >> > > >> > > >> > > >> > > ------------------------------------------------------------------------------ > >> > What You Don't Know About Data Connectivity CAN Hurt You > >> > This paper provides an overview of data connectivity, details > >> > its effect on application quality, and explores various alternative > >> > solutions. http://p.sf.net/sfu/progress-d2d > >> > _______________________________________________ > >> > Rails-devel mailing list > >> > Rai...@li... > >> > https://lists.sourceforge.net/lists/listinfo/rails-devel > >> > > >> > > >> > >> > >> > ------------------------------------------------------------------------------ > >> What You Don't Know About Data Connectivity CAN Hurt You > >> This paper provides an overview of data connectivity, details > >> its effect on application quality, and explores various alternative > >> solutions. http://p.sf.net/sfu/progress-d2d > >> _______________________________________________ > >> Rails-devel mailing list > >> Rai...@li... > >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > > ------------------------------------------------------------------------------ > > What You Don't Know About Data Connectivity CAN Hurt You > > This paper provides an overview of data connectivity, details > > its effect on application quality, and explores various alternative > > solutions. http://p.sf.net/sfu/progress-d2d > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > > ------------------------------------------------------------------------------ > What You Don't Know About Data Connectivity CAN Hurt You > This paper provides an overview of data connectivity, details > its effect on application quality, and explores various alternative > solutions. http://p.sf.net/sfu/progress-d2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |