From: Erik V. <eri...@xs...> - 2011-03-06 22:33:00
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Phil, Good test cases: uncovered two bugs where necessary checks for null pointers had been overlooked. Now fixed. I don't guarantee that there aren't any other such cases, but I'll check that later. Erik. > -----Oorspronkelijk bericht----- > Van: Phil Davies [mailto:de...@gm...] > Verzonden: zondag 6 maart 2011 21:16 > Aan: Development list for Rails: an 18xx game > CC: Erik Vos > Onderwerp: Re: [Rails-devel] No close/load ability? > > Erik, > > Tried it this evening with an 1856 game I'm currently in, these two save files > are one players turn apart and it throws an error using the reload > functionality. I'll have a look into it as well but you can probably spot what's > going wrong quicker than I can :) > > Phil > > On 5 March 2011 20:29, Erik Vos <eri...@xs...> wrote: > > I have committed code for this feature. There is a new "File | Reload" > > option in the game status window. > > > > Contrary to what I said below, it can only be used to load a *later* > > version of the same game, and it also lets you retry if you pick a > > saved file that does not match with the current game. > > > > It basically works for me, although error reporting may need some > > further polishing. > > > > To anyone interested: please give it a try. > > > > Erik. > > > >> -----Oorspronkelijk bericht----- > >> Van: Erik Vos [mailto:eri...@xs...] > >> Verzonden: donderdag 3 maart 2011 22:31 > >> Aan: 'Development list for Rails: an 18xx game' > >> Onderwerp: Re: [Rails-devel] No close/load ability? > >> > >> OK, this (what I would call) "Reload" feature sounds useful and > >> pretty > > easy to > >> do. The reloaded file must be an earlier or a later version of the > >> same > > game, > >> otherwise Rails will complain and throw you out. I'll put this high > >> on my > > to-do > >> list. > >> > >> Erik. > >> > >> > -----Oorspronkelijk bericht----- > >> > Van: Rick Westerman [mailto:wes...@pu...] > >> > Verzonden: woensdag 2 maart 2011 16:33 > >> > Aan: Development list for Rails: an 18xx game > >> > Onderwerp: Re: [Rails-devel] No close/load ability? > >> > > >> > > >> > > >> > > Thinking about it, what might be doable without too much effort > >> > > is to enable loading a saved file that represents a later stage > >> > > in the > >> > > *same* game. > >> > > Rails > >> > > could do a check of the actions in the saved game against the > >> > > actions currently in memory, and get on as long as these are > >> > > identical, finally picking up any extra actions in the saved game > >> > > file. If I understand you correctly, that would help you out in > >> > > the case you describe, right? > >> > > >> > That would be correct. > >> > > >> > In part such an ability would potentially bring around the long > >> > desired 'network play'. I can foresee more-or-less automated play > >> > that involves > >> the > >> > program itself automatically dropping off and retrieving files from > >> > a > >> place like > >> > 'dropbox'. Of course this ability would require yet more coding! > > Wish > >> I > >> > knew Java or had enough time to learn it. Alas my day job > >> > interferes and > >> my > >> > night life (e.g., the family) keeps me occupied. > >> > > >> > Thanks, > >> > -- Rick > >> > > >> > > >> > > >> > > > -----Oorspronkelijk bericht----- > >> > > > Van: Rick Westerman [mailto:wes...@pu...] > >> > > > Verzonden: dinsdag 1 maart 2011 14:19 > >> > > > Aan: Development List Rails > >> > > > Onderwerp: [Rails-devel] No close/load ability? > >> > > > > >> > > > Hello list: > >> > > > > >> > > > I am back looking and using Rails after a year or so hiatus. > >> > > > One > >> > > feature I find > >> > > > missing (and that I find strange that no one has made a feature > >> > > > request > >> > > for) > >> > > > is the ability to close the current game and open up another > >> > > > game without having to quit and restart Rails. So I am > >> > > > wondering if I am missing > >> > > something > >> > > > obvious. Is there a way to load in a game without having to > >> > > > quit Rails? > >> > > > > >> > > > What is really bring this to the fore for me is that a buddy > >> > > > and > >> > > > I are > >> > > playing > >> > > > two-player 1889 via putting our files into Dropbox. When we are > >> > > > both on > >> > > line > >> > > > then we can get a bunch of moves done but are having to quit > >> > > > Rails between moves. In other words I find myself doing: > >> > > > > >> > > > 1) Start Rails > >> > > > 2) Load in the current game file, do my move, save the file. > >> > > > 3) See via Dropbox that my buddy has done his move. > >> > > > 4) Quit Rails. Repeat starting from #1. > >> > > > > >> > > > What would be preferable is: > >> > > > > >> > > > 1) Start Rails > >> > > > 2) Load, do move, save as in #2 above. > >> > > > 3) See my buddy do his move. > >> > > > 4) Repeat starting with #2; i.e., no quit/start of Rails > >> > > > > >> > > > Thanks, > >> > > > > >> > > > -- > >> > > > Rick Westerman > >> > > > wes...@pu... > >> > > > > >> > > >> > > >> > > ---------------------------------------------------------------------- > > ------ > >> -- > >> > Free Software Download: Index, Search & Analyze Logs and other IT > >> > data in Real-Time with Splunk. Collect, index and harness all the > >> > fast moving IT > >> data > >> > generated by your applications, servers and devices whether > >> > physical, > >> virtual > >> > or in the cloud. Deliver compliance at lower cost and gain new > >> > business insights. http://p.sf.net/sfu/splunk-dev2dev > >> > _______________________________________________ > >> > Rails-devel mailing list > >> > Rai...@li... > >> > https://lists.sourceforge.net/lists/listinfo/rails-devel > >> > >> > >> > > ---------------------------------------------------------------------- > > ------ > > -- > >> What You Don't Know About Data Connectivity CAN Hurt You This paper > >> provides an overview of data connectivity, details its effect on > > application > >> quality, and explores various alternative solutions. > >> http://p.sf.net/sfu/progress-d2d > >> _______________________________________________ > >> Rails-devel mailing list > >> Rai...@li... > >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > ---------------------------------------------------------------------- > > -------- What You Don't Know About Data Connectivity CAN Hurt You This > > paper provides an overview of data connectivity, details its effect on > > application quality, and explores various alternative solutions. > > http://p.sf.net/sfu/progress-d2d > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |