From: Justin R. <jus...@gm...> - 2011-03-08 01:44:14
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Bah. If you're going over 80 characters, you're doing it wrong! I code in 80-character vim windows to force myself to keep from nesting too deeply. Yes, it's sometimes impractically difficult to adhere to this but in general I find it nice to try and stick with it. On Mon, Mar 7, 2011 at 3:53 PM, Chris Shaffer <chr...@gm...> wrote: > It used to be that 80 columns was enough. Now these young whippersnappers > want 140 characters. > > -- > Chris > > Please consider the environment before printing this e-mail. > > > On Mon, Mar 7, 2011 at 2:25 PM, Justin Rebelo <jus...@gm...> > wrote: >> >> I've heard of this Fortran before...is that the language written on >> the walls of Egyptian tombs? >> >> On Mon, Mar 7, 2011 at 2:08 PM, Chris Shaffer <chr...@gm...> >> wrote: >> > Note that I think (for now) my role will be editing/updating/checking >> > XML >> > files. My real programming skills stopped updating back in BASIC and >> > FORTRAN days... >> > I'll be happy to check the 18GA XML files that Adam sent. In my files, >> > I >> > had left comments like "need to implement free T2 train." >> > -- >> > Chris >> > >> > Please consider the environment before printing this e-mail. >> > >> > >> > On Mon, Mar 7, 2011 at 6:08 AM, Scott Petersen <sc...@re...> >> > wrote: >> >> >> >> On Mon, Mar 7, 2011 at 3:16 AM, Chris Shaffer <chr...@gm...> >> >> wrote: >> >>> >> >>> Well, that's funny. I had a few minutes last week and decided to try >> >>> figuring out the xml files by doing 18GA. I guess the work is wasted, >> >>> though the learning process was fruitful. >> >> >> >> Chris, it looks like Adam got a little farther than I he led on with >> >> the >> >> 18GA files. I see that he changed the map, public and private >> >> companies, >> >> trains, the tile list and the stock market. Do you want to take the >> >> next >> >> step to check the work he has done? A further step is to figure out >> >> how to >> >> address special rules. I was planning to do some work on 18GA, but I >> >> have >> >> other items to work on so I don't mind letting you take it on. >> >> >> >>> >> >>> Is there any way we can mark games people are working on, so there >> >>> isn't >> >>> duplication of effort? >> >> >> >> I think we should keep it simple and be overly communicative on this >> >> listserv rather than creating another process. Presumably, once a game >> >> has >> >> the basic XML files so that it can be played by 1830 rules, it can be >> >> added >> >> into Rails. >> > >> > >> > >> > ------------------------------------------------------------------------------ >> > What You Don't Know About Data Connectivity CAN Hurt You >> > This paper provides an overview of data connectivity, details >> > its effect on application quality, and explores various alternative >> > solutions. http://p.sf.net/sfu/progress-d2d >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> > >> >> >> ------------------------------------------------------------------------------ >> What You Don't Know About Data Connectivity CAN Hurt You >> This paper provides an overview of data connectivity, details >> its effect on application quality, and explores various alternative >> solutions. http://p.sf.net/sfu/progress-d2d >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > What You Don't Know About Data Connectivity CAN Hurt You > This paper provides an overview of data connectivity, details > its effect on application quality, and explores various alternative > solutions. http://p.sf.net/sfu/progress-d2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |