From: Erik V. <eri...@xs...> - 2011-03-06 19:40:28
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Scott, The issue I found with 18JR should be fixed in the current code base in Sourceforge (It's a generic bug). You should just update your code from that repository. 18VA is alike 18EU, so I don't see what could go wrong. On prototypes: the trouble is, that any game or prototype , to be runnable at all, must appear in GamesList.xml, and that file is part of any release. It is possible to run from a separate (local) version of GamesList.xml that specifies more games than the released version, but then it is a bit of a hassle to keep the two versions of this file in sync as regards the released games. That is what I did in the past, but I have abandoned that approach. However, I suppose it's unavoidable to return to using a separate local GamesList.xml if you want to involve me in testing/troubleshooting prototypes that should not yet appear in any release. Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: zondag 6 maart 2011 17:23 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] Map.xml - Tile Orientation On Sun, Mar 6, 2011 at 7:13 AM, Erik Vos <eri...@xs...> wrote: As I suspected, the underlying bug was incorrect determination of adjacent hexes in this particular type of map. This should have been fixed now, but please try for yourself. Erik, I'll call this 18JR. It is a prototype. I plan to only use tiles and private company special powers that already exist in Rails. How would you like to handle prototypes?--obviously they should not be in the jar that is released, but I intend to complete the design within a few months. I can package up a jar file for playtesters to use in the meantime. What can be done to resolve the adjacent hex issue? I have been working on 18VA also and see the same issue. The tile orientation for that one is also tileOrientation="NS" letterOrientation="vertical" even="A". I will submit my 18VA XML files and a list of issues to resolve in a couple days. |